
Realistic VR shooter game where you try to complete all the floors by killing your enemies with limited ammunition. It also features zombie, shooting range, and weapon carnival modes.
Modeled estimate, not a reported figure. How we estimate →
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About
I've been working on an indie VR shooter game for a long time. The main game mode has 9 floors. The floors get progressively harder, and you can find unique weapons on each floor. Your ammunition is limited, and you need to focus on headshots to defeat enemies. There is also a zombie mode, a shooting range, and a carnival map where you can shoot targets and collect points.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Simplified Chinese, Japanese, Korean, Portuguese - Portugal, Russian, Turkish +1 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have been only playing for 25 minutes so far. I generally liked the game. The shooting feels so real, It has the best shooting feeling I have ever had in a VR game. Almost identical feeling to real life shooting range so for those who experienced real life shooting range will love it. That is the biggest plus. The other aspects of the game feels in the average zone. Neither great or bad. If you are really into real life shooting experience, I would highly suggest it.
いろんなVRゲームを遊んだけどこのゲームが一番実銃撃ってる感じがする。 たくさん売れてたくさん追加コンテンツ入れてほしい。 銃はメジャーどころが10種類。少ない。名前しらんけどボルトアクションライフルもあった。リボルバーとかレバアクは無いです。 ちゃんと日本語対応。 銃のアングルやピッチのオプションなし。 スムーズターンの速度調節なし。(スナップなら角度オプションあり) エレベーターモードのAIはずっと棒立ち状態で結構当ててくる感じなので、 もうちょっと改善してほしいかもしれない。 少なくとも歩いてほしい。 不満はあるけどガンフィールはすごく良い。俺みたいに色々遊んできて、もっと撃ってる感あるVRFPSねーかなって人は買ってみてほしい。応援したくなると思う。
this game is fuc*ing awful. i dont know why but it runs like trash ( i play half life alyx with frames in the 100s) it makes me nauseous to play for 30 seconds because the head movement is so delayed. steam never refunds anything to my steam wallet so i guess i gotta live with this now
literally cant hear any sounds, not to mention the guns being janky and poorly made, you cant expect me to not refund this
not fun super laggy on a good pc that runs half life alyx 70fps and its super janky
This is a close call. I just think it's too buggy. It's not a bad wave shooter. There's just so many better options and there's just too much jank in this game. The price is okay though for what it is. I just can't bring myself to play this game again or recommend it. Rate 4.5/10. Close call, you might enjoy it more than I did.
For fans of shooting games, this offers a solid and enjoyable experience. The graphics are fairly decent, the guns are well-designed, and there's a nice variety to choose from. The ability to dual-wield adds an extra layer of fun, and the gunplay feels genuinely satisfying. So far, I've only explored the Killing Floors and the shooting range, and while there are many positives, I do have a few suggestions and concerns: Motion Issues: I experienced a slight shuddering motion while moving around. Although the game itself ran smoothly, it felt odd in my Oculus Quest 2 headset—almost like I was drunk. This might be a VR-specific issue, but it's worth addressing for a more seamless experience. Difficulty Levels: The floors are exceptionally difficult. A difficulty option or the ability to start from checkpoints at the beginning of each floor would greatly improve accessibility and enjoyment. Smooth Turn Sensitivity: The 'Smooth Turn' feature is nearly unusable due to its slow sensitivity, with no option to adjust it. I had to switch to 'Snap Turn' to play comfortably. Adding sensitivity controls would be a simple yet impactful improvement. Weapon Carrying Options: Shoulder holsters for larger weapons would be a fantastic addition, allowing players to carry more firearms. More flexibility in weapon management always enhances the gameplay. Sound Design: Some of the sound effects, like weapon cocking, feel outdated. Additionally, there's no sound for shell casings or magazines hitting the floor, which detracts from the immersive experience. Enhancing these audio elements would make the gameplay much more engaging. Overall, from my limited playtime, I’d say the game is worth its price. If the developers address some of these issues, it has the potential to become an excellent title! Here is a link to my gameplay: Please consider subscribing :-) https://youtu.be/KU91jR-1StE?si=bK7vExrRT4HLTpY8
Ничего реалистичного, ничего приятного. Откуда взялись отзывы о приятной стрельбе и в целом играбельности продукта - не ясно.
Does Not work with VIVE pro controllers. Refunded.
Screen was weirdly shaking for me, making me motion sick within 10 minutes of gameplay, it felt like there was lag between head movement irl and ingame. Pistols are way to small (feels way smaller than a real gun) which makes it hard to reload since the controllers bump into each other. The Enemies have an instant reaction time and appearantly feel no recoil whatsoever making them aimbotty. Just buy H3VR or Boneworks/Bonelab or smth
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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