
Slay hordes of terrifying monsters in this horde survival roguelite. Descend into the Halls of Torment where the Lords of the underworld await you. Treasures, magical trinkets, and a growing cast of heroes will grant you the power to vanquish these horrors from beyond. How long can you survive?
Modeled estimate, not a reported figure. How we estimate →
About
Halls of Torment is a horde survival game with a pre-rendered retro look reminiscent of RPGs from the late 90s. Choose one of many hero characters and descend into the deadly Halls of Torment. Fight unholy horrors from beyond and survive wave after wave of enemies until you face one of the tormented Lords. Strengthen your hero with character traits, abilities, and items. Create a new powerful build during each run. Explore various underground expanses and find new powerful items that enable you to venture even deeper into the abyss.
Quick and casual 30 minute runs
Old school pre-rendered art style
Quest-based meta progression
Large selection of diverse abilities, traits, and items, all enabling you to create interesting synergies
Diverse bosses featuring unique mechanics and attack patterns
Several distinct characters allowing for many different play styles
Unlock and explore multiple interesting and challenging underground worlds
Unique items can be sent up to the overworld and used to customize future runs
Craft magical tinctures to direct fate in your favor
Unlock the power of each class and combine them with your chosen character
Defeat the Lords of the underworld and explore infinite growth
Find rare item variants to further improve your builds
Put your strategies to the test in the late game against the unbeatable Shrine of Torment
6 stages with unique environments
11 playable characters & character marks
25 blessings that make you stronger for each run
60 unique items to retrieve and unlock
240 higher rarity item variants
74 abilities and ability upgrades
30 artifacts to customize your game experience
35+ unique bosses
70+ unique monsters
500 quests to complete
1000+ traits that upgrade characters and abilities
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +5 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 73 reviews with recorded playtime.
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
煎熬,劝想要闲余时间玩的玩家还是不要入坑了。 游戏制作者相当喜欢在各种地方加入一点折磨玩家的小巧思,而且正反馈是极少的,内容是匮乏的。 打的时候全程被怪当狗溜,打不过,跑不过, 而且能提升的方式相当少,局内build更是幽默,我说白了,这款游戏比其他游戏更需要“超武”这种定位的东西来缓解后期压力,但制作者显然不这么想。 最后,如果你想深入游玩,你会发现这款游戏在各种细微之处都藏了史,怎么不爽怎么来,怎么恶心怎么来,说白了就是越玩越恶心。
Davvero un rougelike niente male, forse a tratti un pò confusionario per la quantità di roba su schermo ma scontato vale assolutamente il prezzo che costa.
its just good
nice kok
이렇게나 어려운 뱀서라이크 게임은 처음 본다. 기본적으로 사방에서 적이 몰려드는 점이나 레벨마다 어떤 스킬을 올릴지에 대한 고민도 뱀서와 같지만 기본적으로 잡몹의 피통이 더럽게 크고 레벨업시 주어지는 스킬의 효율이 구리다. 거기에 인벤토리 관리까지 해야 하는데 재밌어 보이는건 다 집어넣은듯 하다. 당신이 진짜 매운 뱀서류 게임을 해보고 싶다면 이 게임을 추천한다.
Mir gefällt das Produkt extrem kann es nur weiterempfählen
fajne to
Among dozens of surviorslikes I have played, Halls of Torment is quite mediocre. Around 10 hours in it gets quite boring and a slogfest. I like to play with autoattack on and the game does a poor job of telling me when the autoattack is on or off. Usually I notice it way too late. Among plethora of issues I have with it are also bad visual clarity of understanding where it is safe to move and where are the danger zones, which projectiles are mine and which are hostile. Especially dumb when some levels only use one color palette that matches some abilities so I can barely even see what is going on. Main currency in the game is Gold and it is so slow to gain and everything is Gold-gated. Getting XP gain bonuses from completing quests is cool, but that also slows down and eventually turns into gameplay of hunting specific quests to progress instead of just playing and progressing naturally. I even had the Boglands DLC (region which I did get Unlocked and the Lord defeated and Agony mode done), but it just gets too boring. It is cool that there are many characters, but a lot of them are really bad if you dont have the item sets yet. So playing variety early is equivalent to shooting myself in the foot over and over. Got tired of doing that. Game lacks active mobility features like dashing or dodging. It is overall quite basic. Does not seem like there is any co-op or multiplayer either (I personally do not care about that). The game has clearly potentially hundreds of hours worth of unlocks, but the core gameplay is too slow to ever get to that point. Also I noticed myself checking the game timer very often and finding that the time passed is so much less than expected. A good game makes me not notice time passing fast and Halls of Torment just does not do it for me. Would rather recommend checking out Death Must Die, Soulstone Survivors or Brotato for better games like this.
Halls of Torment — это игра, где ты бегаешь по подземелью с факелом, а за тобой гонится столько скелетов, что они могли бы организовать собственную Олимпиаду по бегу с препятствиями. Визуал в стиле самой первой Diablo — гарантирует мощную ностальгию Геймплей — классика: ты просто носишься кругами, собираешь опыты и молишься, чтобы выпал апгрейд на огненный шар, а не на увеличение урона от плевков. Но есть система снаряжения и вынос понравившихся шмоток через колодец, который потом продаёт их тебе обратно — вот это бизнес-план, инвесторы рыдают от восторга! К концу забега экран заливает спецэффектами, и ты перестаёшь понимать, где ты, где враг, а где просто лаги движка Godot. Вердикт — годнота, но готовься потерять 20 часов жизни и пару нервных клеток.
my soul is tormented
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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