
Slay hordes of terrifying monsters in this horde survival roguelite. Descend into the Halls of Torment where the Lords of the underworld await you. Treasures, magical trinkets, and a growing cast of heroes will grant you the power to vanquish these horrors from beyond. How long can you survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Sep 4 → 5.71/day in the week after.
About
Halls of Torment is a horde survival game with a pre-rendered retro look reminiscent of RPGs from the late 90s. Choose one of many hero characters and descend into the deadly Halls of Torment. Fight unholy horrors from beyond and survive wave after wave of enemies until you face one of the tormented Lords. Strengthen your hero with character traits, abilities, and items. Create a new powerful build during each run. Explore various underground expanses and find new powerful items that enable you to venture even deeper into the abyss.
Quick and casual 30 minute runs
Old school pre-rendered art style
Quest-based meta progression
Large selection of diverse abilities, traits, and items, all enabling you to create interesting synergies
Diverse bosses featuring unique mechanics and attack patterns
Several distinct characters allowing for many different play styles
Unlock and explore multiple interesting and challenging underground worlds
Unique items can be sent up to the overworld and used to customize future runs
Craft magical tinctures to direct fate in your favor
Unlock the power of each class and combine them with your chosen character
Defeat the Lords of the underworld and explore infinite growth
Find rare item variants to further improve your builds
Put your strategies to the test in the late game against the unbeatable Shrine of Torment
6 stages with unique environments
11 playable characters & character marks
25 blessings that make you stronger for each run
60 unique items to retrieve and unlock
240 higher rarity item variants
74 abilities and ability upgrades
30 artifacts to customize your game experience
35+ unique bosses
70+ unique monsters
500 quests to complete
1000+ traits that upgrade characters and abilities
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.66 | 30.7Kreviews | 95% | — | $5.7M |
| $9.99 | 1.4Kratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'am so done with this game. It has some good stuff like aesthetics and old Diablo vibes, equipment system, which opens up some "build-crafting" + it's a game in time-sink genre as "vampire like", but my god, progression systems are such-such ass that it made me quit. You need to sink sooo much time playing 30 minute matches with one character to unlock some passives, that will help you unlock new items to equip, that will help you do some other bs quest with bs skill to unlock another bs passive and ONLY THEN you will play character like you want and suppose too. Thousand blessings (not sarcasm) for guy that did "beginner guide" for this game, which has answers for all questions that game DOESN'T tell you about. Amagine my dissapointment, when after reading this guide and following it, I came to conclusion, that this "VAMPIRE-LIKE GAME" plays BETTER with ONLY ONE ACTIVE SPELL and NOT ALL 6 OF THEM. And tbh, this is one of those games, that doesn't respect your time - you cannot speed-up time in-game, only by activating "artifact" (this games endgame equivalent of map modifier) that cuts 10 minutes, so you run can be 20 minutes instead of 30. How fun is that? :) Also, forgot to mention, that those "artifacts" have RNG drop rate - I spent almost 50 hours and got only like 2-3 of them, that should drop randomly. I don't recommend this game to anyone who loves this genre - this one is like a "time-sink" in a worst way possible.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Jul 23 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +5 more
| $7.49−25% |
| 1.2Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 965 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Métanle cooperativo online, nomás con eso ya queda 10/10. Sin eso sigue siendo un 9 solido.
爽快感無し。はっきりいって苦痛だった。ヴァンサバと比べなくてもアカンです。 安くても買う価値無しと思いました。 攻撃回数とダメージに対しての敵との総量とか何やらがアンマッチ。 徐々にパワーアップするもその速度が遅すぎて逃げゲーになって苦痛でしかなかった。 ヴァンサバなら大抵敵方向に移動するがこのゲームは逃げながら移動してかないと話にならない。 そういうものかと思って色々やるもそれがずっと続くので。。。以上
As far as the game's fun factor goes, it's average—neither particularly good nor particularly bad. It's just that updates are hopelessly slow, and bug fixes are hopelessly slow too—those aspects are the worst. It's taking far too long, even though there are parts that need to be corrected. This game has little content and no potential; its future looks bleak. There is an extreme disparity between strong and weak abilities, resulting in very poor game balance. Half of the abilities are weak and underperform, so they're unusable.
This is like the fully-featured Rolls Royce of Survivors-likes
Cool game, 30-minute sessions, can be played with just a mouse. Lots of enemies.
Diablo survivors
DIABLOOOOOOO!!!!!!!!!!
复古画风 穿越了 正好那个年代的游戏没有玩过 也算圆梦体验了一下 更新:我本以为拿到神器之后是爽局的开始 随橙想是折磨的开始 越来越打不过 谁家好人神器带debuff不带buff啊 真服了
Extremely fun, but the crashes make it extremely disappointing and no longer playable at higher levels. I think it's actually a really good game, but the crashing bugs on more populated maps make it impossible to play as much as I want, which is a huge disappointment. The first 10 or so hours of gameplay were fine and made me look forward to later progression. That progression is impossible due to widespread crashing issues which after looking online aren't isolated to me. I experienced no crashes until I played the bog map for the first time. After that, probably due to unlocking a certain amount of content/difficulty that makes more enemies and new effects appear, I get crashes on every map, with every character. The Avalanche/Ice damage effects seem to always lead to crashes faster. I am only safe from crashes if I stick to early game content and difficulties. Every run crashes with less than 10 seconds left on the clock, which means about 30 minutes of wasted time. It doesn't seem like there's any urgent updates in the works to fix this.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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