
Blast your way through a myriad of extra-terrestrial incursions in this arcade-style scrolling shooter! Pilot the ship Habroxia through 15 levels featuring intense boss fights, rescue missions, shifting perspectives, and untold surprises.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
[quote]A review copy was provided by the developer.[/quote] [quote]Follow my Curator page, [url=https://store.steampowered.com/curator/41363546-Fruit-N-Doggie-Reviews/]Fruit N Doggie Reviews,[/url] so you can be updated whenever I post a new review.[/quote] [h1]Overall Rating - Average ★★★☆☆[/h1] [h1]First Impressions[/h1] Space-themed SHMUPs are very common on Steam, but since they tend to be short, playing through one is fun every so often. Habroxia (HX) had a handful of game modes that caught my eye, so I figured it wouldn't be a bad use of my time to take a review copy. Then again, those only add to the experience if they're fun or I'm likely to play them. I'll just have to take a look and find out. [h1]Gameplay[/h1] The primary gameplay mode of HX is the Story Mode, where you'll earn credits that can be used to buy permanent upgrades for your ship. With 15 stages in total the Normal difficulty version won't take much time to clear, but due to enemy ships getting much stronger on Hard mode, you'll need to grind for some credits. As you complete levels in Story Mode, you'll start unlocking other modes to try. There's actually quite a few, although you won't be able to play the last one until you beat Story Mode on Hard. These other modes are Invasion, Rescue, Shield Maiden, and Boss Rush. In Invasion, not only do you shoot at enemies from a wholly vertical perspective, you'll lose if any enemy slips past you. While you successfully fend off waves and defeat a boss every 12 stages, you'll both earn some power-ups, but also increase the difficulty of the enemies. Rescue revolves around saving civilians, with the goal being to nab as many as possible in a run. Shield Maiden is about surviving for as long as possible while having weak weapons. Boss Rush is exactly as it sounds. You fight against the bosses. They're the normal mode version, you get to use all your upgrades, and each kill earns a few credits. https://steamcommunity.com/sharedfiles/filedetails/?id=3060909776 [h1]Controls[/h1] A unique feature to HX is how you can change your bullet pattern based on which buttons you hold down. So often you're stuck firing the same way unless you change it with a power-up, but this lets you change between three focuses: shooting at your sides, directly in front of you, or spread-out across most things in front of you. One of them is only accessible by holding down the other two buttons together though, which is the only problem I have with this control scheme. Otherwise, you can customize it to whatever suits you best. [h1]Story[/h1] The game opens with a cutscene, talking about humanity spreading to other planets. We did so under the assumption no other lifeforms were out there, and wind up being caught off guard when aliens attack our colonies. Amazingly, only one person is able to fight off this invasion. I'd hoped to see more cutscenes or story throughout the main playthrough, but you only get another one after beating the last stage. Learning more about the invaders as you fight them off would have been a good touch. https://steamcommunity.com/sharedfiles/filedetails/?id=3060909128 [h1]Visuals[/h1] Even though I'm not usually too focused on visuals, I'll admit that I find them fairly bland in HX. When you're one amongst a crowd you have to be intentional to stand out, but most of what's seen here would fit in with most SHMUPs. The enemy spaceships have decent enough designs, but it'd be easier to predict and respond to their attacks if the same design didn't include more than one attack pattern or weapon type. Since the layout of each stage remains the same every time you play it, it relies more on memorization than enemy recognition. [h1]Sound Design[/h1] With the default settings you won't hear the music on account of all the sound effects from the projectiles being fired. Thankfully they're not obnoxious, but you'll probably want to adjust the volume so the music is more prominent. From what I could tell, there's a variety of songs available, and one will play continuously as you start a stage. However, it won't change, even when you fight the boss. Usually I think it's sensible for the stage and boss music to be separate, since the intensity is slightly different from one another. Also, story-wise each stage has a unique angle, with one favoring technology while another dealt with pure water, but from a player POV I didn't see much distinction in the level layout that the music needed to match that. https://steamcommunity.com/sharedfiles/filedetails/?id=3060909382 [h1]Pros[/h1] 🌟 Having permanent upgrades for your ship is a better alternative than having to keep them by playing perfectly like in the old days. 🌟 I like how every stage isn't exactly the same. Some are just a boss battle, while a few focus on saving stranded astronauts. 🌟 It's easy to distinguish between enemy projectiles and your own. [h1]Cons[/h1] ❌ With how many upgrades there are to purchase, I'd have made the smallest increment 10 instead of 5. Playing the other game modes doesn't earn credits either (except for Rescue). The grind would be one of my simple reasons for not continuing with a playthrough. ❌ The upgrades only apply to the Story and Boss Rush Mode, so it feels a bit punishing not getting to bring them into the others. ❌ Once you get a high enough score for the achievements in any given mode, it's not likely you'd keep playing it. [h1]Tips[/h1] 🔍 Even though the spread-out attack covers a lot of space, the direct approach is useful in several situations. You need to swap back and forth as appropriate, but don't rely on only one or the other. 🔍 There really isn't a great stage I can recommend for grinding, as once you clear it, the reward for beating it goes down significantly. Boss only stages aren't a good choice for this reason. 