
Suit up, Bashtronaut, there’s been another invasion! Grab the nearest blunted weapon you can find and clock into this hack-and-bash adventure where you play as a seemingly ordinary exterminator in an extraordinary setting.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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[code] Ещё больше обзоров ты найдёшь в нашей кураторке[url=steamcommunity.com/groups/DreamsofGenesis] Dreams of Genesis [/url] [/code] Вообще, я не фанат космических рейнджеров, но в этот проект поиграть стоило. Хотя игра по своей сути максимально простенькая roguelite с примесью других возможных жанров, рассказать о ней всё же немного можно. Сотрудник ED-870 — младший ликвидатор, и он пытается добиться того, чего, насколько ему известно, не удавалось достичь за десять лет работы в компании: получить повышение. Новому ликвидатору нужно многому научиться, но, к счастью, вас взяла под крыло легенда компании. Прислушиваясь к советам своего наставника, старшего ликвидатора ED-575, вы получите самый быстрый путь к успеху. Сам по себе «комический корабль», на котором мы деремся, представляет из себя классическую арену для рогаликов, на которой спавнятся монстры и нам просто нужно их уничтожить. Говоря о монстрах, это обычные роботы, но у каждого из них своё оружие, своя тактика боя и свой дизайн (ну, очевидно, чтобы различать их). Иногда в бою с врагами приходится придумывать одновременно тактику боя и уже сражаться, применяя кучу уворотов и других кнопок. Сначала мы бегаем по кораблю с разводным ключом, но по ходу прохождения можно налутать разных приколюх, которые оружие нам не заменят, но дадут «разнообразить» боевку с врагами, в том числе различные ловушки и гранаты, которые можно раскидывать по всей игровой арене. [h1] Итог [/h1] Игра довольно примитивная и не заставляет задержаться в ней надолго. Это видно по количеству полученных ачивок и наигранных часов у других игроков. Кислотный стиль игры не запоминается, а после него и вовсе глаза болят. Музыка не запоминается и кажется её вообще не особо много было. Враги, боевка, задумка – классика любого подобного рогалика (тот же Айзек). В общем ни рыба, ни мясо, задержаться больше чем на час не получилось. Хотя я рогалики и люблю, но этот явно минус, а ведь задумка про космос была вполне интересной.
Pretty hard but fun game to play. You need an controller.
I'm surprised that [b]Bashtronaut[/b] seems to have just slipped through the cracks It has a really great aesthetic, parodies corporate America in a similar (though admittedly not nearly as strong) way as Robocop, and a solid hack-and-slash foundation really ties it all together. It's far from a perfect game and there are a few questionable design choices but nothing that breaks the foundation. It looks like it was doing the Early Access thing, so maybe there was some sort of troubled history I missed? Anyway, I really liked the game! [b]Bashtronaut[/b] is an overhead hack-and-slash arena game. Through a series of 40 rooms (plus 3 tutorial rooms), you have to smash, dodge, and counter various space monsters and robots. Defeat every monster that appears in each room and continue onto the next one. We've all seen this a thousand times, you know how this works. I won't even attempt to claim this game is breaking new ground. It does do this very well though! The rhythm of the game does take a little bit of time to get use to. You can't just hammer the attack buttons the whole time because of a stamina bar. Usually, you can get a three hit combo going, possibly one more swing after, before you have to wait for the bar to refill. You also have a dash to move out of the way quickly but using it makes the refill on stamina pause for a moment, so you have to take that into account. You're not completely defenseless while waiting for more stamina though, since there are counters available for some enemy attacks. So you have this small room that you have to manage all of these constraints in and keeping track of all of this turns the board into almost a dance at times, at least when the encounters are firing on all cylinders. There's also friendly fire for your enemies, which is always a great mechanic when done well. Enemies will telegraph their moves and if you pay attention, you can put pursuers into the line of fire. Of the top of my head, I don't know if [i]every[/i] enemy attack can damage others but many do. The sniper enemies are a perfect example. There is a literal line of sight that originates from the snipers that tells you where they are aiming and riiiight before they are going to fire, the line turns bold so you have a split second to dodge out of the way. Anyone else in that line will take that damage. It feels [i]great[/i] when you get two snipers to kill each other at the same time. Certain levels also have traps and hazards that likewise can destroy your opponents, if used wisely. One of the first things you'll notice with the game is its strong, slick nearly monochromatic aesthetic. It's the Ghost of Game Boy Future that refuses to cling to the Ghost of Game Boy Past. You'd think that the color scheme might get in the way and make things hard to read but generally, it's pretty easy to make sense of. There was one attack that got me a few times before I understood what was happening though. One monster can send these snaking spikes that shoot out from the ground that will chase you around the arena. I could not parse it at first and had a few confusing deaths until I finally figured it out. Minor headache, but nothing too bad. Once I figured out what it was though, I used it to kill other enemies too, so it all comes out even in the wash. While I greatly enjoyed the game overall, there are some things that simply don't work. There's some sort of leveling system but I don't know exactly how it works. It seems like you get XP from the end of each stage and some bonus XP depending on how fast you cleared it. When you reach the new level threshold, it then lets you pick from two stats to increase. It's the usual like Max HP, strength, speed, and defense. The problem is that I didn't have any context for these numbers. How much health [i]is[/i] another 5 HP in practice? How does the defense number correspond to what damage I take? Obviously I understand that 3 defense is more than 2 defense but without a reference point, it's meaningless. There's also an attempt at a corpse run style mechanic but I simply don't know how it works. If you die in a level, it says something like "Oh no! You failed! You lost your XP and items but if you win next time, you'll get 'em back!" I [i]think[/i] the XP loss was just what is earned between starting the stage and dying but maybe not? You get to pick items after each stage, some consumables and some equipment, but they may as well not exist because if you die twice in a row, they're gone forever. I see what the attempt was with this stuff but the game would've been much better off without any of it. Despite that, I really enjoyed this game. It's another short one, taking me about 3 hours to get through it. That'll depend on your skill level, of course. I'm not great at these kinds of games, so it might be shorter for other people. Once you've cleared the game, there's not a whole lot left to do with it aside from achievements and leaderboard clout, but what's there is darn fun. Ten bucks is maybe [i]slightly[/i] too high but I snagged it in a sale for 99 cents and it's [i]definitely[/i] worth that. If you dig this kind of stuff, [b]Bashtronaut[/b] is definitely worth a look, especially in a sale. I hope more people give it a shot!
fun game, a bit difficult at times but never frustrating. would recommend
quite fun!
