
Half Sword is a physics-based medieval combat simulator featuring historically accurate XV-century arms and armor. We are not afraid to show the brutal nature of medieval combat with in-depth blood and gore features.
Modeled estimate, not a reported figure. How we estimate →
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Half Sword is an immersive, physics-based medieval combat simulator that offers players a unique experience of becoming a commoner-turned-knight, fighting brutal tournaments in 15th-century Europe. With innovative gameplay mechanics, you can wield your weapon with precision using your mouse, feeling the intensity of each clash as you ascend the ranks to face formidable opponents.
Immerse yourself in the rich tapestry of history with our meticulously crafted collection of historically accurate arms and armor. Experience the diverse and vibrant array of armor from history, offering players an authentic glimpse into the past.

Become the champion of the Arena by besting your opponents in various brawls and tournaments. Prepare for an unparalleled combat experience where your every move matters. All animations and maneuvers are meticulously designed with a strong foundation in realism.
Your control over weapons is genuine, as we have crafted a combat system based on the expertise and feedback of Historical European Martial Arts (HEMA) practitioners and sword fencers. Through this dynamic system, players can immerse themselves in the intricacies of swordplay and learn the art of the game's combat mechanics.
Survive bloody battles to gain renown and claim wealth to buy new equipment or forge your own armor and weapons tailored to your combat style. Feeling confident? Bet on your success to potentially boost your earnings and further your progress.

Every story needs an end, and in Half Sword, it often means losing your head - quite literally. As this is a simulation game, death is final…
Be Warned: Half Sword is an extremely violent and gory game. I mean… we do have a Chief Blood Officer. Witness skull-crushing blows, limb decapitations, and gruesome displays of entrails and bloodshed, all intricately tied to the weapon and armor choices of both you and your opponents.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 803 reviews with recorded playtime.
Reviews
Themes across 800 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
it is fun but very hard
After some of the recent updates, it runs pretty well on my laptop on the medium preset 1080p. I can even play on some of the more intense maps like the forest and alley with multiple enemies. Weapon handling actually feels like an improvement over the demo, and building muscle seems to happen at a good rate. Not too slow, not too fast. I can honestly recommend the game now, even for people on lower end systems
loiv it
would be best ever with multiplayer even just private match
GREATEST MEDIVAL GAME EVER
This game ♥♥♥♥♥♥♥ sucks, why is the AI Aggressive as ♥♥♥♥ for no reason at all
Free play and progression are fantastic, better than the demo version in almost every way. I'm begging they find a way to make abyss enjoyable again though.
Lovely game, but it's not at its best right now. First of all, the optimization is horrible, but that's one of the "well-known" downsides of this game. Second, when I hit an enemy in the head three times with the Baron's weapon, they just lose their balance for a few seconds. Sure, you can probably kill them if you keep hitting them, but when the enemy's weapon "barely" touches my armor, somehow my character gets f*cking paralyzed for a second and I can't even raise my weapon. They can just keep doing that, and that's the only thing that really pisses me off. Despite a few other lil bugs, I'd give this game a 7 out of 10 overall. Keep up the good work, twins!!!
puedes lanzar enanos por un barranco
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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