🔍 You can destroy blue projectiles, but purple ones cannot be shot down. [h1]Final Thoughts[/h1] Despite not having the best visuals, I did stick through HX long enough to finish beating the Story on Hard difficulty. It was a little bit grindy, but still only took me about 3.5 hours to wrap up. My main motivation for sticking with it was some of the features that made it feel unique compared to other SHMUPs. I really enjoy being able to switch up the way I fire my projectiles, and working towards more upgrades is a decent motivator. Since there's no concrete reward for playing them, I didn't spend much time with the other game modes, as a high score doesn't mean much to me. The main tweak I'd make to the game is to reduce its grind, but otherwise I thought it was worth playing through, so I'd recommend it. [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] [table] [tr] [th]PC Specs[/th] [th]Performance[/th] [/tr] [tr] [td]Ryzen 2700 RTX 2070 16GB RAM ADATA SSD 1920x1080 [/td] [td]The game ran without incident on default settings. 💖 - HX is healthy [/td] [/tr] [/table]
Play through here (once it processes): https://youtu.be/kdiAkFP_DaI Game is a lot of fun I honestly don't play these types of games often and I'm not the best at them. I basically bought the for the cutscene in the trailer hoping for more of those and some story, sadly there's not much in the way of that, but the game felt pretty fair and entertaining throughout UNTIL STAGE 13 where the god dang rock gobbling monster from hell blocks all your shots and makes you fight him for like 15 minutes before you can kill that god dang loser he's literally the final boss of the game 14 and 15 stages are push overs 13 REFUSES to die. Overall I really enjoyed the game stage 13 really burnt me out, but I love that there's a ton of upgrades that you can shop for and each stage has a leader board even though my scores glitched on some of the stages I believe.
Quality shmup made in the 8-bit style -- the game it immediately brings to mind is Gradius and its side-scrolling levels and the ability to change bullet types on the fly depending on what you pick up, although Habroxia also features vertical scrolling sections of levels. The main campaign contains 15 stages playable on normal or hard mode with an online leaderboard and a persistent upgrade system. Each 5 stages you beat unlocks a mini-mode playable outside the campaign. I managed to beat all 15 levels on my first run through on normal with I think only one continue (tip: the spread bullets are by far the best which you can use by holding LT+RT). Great retro graphics and music. A winner if you like old school shooters. 9/10
Habroxia is a really fun Super Nintendo style shooter that reminds you of earlier times in gaming. I first played Habroxia on the PS Vita back in the day and really enjoyed it, a few years later I saw they had finally put it on Steam so I had to get it! The story mode they have going for it is pretty good, the level designs are great and boss battles are very fun and a decent challenge. You can also upgrade your ship and after you beat the game you can play through the harder difficulty on NG+, there's also a few extra modes you can unlock, so overall there's a ton of content to keep you invested for a good amount of time. If you like old school shooters from back in the day then I would give Habroxia a try, for the price point and amount of content you can't go wrong.
A Breath of Fresh Air in the Chaos: The Relaxing Magic of Ship Games This game is, without a doubt, a pleasant surprise. Its main strength lies in its ability to be incredibly relaxing, serving as a true balm against everyday stress. For me, ship games like this are perfect for passing the time in a light and enjoyable way. I understand that many people tend to turn up their noses at the shoot 'em up genre due to its notorious difficulty. However, this particular title manages an admirable balance; the difficulty level is quite reasonable, making the experience challenging just enough without becoming frustrating. It's proof that not all ship games need to be a frantic reflex marathon to be captivating. Resumo: Relaxing game, Ship, Stress relief, Pastime, Acceptable difficulty, Shooter.
"Habroxia" is a shoot'em up game; not a bullet hell. A classic arcade game with improvements. You can upgrade using currency earned while playing or choose not to, for additional difficulty. It has a few fun tricks up its sleeve, like shooting at different directions. It's not revolutionary for its genre but it holds the fort just fine! Very smooth and fun. Normal difficulty. Cool soundtrack. Many updates to keep you busy, enough levels and bosses. Unlockable modes for more variety. To be precise, it has 5 modes and 15 levels. Every 5 levels a new mode is unlocked. The initial is side-scrolling (horizontal), the second is "invasion" (vertical mode, don't let a ship pass you by!), the third is "rescue" (you rescue as many astronauts as you can), the forth is "shield maiden" (weaker weapons but more power-ups) and finally, the fifth, "boss rush". Upon beating the game you can replay it in NG+ for increased difficulty. It will take some time to make all the upgrades and you won't be able to bring them with you in every available mode. Decent controlling, fair difficulty and enough variety in enemies and modes to keep you entertained for a few hours! Unless you want to complete everything, that requires some extra playtime. It came to steam after Habroxia 2. Now we get to see where it all started! Can you save the galaxy from the invaders? For more reviews, follow my curator https://store.steampowered.com/curator/44864435-Mewesome-Reviews/
Classic-style shmup with incomprehensible pickups, lots of enemies, and lots of bullets, though not enough to be called a Bullet Hell. I got 5-10 levels deep, bought a few upgrades (I assume it's rogue-lite style progression), and just didn't have very much fun. For music, I love chiptunes, but these ones aren't very good. Not worth $11 but if you can get it for a couple bucks, give it a go!
