
you just climbed out of the machine only to realize it's a lot bigger then you imagined, you meet an older gummy that seems familiar, there are enemies trying to track you down, find collectibles, use the furnaces to melt the robots and consume the gummy bear enemies.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
You just emerged from the depths of the colossal machine, only to find that its vastness far exceeds your wildest imagination. The metallic walls tower over you, casting long shadows that shift ominously as you explore your surroundings. As you take in the intricate machinery around you
However, time is not on your side. you must act swiftly and decisively. Scattered throughout the environment are hidden collectibles that can aid you in your quest for survival. Each item you find could provide crucial advantages in your battles ahead.
As you progress, the tension mounts, culminating in an epic boss fight that will determine your fate. Will you harness the knowledge from the items you’ve collected to emerge victorious, or will you fall to the relentless foe that pursues you? In this treacherous world, every choice matters, and survival is just the beginning of your journey.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Gummy Jump 2...A game to be had. What can I say about this, as a platformer, the controls feel as nice as they can but I would like the option to control my jump height via the length at which the spacebar is pressed. In terms of level design, they function as they are. With each level introducing a new function and becoming increasinly difficult as you progress throughout the game. The boss...while I do appreciate the boss's phase change staying upon your death, the AI does feel fustrating to go against especially trying to trap it within the fire pit, though I am unsure if it is made only feasable at the end. Nonetheless, a game like this deserves a boss equal to it's worth and I believe that this final encounter delivers just that. 8/10 Would jump again. -Mawth P.s. As a Game Developer myself, a Gummy Jump 3 be most appreciated.
"Gummy Jump 2" is one of literally thousands of retro 2D platformers infesting Steam and lowering the average quality of all video games everywhere... and I'm not kidding. Searching for "platformers" on the Steam store page yields over 17,000 results! Is this one of the best of those? Absolutely not. This is a painfully generic platformer with a "gumball" theme (ok whatever). Jump around, avoid spinning blades and spikes... yawn. The only amusing thing about this shovelware is how much the developer thought he could get paid for it. Platforming is an old, mostly dead genre, and this lacklustre experience, while it doesn't have an upfront cost, isn't saving the genre... it's no surprise this failed to capture any attention from gamers in the era of immersive 3D gaming. On the topic of visuals, the weak looking 2D retro assets seem like they'd be more at home in a browser game or a mobile app. 3D graphics accelerators hit the mainstream of PC gaming in the mid 1990's with cards like the ATI Rage and Voodoo3D, there's no excuse for such poor 2D graphics in 2025. That alone is enough to disqualify this for recommendation. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging an insane $10 USD for this. Delusional, isn't it? Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 2 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? What's the verdict? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer response here is offensive and inherently dishonest. Let's break it down, observe the developers lies and the hard truths that directly conflict with his false, misleading and insulting assertions. Remember, take this developers response in the context of their utter failure as a developer. A peak player count of 2 people, a hard fact backed by data, is beyond textbook failure, it's complete incompetence. That's the person breaching Valve guidelines to tell lies and attack a factual review about a bad product. The first thing the developer wants everyone to know is that they are "The Main Character". You, as a gamer, don't matter. They breach Valve guidelines for developers just to complain about a fully accurate and informative review (with facts their ego doesn't like). It's evident from their attitude that they never created this product with gamers in mind. They did so to stroke their own ego. This is a "passion product", not made for gamers. When developers, especially failed ones who would never be able to get a professional job in the industry, put themselves before gamers, we end up with garbage products like this. That explains how this trash ended up on Steam, but it doesn't excuse it. At least we finally got to meet The Main Character, and nobody else matters. The developer whines that I didn't finish the game. Apparently, before deciding a carton of rancid milk has gone sour, the developer thinks we must drink the whole carton before we're allowed to tell anyone the milk has gone off. It's immediately apparent this is a defective game. As soon as you launch it, it's obvious it's garbage. [b]Playing a bad game for longer will not make the graphics better, cause the code to change, controls to become better, or fix any bugs or other defects in it.[/b] So why insist the game needs to be played longer? This is simply psychological denial on the part of the developer. If they can attack the review for any bizarre reason at all, they can pretend their game doesn't suffer from the defects this review highlights. This is outright delusion, unfortunately. [b]It does not take very long for the defects in this game to become apparent. Playing the game for longer will not change them.[/b] But you can see what the developer is trying to do.. use dishonesty to attempt to misdirect gamers away from the hard facts. The developer directly states this wasn't meant to be seen by players on Steam. That's a lie. The facts: The developer launched this on Steam with millions of daily gamers on the store. If they didn't intend this to be seen by gamers, they wouldn't have published it. You can't "accidentally" publish garbage on Steam, it's a deliberate process. The developer is simply lying. The developer lies again, they claim this was never intended to be a paid product. The facts: The developer set a price tag on this. Steam game tracking sites show the developer set a $10 price, then later, a $5 price. The developer is simply spewing BS on this point. Nobody ever said "I intend for this to be free, therefore I will put a $10 price tag on it". Who does this guy think we are by telling such blatant lies to gamers when the hard facts are right in front of everyone? Complete BS from a demonstrably failed and incompetent "developer". Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this game to anyone.
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Cute, Fun, Short. Well worth the $5. spent 3 hours the first day playing it over and over again.
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Makineden yeni çıktınız ve hayal ettiğinizden çok daha büyük olduğunu fark ettiniz, tanıdık gelen eski bir jöleli şekerle karşılaştınız, sizi takip etmeye çalışan düşmanlar vardı, koleksiyonluk eşyalar buldunuz, fırınları kullanarak robotları eritip jöleli şeker düşmanlarını tüketteceksiniz.
Nice Game was fun to play!
Game was kinda confusing
Игра "Gummy Jump 2" – это забавная и легкая аркада, идеально подходящая для коротких перерывов. Простой геймплей, основанный на прыжках желейного медвежонка, сразу же увлекает. Яркая графика и веселая музыка создают позитивное настроение. Первое время кажется, что прыгать легко, но сложность постепенно возрастает, заставляя продумывать каждый прыжок. Разнообразие платформ и бонусов добавляет игре глубины, хотя механика в целом и остается довольно простой. Собирать монетки приятно, особенно когда понимаешь, что за них можно открыть новых желейных персонажей. Минусом могу назвать некоторую однообразность, особенно после нескольких часов игры. Хотелось бы больше уникальных уровней или новых игровых механик. Однако, для бесплатной игры со случайными заходами на пару минут – это отличный вариант. В целом, "Gummy Jump 2" хорошо справляется со своей задачей – развлечь и скоротать время. Если вам нравятся простые аркады с милой графикой, то эта игра точно для вас. Рекомендую!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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