
Run your own cinema! Set showtimes, print tickets, buy new films, pop popcorn, upgrade and clean theaters. Vending machines, staffs, upgrades, and much more are coming soon!
Modeled estimate, not a reported figure. How we estimate →
Media

About

We need to print tickets for customers and prepare their orders. The best way to ensure satisfied customers is with fast and complete service!

To provide uninterrupted service to customers, we must continuously restock our supplies as they run out. Remember, the more products you have, the more sales you make.

License films and set the playback order of showtimes. The film scheduling system, the most detailed system in the game, offers you many opportunities to develop strategies. You can either set high prices and show popular films or sell to more people at a lower price. You can try many combinations!

By purchasing new items for your cinema, you can gain more storage space, visual appeal, and functionality.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Simplified Chinese, Polish, Russian, Turkish, Portuguese - Portugal, French, Italian, Traditional Chinese, Japanese +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
dont play this game hasnt been updated in months full of bugs seems like another game abandoned by devs
Cinemaster Cinema Simulator, developed by Overload Games and published by PlayWay S.A., presents players with the opportunity to step into the shoes of a cinema owner and manager, taking control of nearly every aspect of running a modern movie theater. At first glance, the game promises a satisfying and immersive simulation experience, blending hands-on management tasks with broader strategic decisions. Players are tasked with everything from film selection and scheduling to handling concessions, restocking supplies, managing customer queues, cleaning theaters, and eventually expanding and upgrading their venue. The core gameplay loop is straightforward and built around performing day-to-day operations of a functioning cinema. Initially, players begin with a small, single-screen theater with basic amenities. They must license films, set ticket prices, and adjust screening times to suit customer demand. Outside the screening rooms, responsibilities extend to ticketing, operating vending machines, preparing snacks, and restocking shelves. These tasks, while repetitive in nature, create a strong sense of routine and immersion. There's a tactile, hands-on quality to the gameplay as you personally oversee all elements of your business, from printing tickets to cleaning up spilled popcorn after a showing. One of the more interesting aspects of the game lies in the film scheduling system. Choosing which movies to show and when becomes an engaging puzzle of balancing popularity, duration, and ticket pricing. Showing more popular films might bring in crowds but also increases the risk of running out of resources or overwhelming limited staff. Less popular films may fill time slots without straining resources but bring in fewer profits. As the business grows, additional screens become available, and the complexity of managing overlapping schedules increases. This scaling of operations adds a welcome layer of strategy that keeps the game engaging past the early hours. However, despite the game's engaging premise, its execution often falls short. While Cinemaster attempts to deliver a robust simulation, a number of bugs and technical issues frequently interrupt the experience. Reports of broken UI elements, inventory systems not functioning properly, and AI staff acting erratically detract from the game's immersion. Customers may leave the theater without interacting with the services properly, or staff may fail to perform their assigned tasks. These technical flaws are compounded by performance hiccups and graphical glitches, which can sour what would otherwise be an enjoyable management experience. The visual presentation is serviceable but far from impressive. The cinema interiors are functional yet lack polish, with minimal decoration and limited variety in environmental design. NPCs behave in predictable, robotic ways and offer little in terms of atmosphere or immersion. The surrounding areas outside the cinema appear underdeveloped, existing primarily as background scenery without meaningful interactivity. While the interface is generally easy to navigate, some menus and systems feel undercooked or confusing, especially when dealing with inventory management and customer needs. The progression system is perhaps the most uneven part of the experience. While the sense of growing your cinema and unlocking new rooms, staff, and