
Run your own cinema! Set showtimes, print tickets, buy new films, pop popcorn, upgrade and clean theaters. Vending machines, staffs, upgrades, and much more are coming soon!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 13 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

We need to print tickets for customers and prepare their orders. The best way to ensure satisfied customers is with fast and complete service!

To provide uninterrupted service to customers, we must continuously restock our supplies as they run out. Remember, the more products you have, the more sales you make.

License films and set the playback order of showtimes. The film scheduling system, the most detailed system in the game, offers you many opportunities to develop strategies. You can either set high prices and show popular films or sell to more people at a lower price. You can try many combinations!

By purchasing new items for your cinema, you can gain more storage space, visual appeal, and functionality.
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
dont play this game hasnt been updated in months full of bugs seems like another game abandoned by devs
A great concept with high potential, but abandoned by developers and ruined by tedious micromanagement. I bought this game because I loved the idea of running a movie theatre. I’ve played many simulator games, and unfortunately, this one doesn't stand out. Outside of a unique movie scheduling system, it is currently an exhausting, unpolished chore that has not been updated in over a year. In fact, the early gameplay is so frustrating that I haven't even played long enough to decorate my cinema or unlock the coffee and vending machine sections. 🫥 Broken Staff AI & Constant Micromanagement Instead of helping you manage the theatre, the employees make your life harder. You spend all your time running around fixing their mistakes. * The Cashier messes up orders: She constantly gives the wrong items to customers. At first, I thought I just forgot to buy what they needed. Because there is no way to see what item the customer actually missed, I had to fire her and do the job myself, only to realize she was the one ruining the orders. * The Stocker slows you down: She constantly places items on the wrong shelves. Because there is no storage room, if the fridge fills up while she has a box, she will just stand there blocking everything until a slot opens. * The Cleaner is the only good NPC: He works flawlessly, cleans the theatres, and starts the projector without an issue—though it is the easiest job in the game. 🏃♂️ Overwhelming, Clunky Gameplay & Bland UI * Bland UI & Name Customisation: The menus look incredibly lazy, with everything crammed onto the left side leaving a massive blank white space on the right. Choosing your cinema name also feels completely pointless. If there is a way to change the font, style, or color of the outside sign, I completely missed it. * Terrible topping system: Adding caramel or cheese topping to popcorn requires a ridiculous amount of steps. Instead of holding the popcorn and clicking the bottle, you have to put the popcorn down, pick up the bottle, click the popcorn, put the bottle down, and pick the popcorn back up. * No bulk carrying or trays: You can only carry one food item at a time. It desperately needs a tray option. * Bad scaling and fast timers: Customer patience bars drain way too fast. If you have a few showings, it is manageable. But once you fill all 6 daily time slots, the lack of a storeroom and the broken staff make the game completely overwhelming. 🎨 Visual Disappointments & Empty Map Design * Feels like an empty warehouse: While I actually liked the overall layout of the theatre, the cinema itself looks completely barren and empty when you start. I understand that we need to buy decorations to improve the look, but the game drops you into a massive, empty warehouse right away. It would make much more sense to start with a smaller, manageable space that you can choose to expand later. * Ghost upgrades: Upgrading the screen size or adding air conditioning results in absolutely zero visual changes to the screening room interior. * Incoherent movies: The short film playing on screen is just a random mix of videos that do not match each other or the movie title, though seeing it the first time was a nice surprise. * Missing basic realism: Real cinemas have bathrooms, but this game doesn't. Adding bathrooms to restock with toilet paper and new decorations would have added much-needed depth. 💡 Missed Opportunities for Depth (Ideas for the Developers) The game has massive potential, but the developers missed so many great gameplay features. It would have been amazing if: * You could design your own custom cinema logo to display on your food and drink packaging. * You could place trash cans in the theatre so customers don't just drop litter on the floor, forcing the cleaner to pick up every single piece of trash manually. * You started in a small cinema and could purchase space expansions as your business grew. * There was a competition system where you compete against rival cinemas as you climb the ranks to be the top theatre. * You could host special events, like having celebrities show up to promote their new movies. * There were deeper maintenance mechanics, like cleaning the counters or sweeping and mopping stains off the lobby floor. * There was a customer review and rating section to see exactly what you got wrong when an order fails. * You could customize the tablet layout or change its background to fix the boring UI. * You had to manually deliver physical film reels to specific rooms that could break or burn out over time. 💎 The Few Saving Graces There are things to like. The movie scheduling system with 10 credits per license is great. I love not paying for shipping and being able to buy just one item at a time when needed. The spilling physics for knocked-over popcorn are a fun touch, too. 🏁 Final Verdict It is incredibly sad because this game has a lot of potential, but the developers seem to have abandoned it completely with zero updates for over a year. Because it becomes an overwhelming chore so early on, I couldn't even stick around to see the later features. In its current state, I cannot recommend it. Skip this one.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Simplified Chinese, Polish, Russian, Turkish, Portuguese - Portugal, French, Italian, Traditional Chinese, Japanese +1 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Do not buy this game. It is bugged and abandoned. Don't waste your money or time.
