
Realistic VR shooter game where you try to complete all the floors by killing your enemies with limited ammunition. It also features zombie, shooting range, and weapon carnival modes.
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About
I've been working on an indie VR shooter game for a long time. The main game mode has 9 floors. The floors get progressively harder, and you can find unique weapons on each floor. Your ammunition is limited, and you need to focus on headshots to defeat enemies. There is also a zombie mode, a shooting range, and a carnival map where you can shoot targets and collect points.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Simplified Chinese, Japanese, Korean, Portuguese - Portugal, Russian, Turkish +1 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
херня
I think, its really good game for indie development. There ara some minor bugs but its still one of the best games i have played for this price
The game is very difficult :S but if you can land a headshot, it feels great and you can progress through the levels. If you can't land a headshot, it’s really hard to get through. But it's still fun.
It is a bit hard if you dont know how to handle weapon IRL. The shooting feels nice, I like it.
Terrible experience. i get into the shooting range and my entire screen is shaky as hell. i cant seem to fix this for the life of me.
so this game scratches the shooting range simulation , the feel of the guns are great nice recoil and animation the graphic details on the guns are very crisp very well done ive only done the carnvial mode and shooting range mode but there is a glitch not sure but on quest 3 in virtual desktop the main beginning screen is fine but soon as u go into a mode and it res up it studders every 10 secs like jitter and i run a 13th gen i7 with 64gig ddr5 ram and a rtx 4070 so not sure why it was doing that but definently needs fixed it was hard to stay long in it... also snap turn would only work when u turned to right but never to left so a bug i think.. and this needs a smooth rotation speed option to speed it up its way to slow and u cant speed it up... other then those few things this is well worth 10 to 15 dollars definently if those little things get fixed from devs.... as of right now it cures my itch on a simulator 8.5 rating so far update january 19th 2025 in virtual desktop it still runs bad still needs looked at... in link cable or rift s it runs just fine and airlink runs fine but steam link and virtual desktop still issues hope fix soon i play most my apps with virtual desktop update september 2025 still steam link and virtual desktop run very bad lag in this i said this in jan 2025 also bottles dont break and alot of things u cant pick up plus be nice to have a crouch button reguardless and some colliders instead of walking through alot of things.... but since there aint been a update in a long time i think the dev left this app its a shame to it had good potential smh
起動できず
the game is pretty good it has a lot of content the shooting feels really nice, and the blood effect when you hit is great the aiming is very close to real life which makes it a bit harrrrrder to hit the elevator section is really good but when you die you have to start over. you really need to be a good shooter to finish it maybe even in real life for the price it has a lot of content and it's a great game but there's no multiplayer support yet i wish i could play the elevator part with multiplayer but for this price it's the best game i have played in terms of shooting feel.
整體來說非常好玩,但不知道是Quest 3的問題還是電腦的問題,在死過一次後畫面會出現非常嚴重的割裂感(畫面一直晃動) 畫面上雖然簡陋,但射擊手感感非常好,但在槍枝操作方面還有很大的進步空間 目前感覺到槍枝美中不足的地方有...M16沒有退彈鈕只能用手拔彈匣,MP5換彈時沒辦法先拉開拉機柄,無法做HP Slap 因為畫面割裂感導致不適只玩了2關,敵人雖然都躲在刁鑽的位置埋伏玩家但幾乎只會站在原地射擊跟換彈時蹲下躲掩體有點可惜 如果能讓他們會不時移動改變射擊位置可以增加許多不確定性不然基本上玩家都能背板記住敵人的位置 加上遊戲講求彈藥管控,雖然不至於不夠用但彈藥有限,如果子彈打完了,敵人又只會待在原地不會來檢查那就沒有辦法奪槍少了一種玩法 目前感覺最大的問題還是在優化上,死亡後畫面割裂到無法遊玩很可惜
jeux trop de répétition les bot son toujours au meme endroit
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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