equipment is satisfying, the early game can feel slow and repetitive. With limited resources and few customers, players may find themselves grinding through mundane tasks repeatedly before the game opens up. Unfortunately, much of the late-game content that could potentially bring variety and renewed interest—such as multi-screen scheduling, staff optimization, and decorative customization—is locked behind a slow progression curve. Despite its shortcomings, there is a charm to Cinemaster Cinema Simulator for players who enjoy methodical, task-based simulation games. When the systems work as intended, there's a satisfying rhythm to managing your staff, optimizing screening times, and responding to customer demands. There's a cozy appeal in cleaning up a theater after a busy showing or watching patrons line up for snacks before a film. The potential for expansion and deeper management mechanics exists, and with enough future updates, the game could evolve into a more refined and rewarding experience. As it stands, Cinemaster is a promising but flawed simulation that appeals most to patient players willing to overlook bugs and repetition in favor of a slower, more hands-on business sim. Its unique setting—managing a cinema—sets it apart from the usual cafes, shops, or restaurants that dominate the simulation genre, and the concept alone holds appeal. However, it’s hard to recommend without reservations until the developers address the core issues. For now, it remains a game with strong potential and an engaging core idea, but one that still needs time and polish to reach its full potential. Rating: 4/10
unoptimized mess of a game dont play
The Worst Simulator game to be ever made, with it being slow, painfully slow.
Meine Güte ist das langweilig. Vielleicht war es auch ein Fehler zuerst den Cinema Simulator 2025 zu spielen und danach dieses Spiel, aber das Spiel ist einfach nur langweilig. Es dauert gefühlt ewig mal ein Level-Up zu bekommen, dann bekommt man teilweise Personal was nicht benötigt wird, weil diese nur inkompetent sind. Was nützt mir eine Kassiererin, wenn diese nur Tickets verkauft, was das Leichteste im Game überhaupt ist. Das nervige Popcorn und Getränke soll ich selbst machen. Ich habe keine Ahnung, wie lange man spielen muss, um Level 11 oder 12 zu erreichen, aber dafür ist mir meine Zeit zu schade. Spielt lieber den Cinema Simulator 2025.
I been playing this game for a bit now seem like can't make any money the cashier doesn't sell sodas or popcorn. Starting up the game your start up money kink of sucks. For the short time I been playing this game had to buy 3 movies and they disappeared after playing them . Where is the storage room for the stock item they are sitting on the floor. I think I;m going to stop playing the game.
It really hard game and it always crashing
2026/02/13 全実績解除 映画館運営お仕事ゲーム どこかでみたような名作映画の上映権を買って 1日に一館で最大6回上映できる 同じ作品だらけだとマイナス評価を受けたりする ジュースやちょっとした食べ物等を販売して稼ぎを得たりする 基本的に作り置きして レジNPCが勝手にもっていってくれたりするので 自分は仕入れと作り置き用に動き回ることに 映画館の意味はかろうじてあるものの ゲームの難易度自体は低い しかし バグが多すぎる 細かいバグが数えられないぐらい存在して 進行不可能系のバグも多い UEか何かにリポートが送られるぐらいに頻発し ゲームの最難関はゲームがクラッシュしないのうに祈ることなきがする (たぶんクラッシュの原因は3Dメガネがどこかに埋没して大量に存在してるのかもしれない。それに気付いたのはクラッシュしてゲームをリログすると、一瞬だけ大量の3Dメガネが表示されたことが何度かあったので) もちろん作り置き関係がバカみたいに多く作るとかでもおきるとは思う とにかくバグが多すぎてダメだと思う パロディ映画の表紙関係も生成AIだそうでマイナス
I have started really enjoying simulator games. I have played this one for about 5 hours now and it is pretty good, though there are some things that I think they could have done better. I don't like how you can't assign the shelves with a certain product, so the stocking employee will just place them on random shelves, and if they place small items (such as chocolate bars) up on the highest shelf you have to jump a bunch of times to try to grab an item in the back. It will unlock items you can buy to sell at your theater in the middle of the day, and some of the customers expect you to have it before you even notice it is unlocked, which makes you have to order it and run to the delivery room and back when they already don't give you a lot of time to fulfill all of the orders (this might be better with having the stocking employee). The delivery room is also pretty far away and you walk pretty slow. I haven't figured out if there is a way to run. It does seem to be controller/steamdeck compatible, though I find it's easier with mouse and keyboard. Overall I will continue to keep playing it, even if it is a little frustrating because it is more enjoyable than not for me.
Abandoned game, there are much better theater simulators out there now!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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