
A short incremental game where you destroy cities to summon an ancient cosmic horror. Hover over buildings to demolish them. Spend currency on upgrades and relics with unique powers. Level up to unlock bigger maps. Relaxing apocalyptic vibes.
Modeled estimate, not a reported figure. How we estimate →
About
Welcome Initiate.
Your job is simple. Destroy cities. Harvest chaos. Summon an incomprehensible cosmic entity to swallow all of existence and end everything as we know it. We operate remotely, so you're working from home. It's less of a policy and more of a structural integrity issue. Point your mouse at buildings and reduce them to rubble. You'll pick it up fast.
Every demolished structure is another bite-sized offering for the Great Devourer we call Dad. Once the buffet's big enough, he'll show up and handle the rest. Some people call that cosmic horror. We call it space magic. Same thing, better branding. Get to work.
Wield unimaginable cosmic powers (and your mouse) to demolish ever-expanding cityscapes across 40 levels of escalating carnage. As you feed the Great Devourer with the Chaos of your rampage, you will be blessed with Tokens and the honor of taking on greater challenges. Be sure to use those tokens wisely because as the cities get bigger the buildings get tougher.
Do what any red-blooded cultist would do. Turn destruction into profit. Spend Tokens in the shop on permanent upgrades, powerful Boons , and special Relics that make each night of devastation more lucrative than the last. Recharge your Relics between runs and watch your power compound like interest on a really evil savings account.
Wield the power of Relics, ancient artifacts granting abilities that turn you from a humble cultist into a walking apocalypse. Are those dusty old relics not enough power for you? Choose a Relic you want to make permanent and sacrifice the unworthy ones to the Void. Think of it as a terrible gift exchange...with an eldritch horror. Still thirsty for power? Can't wait for the big guy to show up? Unlock his lesser gods, each packing elemental status effects, spectacular special attacks, and valuable currencies of their own.
As the gaping maw of the nameless terror closes around the earth, you realize summoning it was never really about a higher calling or material wealth. You might've just been bored, and following a crowd is easy.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
i loved the demo after watching greystillplays play the game to level 100 in this game i loved how it gave three random upgrades and how there was no cap on the upgrades and how there wasn't a charge system for the relics i loved the destruction mixed with upgrades, so when i went and got the full version i expected more of the demo but that i could get to level one hundred only to then realize that so many systems were implemented and taken out that playing the chosen one wasn't fun for me and the free sandbox destruction got boring fast without the three random upgrades. i even thought if i went back to the demo version after having bought the full version that this would give me the demo version of upgrades but with the full version. play the demo if you like quick destruction play the long version if you have too much money
It's just not very interesting. There aren't any real descision that affect game play, there aren't any real goals to strive for and the only thing it has in spades is clicking. Or keeping the mouse button pressed if you want
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Hours played at review time, across 38 reviews with recorded playtime.
This is a really good starting point for a good game, it's fun for about 1 or 2 run throughs, not sure if an achievement is bugged or I'm not doing it right, but trying to trigger a bio explosion that hits a few buildings is seeming difficult despite me thinking I meet the criteria for it to trigger. I've completed it three times so far. Honestly I think the way the relics work needs a bit of an overhaul upgrading them to permanent is just for one run through, whereas some boons for finishing a run to improve subsequent runs would be preferable. It's difficult to distinguish which relics you are converting to upgrade to permanent as there is no delineation between equipt relics and unequip ones during this process. Maybe more run throughs will make the relics feel more spread out to where I feel I can have different playstyles but as it is currently it all kind of feels samey. I love the concept and most of the execution I could easily see me playing this more with changes but as it stands it's basically a one and done game, if it wasn't for achievements I would have left it after my first go. Edited: To clarify there is no real game loop/pull for re running this game multiple times, whereas I can see a version of this game where I'd love to be destroying cities over and over again, unfortunately this game just isn't it. As mentioned above I think the relics need to change for this so that the player can have more custom builds to destroy with, as well as something I hadn't mentioned is the buildings are very static and one dimensional despite being 3D - by which I mean they just pop up in the same formation in the same locations each time and it's actually kinda boring sadly. So much potential here though!
It doesn't really have any challenge factor. I need that challenge to enjoy a game that scales like this but I understand that isn't the case for some people. If you like easy destruction games this is a good one but if you need a challenge factor I wouldn't advise you get this one. Not a bad game, just not my thing.
Idle games and Clickers arent the same thing. The game is really good for what it is, but it isnt an idle game. Edit: Devs removed the idler tag and I got my refund.
its very addicting.
wow, between this game and the (also) recently released Cult of The Yellow King - i am blown away by the fact that the humble (yet ever-growing) incremental clicker genre has delivered, not one, but two amazing experiences for any lovecraft/Cosmic Horror (Space Magic ;) ) afficionado to enjoy within the course of a few months. truly a fantastic time to be alive (unless you're paying attention to the implosion of western civilization outside the window). p.s. this IS NOT your typical incremental clicker in that one seemingly has more control over the environment one is overseeing. i love that.
If you like clicker games, this is great. It has short levels and incremental increases, and you can take it easy if/when you need to. Enjoyable game for when my brain needs a break and I just want to explode buildings and bring about the end of existence!
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