
SLASH YOUR FEARS in light-paced action/platformer with Story-driven Roguelite in the minds of mentally ill people! Solodev project on UE5
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It saddens me to put this as a not recommend. I'll start by saying this game has a lot of potential charm and with decent weapons, abilities, character design and great animation and music. Lastly to back it up it has an alright story/plot idea to world build around. From these pillars it has enormous potential and charm and could easily be a good game IF polished but that is IF its polished. Sadly the game isnt polished. First of all it has some spelling, grammar and weird sentence structure issues and then its story is bugged. Hao one of the character i was suppose to help and get dialog from bugged out and it instead gave me Julia giving her old dialog. Hao also seemingly has no real dialog since my first interaction with him he just said "astsd" everytime until it instead gave me Julias dialog. Thirdly it fails in the world building with too many rigid corners on the floor and walls that the character gets stuck on or tries to wallrun on which can make it really frustrating while just generally traversing. This combined with the wallrunning jump being way to strong which often just sends you flying in a seemingly random direction. Lastly the world has no boundaries so you can go on any placed structure and with that, next to infinite dashes combined with the rigid corners sticking out you can climb to spots where you shouldn't be able to and very easily skip large portions of stuff and battles. All these things and other small glitches makes the entire game give of a feeling of being out of bounds and unfinished. So sadly as much as i would like to recommend it at its current state it is too unfinished and unpolished. IF it gets polished then it would definitely be a hidden gem.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It could of been good if the enemies werent generic damage spoagnes and the poor level design
На удивление, не смотря на все минусы, игра оказалось довльно приятной и крутои ^^ [spoiler]обожаю этот паблик что не игра, то дайте денег[/spoiler]
I did not like the combat. Not for me.
This looks like a student project: game physics are broken, this is stupidly easy and there ain't any real scenario. There ain't any option pannel to reasign the hotkeys, so i didn't manage to find how to activate spells and this isn't explained neither -_-' At the end of the day, I had fun on this but not especially because it was planned for the creator(s?), but because of this goofy physics that make the game so ridiculous. I paid it 2 euros or something like this so I won't complain more but... dude, this isn't worth 8 euros.
Requisitos de este juego: Una papa cruda Realidad: Ayayay me trabe apenas abrí
I want to leave a positive review for this game because there's a fun concept that almost reaches fruition but it's ultimately held back by minor inconveniences like what seems to be a frame limiter, jarring or clunky elements such as slightly awkward animations, and more intrusive issues like only a sliver of longer item prompts being shown on the side of my screen leaving all text ineligible (at 4k). The concept, the gameplay underneath the clunk, and the set pieces are all really great, so it's sad to see the execution fall short with attention to detail being spread thin,
Oyunda ki düşman çeşitliliği az. Silah ve yetenek çeşitliliği güzel. Oyunda ki terapi ve hastaları iyileştirme teması kötü değil ama oyunun türüyle bağlantı kurma açısından biraz zorlama olmuş. Genel olarak oyunu önermem ve 10 doları hak etmiyor.
This is an amazing game that needs a little more work. I only have two gripes. 1. I kept wanting to double-jump. Maybe that's something that unlocks later, but for the amount of open platforming there is it should be part of the default moves. Kinda felt wrong not being there. 2. The camera is fine most of the time, but there's one spot where it locks into position and you can't look around. I think they did this to avoid camera issues in constrained spaces. .... The problem I had was - I could not see the next checkpoint I was supposed to jump to, or plan out how to get there. Instead, I was just jumping around randomly and hoping I could find the next platform I was supposed to goto. Otherwise the game looks great. Feels great.
E for effort. Controls are awful..
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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