
Half Sword is a physics-based medieval combat simulator featuring historically accurate XV-century arms and armor. We are not afraid to show the brutal nature of medieval combat with in-depth blood and gore features.
Modeled estimate, not a reported figure. How we estimate →
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Half Sword is an immersive, physics-based medieval combat simulator that offers players a unique experience of becoming a commoner-turned-knight, fighting brutal tournaments in 15th-century Europe. With innovative gameplay mechanics, you can wield your weapon with precision using your mouse, feeling the intensity of each clash as you ascend the ranks to face formidable opponents.
Immerse yourself in the rich tapestry of history with our meticulously crafted collection of historically accurate arms and armor. Experience the diverse and vibrant array of armor from history, offering players an authentic glimpse into the past.

Become the champion of the Arena by besting your opponents in various brawls and tournaments. Prepare for an unparalleled combat experience where your every move matters. All animations and maneuvers are meticulously designed with a strong foundation in realism.
Your control over weapons is genuine, as we have crafted a combat system based on the expertise and feedback of Historical European Martial Arts (HEMA) practitioners and sword fencers. Through this dynamic system, players can immerse themselves in the intricacies of swordplay and learn the art of the game's combat mechanics.
Survive bloody battles to gain renown and claim wealth to buy new equipment or forge your own armor and weapons tailored to your combat style. Feeling confident? Bet on your success to potentially boost your earnings and further your progress.

Every story needs an end, and in Half Sword, it often means losing your head - quite literally. As this is a simulation game, death is final…
Be Warned: Half Sword is an extremely violent and gory game. I mean… we do have a Chief Blood Officer. Witness skull-crushing blows, limb decapitations, and gruesome displays of entrails and bloodshed, all intricately tied to the weapon and armor choices of both you and your opponents.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 723 reviews with recorded playtime.
Reviews
Themes across 721 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the ♥♥♥♥♥♥♥ CHAIN MAIL OF DOOOOMMMMMMMMM for context it crashed me 9 times
KCD + Insane Asylum = Half Sword
Very fun, it starts off as a goofy fighting game and as you get good it becomes more and more calculated and thought out. The only bad thing I have to say is the thrusting mechanic isn't great.
The most fun I've had playing a combat game in years. Satisfying, gory and hilarious.
i'm half swording it R.I.P. Johnald and Johnald II. They fought well and were eaten by zombies.
Willie fillet is very taysty
if you want a game that feels new and fun half sword is it it is a amazing game down to the shop and to the juicy combat you will enjoy it
they say the sword was halved
I'll have periods of time where I quit half sword for a good long while, but I always come back to it. Wanna know why? Because I got to try a full suit of armor on ONE TIME and became fully aware that I was born in the wrong era. I have the soul of knight, but I'm trapped in the body of an anxiety riddled college student. So... lacking the money to buy full suits of armor and swords, this game scratches that itch to be the feudal lord of a castle defending his land from invading knights and putting down noisy peasant revolutions quite nicely.
Gra jest super, ale wkurza mnie to żę crashuje czasami jak krwawi przeciwnik (piszę tylko fatal crash mimo to że gra jescze działa przed crashowaniem po paru minutach). Mimo to fajna gra
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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