
Half Sword is a physics-based medieval combat simulator featuring historically accurate XV-century arms and armor. We are not afraid to show the brutal nature of medieval combat with in-depth blood and gore features.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Half Sword is an immersive, physics-based medieval combat simulator that offers players a unique experience of becoming a commoner-turned-knight, fighting brutal tournaments in 15th-century Europe. With innovative gameplay mechanics, you can wield your weapon with precision using your mouse, feeling the intensity of each clash as you ascend the ranks to face formidable opponents.
Immerse yourself in the rich tapestry of history with our meticulously crafted collection of historically accurate arms and armor. Experience the diverse and vibrant array of armor from history, offering players an authentic glimpse into the past.

Become the champion of the Arena by besting your opponents in various brawls and tournaments. Prepare for an unparalleled combat experience where your every move matters. All animations and maneuvers are meticulously designed with a strong foundation in realism.
Your control over weapons is genuine, as we have crafted a combat system based on the expertise and feedback of Historical European Martial Arts (HEMA) practitioners and sword fencers. Through this dynamic system, players can immerse themselves in the intricacies of swordplay and learn the art of the game's combat mechanics.
Survive bloody battles to gain renown and claim wealth to buy new equipment or forge your own armor and weapons tailored to your combat style. Feeling confident? Bet on your success to potentially boost your earnings and further your progress.

Every story needs an end, and in Half Sword, it often means losing your head - quite literally. As this is a simulation game, death is final…
Be Warned: Half Sword is an extremely violent and gory game. I mean… we do have a Chief Blood Officer. Witness skull-crushing blows, limb decapitations, and gruesome displays of entrails and bloodshed, all intricately tied to the weapon and armor choices of both you and your opponents.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 29.9Kreviews | 72% | — | $30.6M |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2975 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the more addicting games I've played in 2026. Getting the controls down can be just a little challenging but god, it's SO satisfying to get good at this game. And to think it's only in early access.
aint no party like a willie party
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.6M | 36K | 85% | $34.99 | |
| $30.5M | 99.5K | 91% | $19.99 | |
| $30.4M | 748.6K | 92% | $4.99 | |
| $30.4M | 79.8K | 94% | $19.99 | |
| $30.9M | 97.3K | 93% | $19.99 | |
| $30.3M | 71.6K | 77% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $750.3K | 1.4K | 83% | $15.99 | |
| — | 0 | — | — | |
| $7.1M | 8.4K | 88% | $21.99 | |
| $101.7K | 301 | 75% | $14.99 | |
| $0 | 4.2K | 91% | Free | |
| — | 0 | — | — |
Latest in each market: best CA #76, worst UK #93 · 4 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
PEAK, CINEMA GAME!! some npc made me lose 7 times (because i kept rematching them..) and I knocked them down with a trap. then killed him..
Симулятор fatal error, не исправили с демки
Cant believe this game gets hate, sure there ain't a lot to do except combat but ITS A COMBAT GAME and its A WORK IN PROGRESS ffs, ive had great joy playing this its very fun
a few crashes here and there, but im positively surprised by the current state of the game!
Great game, fluid controls, satisfying kills etc. Unfortunately, as of now; it is nigh impossible to get back up so falling often loses your round at best and kills your character at worst, there is no way to give up in the abyss so waiting out the 20 ghouls struggling to bite through plate is your only option after being injured to the point you can no longer fight (also see falling but surrounded by 5-10 ghouls), and weapons clipping through armour somehow intensify the damage to the point of a single unlucky instance forcing you to restart your run or face 400 ghouls in plate. There's a lot of potential, but the game would benefit from a little more polish.
Blade and sorcery but on PC
This Game has so much lagg
Psychotics would love the free play
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.