
A top-down point and click dungeon-slaughterhouse where you slay goblins, break stuff and collect gold for score. explore a lived-in dungeon with heavy metal to keep you playing for anywhere between fifteen minutes to an hour at a time.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $6.7K | 31 | 94% | $9.99 | |
| approximately $261.1K | 2.8K | 95% | $4.99 | |
| approximately $53.1K | 230 | 91% | $9.99 | |
| approximately $32.8K | 222 | 87% | $6.99 | |
| approximately $11K | 69 | 93% | $8.99 | |
| approximately $2.3K | 9 | 89% | $9.99 |