The Worst Simulator game to be ever made, with it being slow, painfully slow.
Cinemaster Cinema Simulator, developed by Overload Games and published by PlayWay S.A., presents players with the opportunity to step into the shoes of a cinema owner and manager, taking control of nearly every aspect of running a modern movie theater. At first glance, the game promises a satisfying and immersive simulation experience, blending hands-on management tasks with broader strategic decisions. Players are tasked with everything from film selection and scheduling to handling concessions, restocking supplies, managing customer queues, cleaning theaters, and eventually expanding and upgrading their venue. The core gameplay loop is straightforward and built around performing day-to-day operations of a functioning cinema. Initially, players begin with a small, single-screen theater with basic amenities. They must license films, set ticket prices, and adjust screening times to suit customer demand. Outside the screening rooms, responsibilities extend to ticketing, operating vending machines, preparing snacks, and restocking shelves. These tasks, while repetitive in nature, create a strong sense of routine and immersion. There's a tactile, hands-on quality to the gameplay as you personally oversee all elements of your business, from printing tickets to cleaning up spilled popcorn after a showing. One of the more interesting aspects of the game lies in the film scheduling system. Choosing which movies to show and when becomes an engaging puzzle of balancing popularity, duration, and ticket pricing. Showing more popular films might bring in crowds but also increases the risk of running out of resources or overwhelming limited staff. Less popular films may fill time slots without straining resources but bring in fewer profits. As the business grows, additional screens become available, and the complexity of managing overlapping schedules increases. This scaling of operations adds a welcome layer of strategy that keeps the game engaging past the early hours. However, despite the game's engaging premise, its execution often falls short. While Cinemaster attempts to deliver a robust simulation, a number of bugs and technical issues frequently interrupt the experience. Reports of broken UI elements, inventory systems not functioning properly, and AI staff acting erratically detract from the game's immersion. Customers may leave the theater without interacting with the services properly, or staff may fail to perform their assigned tasks. These technical flaws are compounded by performance hiccups and graphical glitches, which can sour what would otherwise be an enjoyable management experience. The visual presentation is serviceable but far from impressive. The cinema interiors are functional yet lack polish, with minimal decoration and limited variety in environmental design. NPCs behave in predictable, robotic ways and offer little in terms of atmosphere or immersion. The surrounding areas outside the cinema appear underdeveloped, existing primarily as background scenery without meaningful interactivity. While the interface is generally easy to navigate, some menus and systems feel undercooked or confusing, especially when dealing with inventory management and customer needs. The progression system is perhaps the most uneven part of the experience. While the sense of growing your cinema and unlocking new rooms, staff, and equipment is satisfying, the early game can feel slow and repetitive. With limited resources and few customers, players may find themselves grinding through mundane tasks repeatedly before the game opens up. Unfortunately, much of the late-game content that could potentially bring variety and renewed interest—such as multi-screen scheduling, staff optimization, and decorative customization—is locked behind a slow progression curve. Despite its shortcomings, there is a charm to Cinemaster Cinema Simulator for players who enjoy methodical, task-based simulation games. When the systems work as intended, there's a satisfying rhythm to managing your staff, optimizing screening times, and responding to customer demands. There's a cozy appeal in cleaning up a theater after a busy showing or watching patrons line up for snacks before a film. The potential for expansion and deeper management mechanics exists, and with enough future updates, the game could evolve into a more refined and rewarding experience. As it stands, Cinemaster is a promising but flawed simulation that appeals most to patient players willing to overlook bugs and repetition in favor of a slower, more hands-on business sim. Its unique setting—managing a cinema—sets it apart from the usual cafes, shops, or restaurants that dominate the simulation genre, and the concept alone holds appeal. However, it’s hard to recommend without reservations until the developers address the core issues. For now, it remains a game with strong potential and an engaging core idea, but one that still needs time and polish to reach its full potential. Rating: 4/10
unoptimized mess of a game dont play
Meine Güte ist das langweilig. Vielleicht war es auch ein Fehler zuerst den Cinema Simulator 2025 zu spielen und danach dieses Spiel, aber das Spiel ist einfach nur langweilig. Es dauert gefühlt ewig mal ein Level-Up zu bekommen, dann bekommt man teilweise Personal was nicht benötigt wird, weil diese nur inkompetent sind. Was nützt mir eine Kassiererin, wenn diese nur Tickets verkauft, was das Leichteste im Game überhaupt ist. Das nervige Popcorn und Getränke soll ich selbst machen. Ich habe keine Ahnung, wie lange man spielen muss, um Level 11 oder 12 zu erreichen, aber dafür ist mir meine Zeit zu schade. Spielt lieber den Cinema Simulator 2025.
they need to completely overhaul this whole game it freezes and crashes cashiers take too many products off shelves or get stuck should make cashiers make the popcorn and drinks it takes me over 4 hours to make enough for the day i cant even enjoy the game stockers put products where ever to the point some that are out don't get filled
Abandoned game, there are much better theater simulators out there now!
I been playing this game for a bit now seem like can't make any money the cashier doesn't sell sodas or popcorn. Starting up the game your start up money kink of sucks. For the short time I been playing this game had to buy 3 movies and they disappeared after playing them . Where is the storage room for the stock item they are sitting on the floor. I think I;m going to stop playing the game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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