Habroxia is a shoot them up set on 15 differents levels, rescue astronauts and kill many differents boss with you’re powerful ship. Graphics (6.5 / 10) : The graphics is good, but all levels look quite the same with only some color graphics change, still the same type of space atmosphere in all 15 levels of the game. Gameplay (8 / 10) : Base gameplay is simple but efficient, 3 differents shots system (one focused, one spread and one side shot), get temporary powerup and ability in a level, and win credits for getting permanent upgrades for you’re ship (health, power, shoot fire rate ...) Each level end with a different boss, each with his own patern. The game also have both vertical and horizontal shoot them up gameplay. There also 3 optionnal endless mode. (vertical shoot them up / Rescue others astronauts / Ships with stronger shield but weaker weapons) Price (6 / 10) : Game cost 8 euros, and take around 2-3 hours for main complexion (completing all 15 levels with optional hard mode and 3 infinite side game mode). Story/Music/Optimisation (5.5 / 10) : The base story is simple, with a cinematics for the introduction. In my side don’t liked the music, 8 differents songs based on old 8-Bits / 16-Bits songs games, but on my side I don’t liked them. Don’t get problem of optimisation / freeze in the game (played on i5 / 2 Go VRAM / 8 Go RAM) Final Note (6.5 / 10) : Habroxia is a shoot them up with 15 differents levels and boss, many differents upgrade and powerup, all levels set on a space atmosphere. Recommended for fan of old shoot them up. + : - Solid base gameplay, with powerup and upgrade. - Many different types of enemy / boss - : - All levels are only space atmosphere based. - Don’t liked the 8bits / 16bits music on my side.
8bit風シューティング、スーファミっぽい雰囲気が好きならよい。 一つのソフトを何どもプレイしてた時代なら受けたのかなー、、、 解像度はスーファミ並み256*224くらいだと思う、強制フルスクリーン、ウインドウ化してもポーズしたりステージに入ったりですぐフルスクにされる、利点は容量がめちゃくちゃ軽いこと。 第一印象は可もなく不可もなく?薄味、全実績解除まで8時間ほどプレイしたので一応おすすめにしました。 ファミコンのゲームとか今でも楽しく遊べるならおすすめできる。 BGMはファミコンっぽいというかうーん… 日本語は怪しいがプレイには支障なし。 プレイは1ステージごと独立、プレイごとの強化のほかに恒常アップグレードがある。 ショットは3種あり正面、幅広、水平方向の打ち分けしばらくは幅広だけで十分…。 アイテム拾ってボム、シールド、レーザー、リピート(多分発射レートがアップ???)が一時的に使用できる。 ストックはできず一つだけ、使ってないと上書きされ無くなる。 恒常アップグレードにはプレイ中にドロップするキャッシュを使うがドロップが渋く全然たまらない。 2時間ほどでノーマルクリアしたがそのころには多少の強化ができておりやっと少し面白く感じる。 未強化でもノーマルなら何とかなるが、弱すぎてきつい、正直つまらない。 ハードクリア時点でも半分は強化できたかなーくらい、全実績解除してもまだ終わってない…やりこみ要素だろうか。 全15ステージ、ノーマルクリア後にハード解禁。 他ゲームモードも4種あり段階でアンロックされる、縛りプレイのようなモード3種(上級者向け)とボスラッシュ。 対応する実績と作業系実績のためにプレイ。。。 改めてレビューを書いてみるとお勧めできるようなものではない気がしてきた、がレビューは100%好評である、こういうの(8bitというかレトロゲーの中でも古いもの)が好きな人しか買ってないから、というわけでこういうのが好きでないと買っちゃダメ。 ゲーム内のランキングと実績の%から推測するに購入して実際プレイしたのは300人ほど、全実績解除は10人ほどと思われる(2024/06時点)。 セールで300円しないくらいで購入、こういうのが好きな自分は満足でした。
Very nice retro shoot'em'up inspired to the classics from the first half of the 80s - except the difficulty: this is a very chilled, easy game (I found it quite easy at hard mode as well). A small indie team of just 3 people absolutely nailed the graphics, and the gameplay is also very good, noteworthy how it also features changes in direction from horizontal to vertical which is not trivial to implement (I did some amateurish project myself). The music is OK, but gets repetitive soon, as I found the game quite relaxing I put a podcast in the background instead. The story is serviceable but barebone as it's pretty normal in these games. Took 4 hours to complete all game modes, although you can get more bang for your buck if you want to enter the top 10 leaderbord or beat your friends. Although I'm not generally a fan of roguelike features in this kind of game, where I rather prefer to get good just practicing, they are implemented well and they flow quite nicely in the game completion, without the need to resort to grinding.
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