
Realistic VR shooter game where you try to complete all the floors by killing your enemies with limited ammunition. It also features zombie, shooting range, and weapon carnival modes.
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About
I've been working on an indie VR shooter game for a long time. The main game mode has 9 floors. The floors get progressively harder, and you can find unique weapons on each floor. Your ammunition is limited, and you need to focus on headshots to defeat enemies. There is also a zombie mode, a shooting range, and a carnival map where you can shoot targets and collect points.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Simplified Chinese, Japanese, Korean, Portuguese - Portugal, Russian, Turkish +1 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The gunplay is probably the best I've seen in a vr game in a long time it feels fluid and reactive. there are multiple gamemodes to pick and choose from and the enemies are pretty good providing a decent challenge. overall its well worth the buy!
Video of my first play of the game: https://www.youtube.com/watch?v=P96w-bOGTW4 It's a fun idea, and on the surface looks pretty nice, and would be a nice VR experience at a nice price if it worked in a playable way. However, I found it almost impossible to play. My attempt to play was with a PSVR2 headset that's working fine for PCVR with pretty much everything else I play on a regular basis, so do keep this in mind when making your own purchasing decision. Things I ran into: - Once you're out of the main menu location, almost every time, the world swims around you in a way that has no connection to the movement of your head; for anyone lacking the strongest of VR legs, this is going to make you feel ill in no time. - Movement is horribly slow. - Smooth turning is horribly slow with no obvious way of changing it. - The quit option on the menu just... quits. That's it. I appreciate a good quit option, not all VR games have one, but this one just dumps you out without checking. So be careful when you pull up the wrist-based menu because you may select that by accident. - I think it might be prone to the odd crash too. It's hard to tell though because I might have hit quit in the wrist menu without even seeing the menu. - Almost right away on the first level of the showcase game mode, there's an enemy who seems massively overpowered and who shoots and kills you instantly the moment a pixel of your head pops around the corner. This seems like really bad balance. Aside from these issues, there's also a bit of non-game-breaking jank in here too that gives a very "thrown together" feel to the game, sadly. Possibly the best example is a lot of the artwork and other textures kicking around, which have very strange aspect ration choices. At the price I've chosen not to refund; I'm hoping this is a very early release and the developer will work on it and improve it. If it gets to a point where I can play it in a way that folk would not normally throw up from the image sway, I'd happily turn this into a recommend. But, for now, I can't honestly recommend it; but I would suggest wishlisting it and watching how it develops.
Very fun, guns feel great, recoil feels good. One of the hardest campaigns i have played.
I have seen some bad comments on people having bugs or screen shacking. I haven't had such issues. I am playing with meta quest 3 and connecting via Airlink. My system runs on RTX 3060. It works great for me with consistent 70+ FPS. I loved the shooting feeling. It feels very real. To me, it is 10/10. I even loved that for the bigger weapons, there is a laser pointing out the expected destination of the bullet. But it is calibrated to a specific distance just like in real life. So, it aligns perfectly for 20m or so but it will be different for different ranges. I would love to be able to adjust it tho as I couldn't find a way to adjust it. The elevator mode is my favorite. I have achieved to the 3rd floor so far. I had some minor bugs but didn't effect my game play. I had a gun disappear after I dropped it. When I first achieved floor 3, the FPS dropped to a very low point but it went back to normal after 2 seconds. I don't know why people experience bugs but I believe that people that can run the game without issues would love it. It is totally worth the money.
The game works great for me, and the optimization is enought 72 fps If you're experiencing any lag, try lowering the pixel quality to below 1 in the settings, that fixed it for me. But hitting fruit with dual pistol so hard. John Wick why uses one handed guns Now I get it! :D AI usually stay still in most parts, and they're really strong aim, so you to have great aim. it will be easy :) But overall, I think it's one of the best VR gun games I've played, especially for the price. Definitely worth it. I'll support all the small teams creating content for VR It's amazing to see so much passion and creativity coming from them.
The game is good enough for indie development. Shooting & weapons feels amazing, totally worth the money
完全不知道怎么玩,没有任何教程和指南,都不知道怎么拿枪开枪,还是退款吧
The game is great and there are constant updates to fix bugs I believe it's worth its price many times over.
It is a bit hard if you dont know how to handle weapon IRL. The shooting feels nice, I like it.
I think, its really good game for indie development. There ara some minor bugs but its still one of the best games i have played for this price
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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