
Half Sword is a physics-based medieval combat simulator featuring historically accurate XV-century arms and armor. We are not afraid to show the brutal nature of medieval combat with in-depth blood and gore features.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Half Sword is an immersive, physics-based medieval combat simulator that offers players a unique experience of becoming a commoner-turned-knight, fighting brutal tournaments in 15th-century Europe. With innovative gameplay mechanics, you can wield your weapon with precision using your mouse, feeling the intensity of each clash as you ascend the ranks to face formidable opponents.
Immerse yourself in the rich tapestry of history with our meticulously crafted collection of historically accurate arms and armor. Experience the diverse and vibrant array of armor from history, offering players an authentic glimpse into the past.

Become the champion of the Arena by besting your opponents in various brawls and tournaments. Prepare for an unparalleled combat experience where your every move matters. All animations and maneuvers are meticulously designed with a strong foundation in realism.
Your control over weapons is genuine, as we have crafted a combat system based on the expertise and feedback of Historical European Martial Arts (HEMA) practitioners and sword fencers. Through this dynamic system, players can immerse themselves in the intricacies of swordplay and learn the art of the game's combat mechanics.
Survive bloody battles to gain renown and claim wealth to buy new equipment or forge your own armor and weapons tailored to your combat style. Feeling confident? Bet on your success to potentially boost your earnings and further your progress.

Every story needs an end, and in Half Sword, it often means losing your head - quite literally. As this is a simulation game, death is final…
Be Warned: Half Sword is an extremely violent and gory game. I mean… we do have a Chief Blood Officer. Witness skull-crushing blows, limb decapitations, and gruesome displays of entrails and bloodshed, all intricately tied to the weapon and armor choices of both you and your opponents.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 29.8Kreviews | 72% | — | $30.6M |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Перехуярил все население
I love playing with my Willy
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #76, worst UK #93 · 4 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's one of the best games ever, imo. There isn't a great deal of content, in all honesty. If it was another game, I doubt I would have played more than 10-15 hours of it, but ♥♥♥♥♥♥♥ this game is ♥♥♥♥♥♥♥ addictive. I played the original demo, the playtest, and now EA. I probably have around 200+ hours on the game in total, and istg most of it is just me doing the same thing over and over again, and for one simple reason: fighting is so much [u] fun. [/u] The game is completely physics-based, and you control the character's weapon by holding LMB and moving your mouse. It is not an easy game to get the hang-of by any measure, but it's also not really that hard [i] once [/i] you get used to it. When you understand the foundations of the combat system, and you get some familiarity with the additional mechanics, weapons, etc., the game is more just about practice, and even then, usually a great deal of luck lmao. Half-Sword is completely unhinged, tbh. It allows you to be an honourable knight, showing mercy, and sparing death, to those you defeat in battle, but on the other hand, it also allows you to unleash the most sadistic parts of yourself. You [u] will [/u] feel shame when you look in the mirror, but that's probably a good sign for you as a person, on the whole. The game features anatomically correct bodies (mostly - no peens to slice ;-; ), including organs, muscles, and skeleton. Not only that, but Half-Sword is so dedicated to creating their ultra-realistic HEMA-based fighting game that they made sure to code anatomically correct cutting, bruising, snapping, and breaking. Wherever you cut with a sword will be wherever you draw blood, or sever parts, from. If you hit an artery, blood literally spurts everywhere, coating you, your victim, and the floor. Wherever you hit with a mace will bruise and fracture. Enough damage can cause joints to snap, and even bones to break. On top of these real-life components, there is screaming, and lots of it. Screaming, begging, death gurgling... it's all part of the hand-crafted experience. You can even choke someone to death with your bare hands whilst they attempt to kick and punch you in your grip, trying, with their dying breath, to stop you before their muscles tire, and their bodies' weaken. You can watch the life seep from their eyes as you tighten your grip. The point is, this game makes you realise that swords are fun. Everyone should buy a sword and start playing IRL Half-Sword. (in all seriousness, this game is stupid, fun, very replayable, and, yes, buggy, but - often - in a fun way.) Big-time buy!
I like chopping up the bodies and watching blood pour from them as their head slowly rolls away being detatched by the Bastard Sword
They should call this Half Crash, but instead of it crashing half the time, it crashes all the time
downloaded this a while ago, got cut in half first match. awesome.
too many glitches right now,theresa glitch where a match will start and you cant move it just has the "next fight" screen up until you die,then it does a fatal error screen. There's a glitch where your gae doesn't save until you uninstall and reinstall,losing your progress forever (happened to me with several pieces of baron gear so i was livid.) If you already have it,play it,but if you don't,tbh just play the first two hours and refund unless you like it enough,which I do. Stick to the demo for now,as it's pretty solid and has far less glitches. keep in minjd im not some noob,i've played for around 70 hours and gotten to lord rank and beaten baron many times,combining both my accounts playtimes. The game also has near constant fatal errors,or a render script deleting before loading,which bricks your ability to play progression mode,until you boot up free mode,exit to main menu,and only after jumping through thiose hoops can you play prog mode..yay.
Job got you stressed out? Boss always on your back about the smallest things? Significant other won't STFU? Don't lash out, just hop on Half Sword and do inhumane, unspeakable things to NPCs and watch that stress melt away. Ahhhhhhh.... bliss. *sure its janky (EA), but that's half the appeal for those of us that use it for stress relief.
fix the crashes
To be honestly fair, the demo was better. The ragdolls and physics feel way more punishing and harder, with it being almost impossible to swing or hit an enemy without headbutting yourself and losing. I do like the new additions to the game, with all the weapons and maps, but it's just really hard to enjoy the game even with minimal damage enabled in the settings. The game has a lot of potential, and I love the demo, but the real game needs some serious improvements.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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