
Gun Knight All Day is a close quarters bullet hell dungeon crawler about a knight who uses guns. Shoot, dodge, and scavenge your way through the procedurally generated dungeons one room at a time. Challenging boss fights test the sharpness of your skills and the lethality of your weapons.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 12 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When swords won't cut it, you must bring a knight to a gunfight.
Room clearing close quarters combat
Boss battles
Guns
Secondary throwable weapons
Unlockable perk system to buff your character
Usable items
Passive items
Procedurally generated dungeons
Save and resume feature for if you want to take a break between levels
Genres
Reviews
Mixture of praise and constructive criticism, mostly praise. I think more effort could be put into making it stand out, but I am having fun. Pros: I like all the little rooms, many of them pose a unique obstacle, or introduce new enemies to you. It's fun to progress like this. I like your puns. I like finding different weapons, and having a shop in some areas to buy more. Ammo and health scarcity makes this game a little more hardcore than you thought. Constructive Criticism: First Snake boss fire spin could be a little less dense. It's hard to weave through it at a distance, and hard to follow in a circle when I'm at moderate distance. I think there could be a little more decoration, or change in level atmosphere as you progress. Playing with mouse, when you shoot, the variance in angle at a screen's distance will often miss the target. So some % of all perfect aimed bullets will not hit the target. The GUI elements don't scale well on a 4k monitor. The elements should dynamically scale with resolution so all players get the same GUI experience. An option to reduce or remove screenshake. Some sounds need leveling. Destroying a barrel vs a gunshot. Your level screen where it shows the knight moving from one level to the next, there could be a lot more on that screen. I think your font could be updated to something more pixel-y for the menu fonts. Not a big deal. Utterly terrible things? None. Best of luck to the dev to getting more traction.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9K | 39 | 95% | $9.99 | |
| $0 | 9 | 89% | Free | |
| $41.2K | 203 | 79% | $11.99 | |
| — | 0 | — | — | |
| $25.7M | 89.9K | 95% | $14.99 | |
| $21.1K | 222 | 94% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1K | 63 | 83% | $0.49 | |
| $1K | 59 | 93% | $0.99 | |
| $1K | 61 | 90% | $0.99 | |
| $1K | 78 | 86% | $0.99 | |
| $1K | 51 | 88% | $1.19 | |
| $1K | 68 | 69% | $0.99 |