
Slay hordes of terrifying monsters in this horde survival roguelite. Descend into the Halls of Torment where the Lords of the underworld await you. Treasures, magical trinkets, and a growing cast of heroes will grant you the power to vanquish these horrors from beyond. How long can you survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Sep 4 → 5.71/day in the week after.
About
Halls of Torment is a horde survival game with a pre-rendered retro look reminiscent of RPGs from the late 90s. Choose one of many hero characters and descend into the deadly Halls of Torment. Fight unholy horrors from beyond and survive wave after wave of enemies until you face one of the tormented Lords. Strengthen your hero with character traits, abilities, and items. Create a new powerful build during each run. Explore various underground expanses and find new powerful items that enable you to venture even deeper into the abyss.
Quick and casual 30 minute runs
Old school pre-rendered art style
Quest-based meta progression
Large selection of diverse abilities, traits, and items, all enabling you to create interesting synergies
Diverse bosses featuring unique mechanics and attack patterns
Several distinct characters allowing for many different play styles
Unlock and explore multiple interesting and challenging underground worlds
Unique items can be sent up to the overworld and used to customize future runs
Craft magical tinctures to direct fate in your favor
Unlock the power of each class and combine them with your chosen character
Defeat the Lords of the underworld and explore infinite growth
Find rare item variants to further improve your builds
Put your strategies to the test in the late game against the unbeatable Shrine of Torment
6 stages with unique environments
11 playable characters & character marks
25 blessings that make you stronger for each run
60 unique items to retrieve and unlock
240 higher rarity item variants
74 abilities and ability upgrades
30 artifacts to customize your game experience
35+ unique bosses
70+ unique monsters
500 quests to complete
1000+ traits that upgrade characters and abilities
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.66 | 30.7Kreviews | 95% | — | $5.7M |
| $9.99 | 1.4Kratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un excellent jeu similaire à du vampire survivor ! Le jeu est bon, beau pour son style et sans bug ou perte de performance Plusieurs personnages, plusieurs armes spéciales, beaucoup d'équipements et ça c'est vraiment super pour un jeu de ce type ! Attendez-vous cependant, à un gameplay bien répétitif !
Jogo extremamente viciante, com gráficos que remetem à Diablo 1, mecânicas muito mais interessantes e divertidas que o Vampire Survivors por exemplo. Recomendo demais. Para mim o seu único defeito é não ter um modo cooperativo de pelo menos 2 pessoas.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Jul 23 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +5 more
| $7.49−25% |
| 1.2Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 965 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I spent 10 minutes trying to attack my own skeletons from necromancers clutch... idk what I'm doing, just increasing numbers but i'm having fun.
The game starts off incredibly fun but takes a nose dive and crashes after you beat the 5th level. At this point in the game grinding for potions becomes mandatory as your trait pool becomes more bloated and levels become harder and without acquiring 30 unique equipment you can not unlock the last level, good thing you're not guaranteed to get either in a run! did I mention a full run takes around 40 minutes! best of all any artifacts like hastening sand and strange pendulum that would make this already very tedious task any less tedious are locked behind the very level you're trying to unlock. Every time I seem to pick up this game again all I seem to receive is a couple of unrewarding runs and the taste of wasted time
⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀ ⣀⣀⣤⣤⣤⣀⡀ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀ ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆ ta bueno ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆ ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆ ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠸⣼⡿ ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉ ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇compralo ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇ ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇ ⠀⠀ ⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
I really wish I could give HoT a good review because it offers everything I want out of a roguelike. Unfortunately, the game crashes out of nowhere, and since there's no saving during runs that means a crash always kills the player's progress dead. That's doubly infuriating considering runs take typically take more than half an hour to complete, as you're just out all that time if a crash comes near the end. Turning down my settings helped for a bit but the game just crashed AGAIN when I was four minutes away from beating a stage I'd been trying for days to get past. Recommendation to avoid until a much more stable version is released.
Just under 20hrs and finally figured out/unlocked the boglands level however im now burned out, yeah the game has a bad pacing issue and the grind is the type to completely burn/bore you out, rather then the intriguing/fun kind, i still haven't unlocked the vault even though i feel like I've sent up 100 items (stupidest mechanic to unlock a level in any game ever) I've checked quests/milestones 2 for the quest to check how many items I've officially sent up but its not there or atleast not unlocked yet, maybe thats why the level ain't unlocked yet? Either way thats just plain stupid but i bet the dev thought he was being really clever with that, yet here i am easily with 30+ items sent up (not bottles) legit items yet the last level won't unlock for me,,, so I've unlocked the dlc level "before" ive unlocked the last level in the base game,,, Moving on from that crap and the base game has a very very limited amount of actual content (unless you count quests) ie milestones while playing in which case i think theres like 500+ but if you count them as actual content, then i don't no what to say to ya Too many characters are clearly low tier, why not have a roster of equally great/viable characters yet they have vastly different gear/styles, because as it is theres clearly characters that are in no way viable for certain kevels on certain difficulties, just seem like terrible balancing (not that half of the characters are even fun/good to begin with) i actually like the character who summons but its a nightmare to get that one going strong especially on any agony level I wanted to like this & i tried too but a lack of Genuine content and some very very Dumb decisions by the dev/s i wouldn't recommend this junk,
玩了也有快30小时了,刚开始是看有点暗黑风就入了,刚玩几把,感觉也就那么回事,为什么差评,游戏有几个问题,首先是游戏正反馈几乎没有,局内成长非常低,升级就是最基本的属性提升,还很小,没有其他肉鸽游戏那种bulid成型就质变那种,就纯坐牢,被怪当狗溜,局外成长更是等于没有;第二,游戏的特色应该是类暗黑那种装备系统,然而纯粹就一噱头,装备非常少,还没什么词条;第三,不含DLC就5关,500个成就在那无限进去刷,一晚能睡着好几次。综上所述给了差评,图一新鲜,玩几把就卸载的,可以尝尝鲜,不收集齐就难受,有强迫症的,离这游戏远点。
great game for late night gaming after a few smoking sequences or/with mush microdosing and of course couple of beers !!!!!!!
This is one of the worst Bullet Heaven games I've ever played.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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