有成就 没中文 《重击宇航员》(Bashtronaut) 在以竞技场为核心的动作体验类游戏《重击宇航员》(Bashtronaut)中,你将化身为 “害虫防治” 巨头企业 ——“除尽入侵者公司”(Invader-Be-Gone, Inc.)的新员工。 员工 ED-870 是一名初级清除员(Junior Eradicator),他正试图完成一项据他所知公司十年来无人达成的目标:获得晋升。并非清除员部门(Eradicators Division)没有晋升机会,而是该部门的员工要么在工作中殉职,要么选择辞职,无一人能成功晋升。 除尽入侵者公司(IBG)的环保倡议 “哦不,臭氧层!”(“Oh no, Ozone!”)明确禁止使用任何射线枪(Rayguns)、相位闪光枪(Phaser Phlashes)、爆破步枪(Blaster Rifles)、光束冲击枪(Beam Bangs)以及其他所有会产生污染物的武器。因此,清除员在被派往现场执行 “清除任务”(Removal)时,需遵循这一重要的公司价值观,使用低科技含量的钝器类武器。 近期一项内部研究显示,清除员部门的员工死亡率高达 95%。但这终究只是一个数字,而且情况本可能更糟 —— 验证员部门(Proofers Division)的死亡率是 98%。而这些数字背后,隐藏的其实是晋升机会。你需要在独特的战斗场景中,对抗一波比一波更具攻击性的入侵势力,同时完成多项客户委托。若能在执行任务时表现出色,将获得公司信用点(company credits)奖励,可用于购买公司批准的强化道具,这些道具必将让你成为更胜任的清除员。 作为一名新入职的清除员,你有许多知识需要学习 —— 但幸运的是,公司的一位传奇人物已将你收为学徒。听从你的导师、高级清除员 ED-575(Senior Eradicator ED-575)的建议,将是你通往成功的最快路径。 每完成一项客户委托后,员工都会接受一次绩效评估(Performance Appraisal)。管理层希望所有员工都能取得成功,并会为表现优异者提供奖励激励。记住,管理层始终关心着大家 —— 这也是为什么当清除员在执行任务时使用公司批准的效能强化道具,会直接收到来自管理层的励志寄语。
[h1]Bash me not, for I am a Bashtronaut![/h1] [h3]Success is not an option. I both can AND will out class the IBG corporation in due time...[/h3] *Big thanks to the Dev for providing me a free key, however my review is my 100% honest thoughts with the game* Bashtronaut is a fun, wacky space themed hack and slash game filled with retro love, nostalgia and arcade aesthetic. The universe and jokes it lives in tells an entertaining story that keeps you interested what you'll find next. Each level is quite short and simple, but don't let that fool you. This games difficulty quickly ramps up right after the games tutorial hub (World 1). Parry timing is forgiving, Controls are responsive, but confusing at times especially for Keyboard and mouse (this most likely is just a skill issue on my part lol), your Health will be very crucial to your playthrough as there's few consumables that will replenish it and the health carries over from level to level and world to world. With a massive emphasis on Stamina you will rely on parrying and dodging to get away Scott-free (they don't cost stamina, only attacks do). Items make for a fun way to change up the gameplay and ease up the difficult moments in levels, as well as choices between consumables and equipment along with character leveling and simple skill points. All in all if the game interests you at all, like how it enticed me with its creative art style, I highly recommend playing even if its for a few minutes at a time. You will find yourself wanting to keep playing. The free demo is a wonderful way to provide players with something to try out before committing to a full purchase. No need to worry about uncertainty or steam refunds, if the demo doesn't reassure you then simply move on. I really appreciate that move on the Developers part. Great game, Great dev. I definitely want to 100% this one!
[h1] Bashtronaut ,czyli nie podbój kosmosu[/h1] Sama produkcja to nie jest poziom górnolotny ,ani arcydzieło ,a bardziej one night stand. Popykasz, pozachwycasz się czymś nowym niestety jednak do mnie nie przemówiła jakoś super. Gameplay po 20 minutach jest strasznie monotonny wykorzystujesz szczerze 2 przyciski unik i atak ,przynajmniej tak było w moim przypadku . [h3] Co wyszło poza szczyt śnierzki? [/h3] POMYSŁ , bo same założenia gry są super tylko poza papierem niestety się nie udało ale kibucuje dalej twórcą bo tak poza tym błędów nie zauważyłem . Historia jest ciekawa i wciągająca. [h2] Podsumowanie [/h2] Gra nie jest zła i kibicuje dalej twórcą by prosukcje, jednak się wybiły bo wiem że stać ich na więcej. Giereczke i tak polece bo widać że praca została włożona ,jednak troche noga się powineła. Warto wspierać twórców tym bardziej że sama gra nie jest droga bo na moment publikacji cena wynosi 45,99 złotych. A jak chcemy zobaczyć dalsze efekty pracy to trzeba zainwestować !! P.S Kupcie i sami przekonajcie się czy to tytuł dla was!
需要中文,大大。
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