
NightmareZ is a side-scrolling platform action game with multiple enemies, lots of fancy features and retro visuals. This is a retro styled platform and action game which will immerse you in a unique world full of good and evil demons.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
*Note that 1 achievement is broken as of this time of writing (20 June 2021) [b]Playing status:[/b] 11/12 achievements, finished the game. The last achievement is broken. [b]Grindy Achievement(s):[/b] Yes (~3 achievements that take ~0.3h to finish). [b]Optional Achievement(s):[/b] Yes (6 achievements). [b]Difficult Achievement(s):[/b] No. [h1]Intro[/h1] [b]NightmareZ[/b] is a platformer game with an odd jumping mechanic. You can float in the air a few seconds after jumping, allowing you to reach higher heights. [b]Pros:[/b] - A lot of levels with boss battles and minigames in it [b]Cons:[/b] - Too much idle time in the air makes your character vulnerable when jumping - The game autosaves after you open the menu, causing you to get soft locked if you save at certain places - Strange collision detection - The game never explains how to cast thunder skill [b]Specs[/b] Intel Core i5-9300H 2.40GHz, 8GB RAM, NVIDIA GeForce GTX 1650 [h1]Should you buy this game?[/h1] [b]No.[/b] [i]There are better platformer games compared to this one. Take [b][url=https://store.steampowered.com/app/379640/Bloo_Kid_2/]Bloo Kid 2[/url][/b] ([url=https://steamcommunity.com/profiles/76561198132503739/recommended/379640]my review[/url]), for example.[/i] [hr][/hr] [h1]In-Depth Review[/h1] [h3]Visuals[/h3] Despite having a lot of details, the visuals don't look natural at all. Pillars made of steel are standing between the grounds, X-marked neon lights are filling the city areas, and other nonsensical designs are apparent in each area. It's nice to see the theme variety, but the design makes it look as if you are in a different world. [h3]Story[/h3] The game dumps a lot of text right after the beginning, explaining your characters' background. The wording doesn't flow very smoothly and the game couldn't even spell the main character's name right. He was introduced as [i]RaZoR[/i] at first, and all capital letters seem to be overlooked whenever his name is mentioned after that, writing it as [i]Razor[/i] instead. The story doesn't seem to make sense if you noticed what you were doing. I couldn't talk much without spoiling the story, but let's just say that what he said contradicts what has been done. The story is also not finished, giving you a "to be continued" screen with a strange ending - I even laughed at the last scene due to how ridiculous it was. The continuation is not something I look forward to, but it would be nice if I could see the actual ending after going through all the trouble of finishing it. [h3]The Game[/h3] [b]Gameplay[/b] As I said before, it's a platformer game with a weird jumping mechanic. There is a lot of idle time in the air, making it as if you're floating instead of jumping. This makes it hard to dodge any projectiles that come to your location since they run very fast. You'll have to spend a lot of time to kill shooting enemies from afar or risk losing a lot of health. Luckily, these kinds of enemies won't show up until you are further in the game, and when they do, they are not appearing often except in one level. That being said, most of your troubles will come from obstacles. A lot of obstacles are introduced in the game, ranging from a simple spike to a laser that can switch on and off. Some obstacles will deal a lot of damage to your HP, some will kill you with a single touch. It was tiring to keep on trying to get through some obstacles, especially when there is an obstacle that is moving very quickly. Moreover, the collision also seems to be off - I kept on dying from a place that spews out lasers even though there weren't any lasers turned on. [b]Bosses[/b] Despite the unique bosses, all bosses can be defeated with no effort. There are 4 bosses in total and you can defeat them just by spamming your attack from a certain location. Although I'm glad that they aren't that hard because I couldn't control the character well, it wasn't satisfying to beat the bosses this way. [b]Length and Difficulty[/b] I finished the game in 3h. Some of that playtime (~0.3h) was spent in finishing the grindy achievements where you have to kill a lot of enemies. The game can be hard when you have to deal with some annoying obstacles, but you can always save before going through it and load it if you fail. Sadly, the "game over" screen lasts for a while, eating up more of your time to finish the game. [b]Problems[/b] I didn't know that there is another attack aside from the normal gun at first. The game only states that I could shoot with the X and space button, but it never states that you have to stop moving to cast the lightning attack. Guns are also working differently whenever you are pressing arrow keys or not, giving more confusion. The game autosaves when you open the menu. However, you can get soft locked in a level because of the level design. You can only go to the next level by collecting all "stars", but you can't backtrack to some areas in the level. Saving at this point of no return will force you to restart the game from the beginning since it only has 1 save slot. [h1]Conclusion[/h1] Not only that the game has a weird mechanic, but the execution itself is falling apart. A lot of your playtime will be spent trying to pass through difficult obstacles that can kill you instantly or trying to figure out the most effective way to clear a level without getting hit. Dodging enemies' attacks almost become impossible due to the weird jumping mechanic, and I couldn't seem to find anything enjoyable from the game. Seeing that there are a lot of better platformers that you can buy, I don't think you should buy this game. [quote]Visit SaveOrQuit.com for detailed game reviews, posted daily![/quote]
[h1] This game is your worst platform nightmare. [/h1]
NightmareZ - very dynamic platformer in the style of Super Meat Boy, but only with a weapon The game has many levels not similar to each other on the structure, all varied, and for each needs its own approach. The gameplay understandable without any tutorials. We clean the the level of enemies, collect coins along the way, we pass to the next level. At the end of some levels will be bosses. Classic! Good graphics Done! Good music. Done! A variety of levels. Done! Bosses. Done! Achievements. Done! Trading cards. Done!
[i][b]В целом неплохая такая аркада, но играть в нее не буду, цена однозначно завышенна, спасибо за карточки[/b][/i]
一坨大便
💋
Same as this devs new game (Keatz: The Lonely Bird). Have bugs, looks amateur. In the objective list there are 3+ things, but usually only one is an objective (usually "collect rings"), the others are hints. This is more than amateur, man! Some sound-effects sounds weird (mission start button, the sound-effect when You die, etc.). The game is boring and not just looks, it feels unfinished/amateur too. At least the controlling is not as bad as in the new game. Also, crashes after quit too (like the new game). Seems like the dev made it in the same "game creator" and did not know how to fix it. Probably the dev does not have any programming skills.
NightmareZ ,进包类小游戏,非常多即死机制,游戏存档机制有很多问题,bug很多,还成就损毁。 玩法主要是收集东西,第三大关要找隐藏雪人,steam讨论区有官方视频教学。 游戏如果正常玩,难到噁心就算了,重点是有多个机制设置问题,很多都会导致死档,由于游戏只有自动存档,所以都得要从第一关重打。 *游戏至少有三个关卡会卡存档机制。 重点是还有Bug,比如即死机制直接卡在路上,直接卡死,又得从第一关重打。 *虽然敌人的碰撞机制问题很多,但至少我个人没遇到主角卡碰撞。 *不过讨论区跟别人评测说,主角也会卡碰撞。 关卡设计,流程跟设计很简单,但有"一大堆"即死陷阱,烦。 *在这家开发商中,关卡还算较好的。 *但在同类游戏中,还是算很差,非常差。 玩起来,一直死,而且疑似成就损毁,不能全成就+1。 *以为是我个人少吃了什么,特别花了1.5-2hr找第四大关的成就。 *如果想刷成就,或是什么特别爱好想玩这游戏,建议自己手动存档。 *存档位置在 C:\Users\user name\AppData\Local\NightmareZ
还行吧。 Not Bad.
play this on drugs and u think u are jin woo and u have to deafeat every dungeon
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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