
Get ready for a voxel art action game featuring an unprecedented level of freedom! A whole range of cute girl monsters are waiting to punch, kick, wrap you up, suck your blood, and eat you right up.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
女のこのモブはみんなかわいいしおもしろい だけどかわいいからってレベルも金も尽きるまでちゅっちゅしないでください 泣いてしまいます
すく水!すく水!
Really enjoyable. The game world very whimsical and NPCs say the most insane stuff for no reason. The music is super good, reminiscent of Pokemon Sapphire/Ruby. Well worth playing, id love a sequel.
这就是小而美游戏 A Small and Lovely Game 相对亮眼的是BGM部分以及可爱的小对话 我说各个BGM做的和对应场景很贴切 就是把游玩体验往上拉了一个档次
Badass game.
没看见哪里设置中文
AI问世前夜出现的个人风格极强的擦边ARPG,不过说实话游戏玩法的设计水准比ghs更高 加分项: 1. 独特的箱庭式地图设计,不需要考虑场景或者视角问题,而且很方便找地图上的隐藏要素 2. 类塞尔达边捡武器边战斗的风格,上手学习成本低,为了降低难度还能从天上掉宝箱 3. 几乎没有重复的怪物攻击方式,除了史莱姆没有换皮怪 4. 与ghs相关的怨恨值系统,显然致敬了某些远古作品 5. 中文翻译信达雅,特别是NPC说的话接地气 6. 配乐贴合场景风格,能听出来有花心思做 7. 整体完成度高,流程多次打磨痕迹明显,为了玩家体验调整了各种细节,不存在卡关或错误无法挽回的情况 减分项: 1. 大部分地图机关设计过于直观,见多了也还是会腻 2. 武器间的差异没有拉开,属性影响也不明显,大部分时候可以一把武器打通关 3. 物品种类太多,刚上手时背包管理难度大过战斗
I turned that octo-♥♥♥♥♥ into calamari rings!
[h3] 性癖が歪みます[/h3]
不得不说,在如今这个时代,像素rpg都快成debuff了,做点擦边主题的没什么不好,起码可以引流,事实上这个游戏也确实非常好玩。 打完才主图带作者说的HPS大赛作品,应该是这个名字把(),这个比赛我在网上完完全全检索不到。。。。 里面存在3个小问题 1. 去天使的冈山的时候小精灵中文说来我的背上,但实际上需要玩家跳到人家头上。,。。我以为要去背后,结果他说你怎么老摸屁股。另外日本对丰臀有什么爱好吗,怎么老打boss屁股,要是换成胸就好了嘿嘿; 2. 在熔岩洞穴地图(有很多龙有熔岩)有一个显示bug,就是玩家看到土色的石头堵路的时候去下一个场景会被送回来,然后念一段需要大伤害武器敲石头的文本; 3. 下流交易这个成就....太不明显了提示(需要玩家带着史莱姆的下流液体去鸟取镇的道具店卖掉); 但是这个游戏完成度极高,几乎不存在卡关,看得出来维护了很久很久,牛逼;
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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