
A twin stick shooter without the twin stick, Gunlocked is a sci-fi action roguelike about careful positioning and upgrade selection. Manage unique targeting systems across multiple weapons and upgrades, as you battle legions of alien ships, and then do it all over again!
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 517reviews | 86% | — | $59.7K |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The start is a little clunky to get used to, since there's no "standard" weapons you'd expect from a space invaders type game: you don't shoot forward projectiles, instead you have to use the radar. Earlygame is a little brutal, but once you get into the groove, the game really opens up. The upgrades are all unique and fun to use, and discovering synergies is really fun. After you start to get better and unlock more augments (pre run upgrades that spice up gameplay), it starts getting into a very addicting loop of "just one more run". Dying never feels unfair, and the position based gameplay is very fine tuned. Level distribution feels fair, and once you can destroy asteroids you start to exponentially level up. After beating the 3 main zones, you unlock Trials, which make the game harder while still feeling fair. You also unlock Endless mode, which is very, very addicting. Aftermods spice up gameplay even more, and there is a good selection of them to choose from. And the cherry on top is Symbionics: "ultimate" upgrades for your weapons. Some of them require some very strange combos to pull off, but they're very satisfactory to use and reward good game knowledge. It makes me very happy to know that Gunlocked 2 is in development, I'm very eagerly waiting for it. A few QOL upgrades that would be nice for it would be the option to skip or "ban" upgrades, it's a little frustrating when your build gets sabotaged by bad luck, a few more Augments that impact things like "luck" (the duck aftermod is a good example, albeit it is very strong), maybe something that makes enemies a little weaker (slightly less shields or a little less damage, nothing huge, just a small, non percentage, nerf to help in early-mid game), something for more gems (the "pull offscreen" one is too niche imo), and something like "you start with an extra weapon/utility but you have less rerolls" or "minus x max shields but +y% shield regeneration" (the existing augment imo doesn't really help since healing 20 to 30 isn't really that impactful from what I experimented)."Obvious" stuff like more slots seems to already be planned, which makes me vert curious to see how the enemies will get harder since now you'll have more weapons and tools. Either way, it's still amazing for what it has, and the DLC is amazing if you want more content. It doesn't feel like you are missing out if you don't have it, but it does make the game more fun with more weapons and utilities. The game is great for both short runs and long sessions (the average run takes about 10-20 mins), it's very fun to achievement grind because they make you try different strats, has amazing upgrade diversity and constant new mechanics to keep you engaged. The gameplay loop may not be for everybody, but to me it was the hidden gem from the Summer Sale, most other games I already planned on buying, bundled this one into the others out of intrigue for the artstyle and to get an extra card, and it has been my most played game so far (granted I've only recently started to game on PC). Highly recommend, will keep an eye out for the sequel, and maybe in the next sale I'll also see the dev's other games as well.
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A Survivors-Like but in a shoot-em-up! Cool idea, and seems to be executed well, I'm just not too into roguelites atm so setting it aside.
It's good, quick fun. Great addition to vampire survivor games.
I want to like this game more. I gave it more than it's fair share of time. I got my dollar's worth (I got it in a bundle for a buck). I was disappointed to read that the sequel has basically the same flaws as the original, because I thought there was potential... In short, Gunlocked in a mashup between arena survivors rogue likes (Brotato like) and classic arcade vertical shooters. It's got a nice 8 bit retro aesthetic, but the problem is with the gameplay itself. Basically you have a variety of pilots who each get a special starting weapon and power up, and you can equip/find 3 more guns and 4 more Utility add ons. The problem is, a couple of these add ons are BASICALLY essential in that if you want to make progress you HAVE to have them, and several are borderline useless (there's a fire DOT weapon category, that because the enemies move fast and slide off the screen, rarely have time for the DOTs to actually work). The BIGGEST issue however is the visual clutter. instead of paying attention to gunplay, or engaging in the actually pretty decent boss encounters, you basically are playing "dodge asteroids" nonstop. So your eyes are constantly there, and you miss most everything else (visually) - and even then, there's just so much going on on the screen, between explosions, targets, lock ons, power ups and whatnot, it can be very hard to actually see what's beneficial and what's harmful in the moment. As a side note, the "Standard" difficulty is WAY too hard (most people suggest playing on easy, which is good advice if you're going to take the plunge) - And the "endgame" challenges involve activating "Trials", which - based on the 5% or less of players that unlocked the achievement of beating a run with at least 1 Trial equipped obviously not a lot of players bothered to do. So, while there was some potential, and the actual presentation and polish is pretty good, I can't recommend this game. The bottom line is I just didn't really have a lot of fun playing it, I kept thinking the fun would come - and it just really didn't.
