
Gyromancer is a Pop Cap / Square Enix collaboration. This is a Puzzle RPG. Join Rivel and his companion, Laska, on a grand chase spanning twelve stages. What awaits at the end of the hunt?Each stage contains its own objectives, from defeating the beasts that block your way to solving puzzles before time runs out.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Japanese, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Pour ceux qui aiment les jeux à la "bejeweled", le côté RPG en plus. Du "puzzle quest", quoi...mais en un peu plus travaillé niveau "background", je dirais. Une histoire somme toute plutôt classique dans un monde "medieval-fantasy" on l'on combat surtout des bestioles (invoquées ou sauvages) avec ses propres bestioles (oui, vous êtes une sorte de mage-invocateur...il n'y a pas de sous-métier, hein...). Les mécanismes sont cependant un peu obscurs malgré le tutorial...par exemple, mon impression est que le level des creatures qu'on contrôle est quasi-inutile: lvl 1 contre lvl 1, on gagne, puis avec sa même bestiole avec 6 ou 7 niveaux de plus que l'IA on peut perdre contre le même adversaire (pourtant toujours lvl 1, lui)....pas très clair tout ça. A part ça, que du classique: système d'affinité élémentales, combat de boss, de "mid-boss", quelques objets à utiliser lors des combats, combos (qu'on realise des fois au pif, du coup) des "gils" à gagner (oui oui, des "gils"...square-enix oblige...), le deplacement sur les maps se fait par clic de souris pour avancer d'une "case" (mais n'est pas très pratique et ça ne répond pas toujours bien), sur des chemins balisés mais relativement travaillés pour un jeu de ce type (avec des trésors, des "autels" pour restaurer les pv des creatures...)...bref on a une map vue de dessus qui bien qu'assez basique est plus agréable que de se deplacer sur des cases en tant que telles ou des lignes. Pas vraiment d' (voire aucune) animations que ce soit aux niveaux des creatures durant les combats ou des persos lors des échanges verbaux (...moi ça me gêne pas, mais certains pourraient trouver ça "cheap"...ceci dit, je connais pas beaucoup de jeu de ce type qui animent leurs persos...bref...). On peut se lancer sur une map avec trois bebêtes max dans la besace, et on choisit laquelle lancer en combat à chaque rencontre. On peut changer son équipe une fois sur la map générale, histoire de se construire un trio adapté aux types d'elements rencontrés dans chaque map de combat (à condition d'avoir débloqué les dites créatures avec des objets specifique qu'on troive sur les maps de combats). Je n'ai pas suffisamment d'heure de jeu pour évaluer la profondeur du scénar, mais c'est du square-enix (les musiques de combat me rappellent un peu les FFVII ou VIII, d'ailleurs...) donc peut-être l'objet d'une edit, car je sais pas mais comme dans la serie des FF, ca sent les rebondissements et les coups de théâtre...donc à voir... Voilà, en esperant vous avoir aidé un peu quand même...
This is in my opinion a very underrated game. I love the puzzle style mixed with the square adventure twist. A hidden gem.
Histoire: pas très inspirée, avec des personnages fonctions dénués de charisme. Gameplay : un peu original mais les capacités des créatures sont mal équilibrées (pourquoi je voudrais verrouiller une gemme de compétence ?). Les objets sont trop peu nombreux du coup on hésite à les utiliser et on ne peut pas simplement en acheter malgré les thunes accumulées. Enfin le rythme est trop lent, finir un niveau prend beaucoup trop de temps. Ambiance: Les graphismes sont corrects même si le design fait penser à des cartes Magic bas de gamme. Les musiques sont sympas. A ne pas mettre entre toutes les mains.
I like collecting the monsters but collecting the monsters make you over-levelled as you have to explore the awful map if you want to find the new monster codes and can't skip fights (you come across monsters while traveling). Even if you don't explore the map to find stuff it's very easy to not die as in this game enemy doesn't move the board. Once you get used to the gyro mechanic the game becomes trivial so I'm not sure if I'm gonna finish it. The game doesn't even come close to the depth of the original Puzzle Quest. The gyro mechanic is something I haven't seen before so that's something but I prefer the usual match-3 if I had the choice. Coming back to the map it's like a maze and you have limited view of it. You can see a bigger bird's eye view but that is also limited, not the full map. They expect you to draw or figure out the full map by checking the bird's eye view to find out where you haven't been yet. The controls for the map navigation suck too. Music, sound effects and story is ok I guess. I'm on Stage 3. If my opinion changes I might update my review but this is very underwhelming.
match 3 game with some rpg leveling
Game kinda sucks. I was thinking that it would be better with it being a square/popcap colab, but it's not.
An odd teamup of Popcap and Square Enix trying their own hand at Puzzle Quest gameplay. Maybe they would have had something more successful if it weren't for the odd design decisions [list] [*] You have to pay currency any time you swap monsters on your team. This discourages experimentation and it doesn't help that a lot of the monsters are bottom-tier useless in your hands due to slow play styles or only countering one specific enemy type. [*] Currency does not buy items. No on Xbox 360 they wanted to get you to buy a DLC pack with 10 of each item. No such DLC exists on PC, so the items you find in chests are seemingly all you get. Chests also don't respawn on any map I explored, so there's a finite amount for a normal playthrough. I'm fine with it limiting the number of times I can 'meat nuke' a boss, but the magic mirror is way too important especially after the halfway point... [*] Said halfway point introduces a new mechanic, every twist you do that doesn't result in a match counts as you having twisted twice. It was way too easy without this mechanic, but after it's brought in it feels like a lot of the fun has been scrubbed from the game. If the enemy places an attack in the bottom-left corner (by default you can only twist clockwise), it's almost impossible to remove it in time. Instead gameplay devolves into saving your own attacks to camp the enemy's, which contributes to severely limiting which monsters are viable. [*] The story feels like an awful stageplay. Laska could have been written out entirely and most maps boil down to 'chase after this person then split apart so you can chase down someone else'. The mastermind was pathetic and they don't even bother to scroll the credits when you beat him. Instead you get some more party chatter then back to the map. [/list]
立绘欧美魔幻风、剧情毫无亮点的古董。没有云存档,没有官中。打折随手收藏,非三消爱好者不推荐。
I do not recommend this game! First, I want to say that I wanted to like the game. It seemed like a low-pressure match 3 gems kind of thing, that didn't demand anything from me, and even had a bit of story. However, 2 issues appeared. 1 with the game experience, and 1 with the technical side of the game itself. The experience issue was simple, the fact that I couldn't match the gems counterclockwise, but only clockwise. It kept bothering me, for some reason. I could have learned to deal with it, if not for the other issue. I have a fairly high-end computer, and the game could run in a browser on a phone, so I didn't think about computer power at all. Sadly it seems the programmers made the same mistake. I noticed a strange whine from my computer, that disappeared when I shifted away from the game. When I enabled FPS measurements, I hit just above 1400 frames per second. without any kind of cap, my computer was trying to tear itself apart. That's when I uninstalled the game. TLDR: Annoying controls. No cap for graphics. Hit 1400 FPS. Don't install it!
这么多年了,下回来重玩一下还是上头
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Handyman Corporation | $58.5K | 157 | 50% | $11.99 |
| Demon Goblin and Mr. Knight 小鬼哥布林與騎士先生 | $58.5K | 246 | 97% | $9.99 |
| Barro F22 | $58.5K | 603 | 85% | $4.99 |
| Part-Time Witch | $58.5K | 217 | 82% | $6.99 |
| Samurai GUNN | $58.5K | 464 | 92% | $4.99 |
| Dragon Creek | $58.6K | 148 | 90% | $14.99 |