
Gung Beetle is a twin-stick action roguelike where you play as Rollo, a dung beetle just trying to protect his ball by covering it in as much firepower as possible, swap and upgrade the parts in your guns to create insane and devastating combos, and decimate the ant menace.
Modeled estimate, not a reported figure. How we estimate →
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About

Defend your dung ball from the fearsome Arachnant horde - an unrelenting onslaught of ant enemies. Build out your ultimate arsenal by upgrading different weapon parts to suit your gameplay style, fight through the levels of the enemy nest, and satisfy all your destructive needs.

When you level up you get a selection of gun parts to build you main guns with.
Every gun is built using 4 customisable components: The Barrel, The Core, The Clip and the Bullets.
Mix and match all different parts to try and create impossible and devastating combos.
Nearly 500 parts across 6 different manufactures enabling millions of cursed combinations.

Want dual rotating barrels with armour piercing vampire rounds while launching charged plasma on reload? hell yeah, why not.
Different gun manufacturers will supply you with weapon components to assist a run, each offering unique parts with powerful modifiers enabling you to tailor your guns to your preferred style of play.

Twin-stick physics based movement, manual aiming.
Equip different balls to gain the upper hand and unlock special movement mechanics.
Blast yourself forward with the Cannon ball.
Jump over enemies with the Golf ball.
Run rings around the enemy with the Turbo ball.
Decimate the hoards with the Barrage ball.

Build out the inside of the ball to boost production of advanced weaponry.
24 customisable build slots to add new weapon parts manufacturers, health boosters, ability upgrades, or fill it with XP magnets and efficiency boosters.
Unlock new factories and upgrade existing ones to become more powerful.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Reviews
一款小体量的单机游戏,还要搞平衡,本身就是不讨喜的,更加别说现在用"什么强砍什么"的方式,来把唯一还能玩的轻松一点的子弹直接砍数值砍掉,然后再把怪物的属性提高, 新游戏,应该首先把BUG,各种细节设置不到位的问题优先修改修复,把"引人反感的问题"解决,降低退款率,而不是一更新就先削玩家数值提高怪物属性来找平衡. 真要平衡,也应该是把跟不上及格线的玩法,提一提,不能是谁厉害砍谁., 现在难度提高了,金币什么的刷起来更难了,我花时间动脑筋的收益岂不是降低了?如果说你提升难度,是怕过于简单粗暴,是否可以把怪物属性随时间的线性成长提高,既能保证轻度玩家前面不坐牢,也能让深度玩家后面有挑战性和相对的高收益.. 而且你可能没有注意到,,,在现在优化不太行的情况下,你再把玩家属性一砍,清怪速度跟不上,怪多了游戏巨卡...有人甚至卡到闪退.. 还是那句话,都2025了,业界多的是用这种方式平衡平到翻车的大作做前车之鉴,不应该还用这种方式找"平衡". 抱歉,前两天更新之后玩起来巨折磨,心态爆炸所以有点用词不当言语过激,现已修改,.. 另附个人发现的部分小问题: 主菜单的"新游戏"在别的游戏里的意思是普遍代表新开存档,容易引起误会.建议更改成"开始游戏" 局内升级宝箱有时会弹射到可行动的区域外 导致无法拾取... 部分游戏设置,和基地设施的启用和禁用状态,无法保存,每次重新打开游戏都要重新设置. 部分成就怪物刷新不正常,掠夺虫玩了很多局都没遇见过. 技能使用次数大于1时,超过的次数无法生效,仍然只能用1次就进入冷却. 大量翻译问题. 怪多了会卡...现在清怪能力再一砍,怪更多,更卡... 弹射子弹是否应该设计成击中怪物在怪物之间弹射?目前的击中障碍物才弹射,完全没用.. 霰弹是否应该设计成散射角度可以根据其他配件给的精准数值来变化,达成角度可控? 爆炸类武器能不能不要炸飞自己,炸的完全不能控制角色行动不说,还炸得不停往怪堆里掉,体验巨差不说,现在还把伤害一砍...... 两天没玩了....能记得的就这些,想起来再补充...
Gung Beetle is an addicting first game from the studio, both being able to hold attention and pass the time. I've got it on my Asus Rog ally x and it's great to play - keep up the work lads and look forward to seeing the lads go far. Cheers!
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