Although not without flaws, Gunlocked's still a very fun mix between a Vampire Survivors-like and a bullet hell. The variety is there and the achievements were enjoyable to go for, so I didn't mind that it felt a bit too easy at times with some items clearly outclassing the others. Overall a nice snack!
진짜 별로임 뱀서의 단검이나 채찍처럼 내가 위치랑 방향 신경써야 되는 무기만 한가득 있음
6/10 solid foundation, but in desperate need of a large QoL and balance update. All hitboxes are rectangles, but many enemies are very much not rectangular. There is no way to view the stats of your weapons/utilities, and a very significant number of upgrades are stuff like "+10% damage" or "-0.5 delay", so you just kinda have to Know what everything is. There is also a lack of external information, steam only has 2 guides, one listing all achievements and one listing all symbionic upgrades, and i was unable to find any game wiki.
[b]6.0[/b]/10. Although the execution wasn't perfect, I can see the potential of a game like [i]Gunlocked[/i]. The pieces are there. The weapons and powerups are good, the gameplay loop is a fun, progressive challenge (once you lower the difficulty to account for the spongy enemies that make early-run gameplay a boring chore) keeps you coming back for more, and the pixel-art presentation looks pretty great. But it still falls a bit short of being easily-recommendable. The main issue certainly revolves around early-run mechanics. For the most part, starting weapon options are either too slow-firing or too weak to be effective, and you'll find yourself struggling to level up sufficiently for the first boss fight even though you're unlikely to take much damage until that point. Considering that your weapons all autofire, it's hard to blame the player too much. The parts of both survivor-likes and vertical shooters that are typically fast and satisfying become boring and mostly unsuccessful grinds. Once you lower that difficulty, though? The whole experience takes off. The problems I had with *Gunlocked* didn't really arise from the mechanics; they're mostly derived from some insufficient tuning. Because the potential for a great roguelike feels like it's lurking below the surface of this concept, I'm actually pretty excited to try [i]Gunlocked 2[/i]. With more weapons, more courses, more enemies, more synergies, an all around greater amount of variety to make runs feel different, and better-tuned difficulty, there could be some juice there. Such adjustments would make it a faster-paced, more gratifying experience. They would effectively make it feel more like a survivor-like. As it stands, this first title in the [i]Gunlocked[/i] series just feels like a passably entertaining roguelike shoot-em-up once you go into the options menu and make some adjustments. All told, though, it's still a pretty good experience for the money, particularly on a portable platform. The base game and the DLC will cost you all of $8, which feels like a fair asking price for the quality and quantity of content they contain. Considering that this price drops even further during Steam sales (and with the sequel now out), you could probably afford it in a day or two of selling off Steam cards. It's not a world-beater, but if the premise sounds interesting, consider giving it a try when it goes on sale. [url=https://backloggd.com/u/duhnuhnuh/review/5217379/]Full review on Backloggd[/url]
If you enjoy the whole bullet-hell genre I suggest you pick this one up. I got all of this developers games in a bundle for super cheap and I haven't been disappointed in any of his games.
trash go play an actual shmup or vs if you really need to because they dont go together at all
Players by region
Where this game's players are, estimated from review languages.
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