
GULLET is a difficult cosmic-horror exploration game in which you rappel down into and explore a colossal mouth post-rapture. In it you will manage resources and control how quickly you descend by how tightly you squeeze your left hand brake in real life and in the game.
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About

A short, difficult, replayable single player experience that should take a few hours.
Experimental gameplay, where the player has granular control over the strength of their jumps and the tightness of their grip on their laser tether to influence their descent speed.
Your flashlight, laser tether and D.O.T.S. flare gun all use the same power source. Use your energy carefully.
(Almost) No HUD. All interactions and information are in-world
Horror fueled by building tension and a slow descent into the darkness and danger of a mouth-shaped structure that may be alive and was somehow involved with the end of the world.
5th gen console inspired graphics (late 90's, early 00's) enhanced with some modern technologies.
Original soundtrack inspired by the horror game GOATs.


A mysterious phenomenon causes most people to vanish and the oceans to rise. Furious maws, towering over even the tallest of man-made constructs, surge from the ocean. After years alone as the last human left, your rations are depleted and your time is short. In your final moments, descend into one of the colossal gullets to satisfy the last morbid curiosity mankind will ever have.


Use your sci-fi rappelling equipment to reach the bottom of the Gullet. Your laser tether is your main piece of equipment. Use either a combination of held keys or an analog trigger to control how tightly you grip the handle and how quickly you descend. Use your flashlight and D.O.T.S. flare to light up your surroundings and carefully plan your descent. Using your equipment will deplete your battery, including the very tether from which you hang. Using the battery charger to pass ions over the lithium ion strip in your battery and stay on top of your charge level will be the key to survival.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Great sound design, inventive mechanics, all around a very interesting and fun game! The rappelling and the minigame were really unique game mechanics! Very much looking forward to what you are going to make next.
Very strong game, the rappelling mechanic is fun, the game had me terrified at certain sequences and made me realise horror is a struggle genre for me lmao, and for a first game? Incredible. Major props to the dev for providing an intriguing story and mostly fun gameplay (looking at you, monkey ball section). Also the wife character is fine ahh hell
Challenging. Satisfying. Refreshingly unique.
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Hours played at review time, across 33 reviews with recorded playtime.
An entrancing, atmospheric experience where your only companions are a set of climbing tools. You'll have to master them if you want to see what lies below... I found this game very tense and mysterious. I felt compelled to go forward. A shorter game and one that doesn't overstay its welcome. It has a unique control scheme and it keeps finding ways to have you use it in new ways.
After the most recent update, and the dev's discussion, I have flipped the review to positive! My biggest gripes were with how unfair and un-fun the previous climax/final section of the game felt. BUT that has been smoothed out. I still don't think that area is 100%, but its way better and less frustrating. Also this game f*cking RIPS!! one of the best horror experiences in a while. Once you get used to the controls it clicks. managing your resources, trying not to snap the rope, while dangling about the mouth of a cosmic horror, absolutely RAD. My clear video corrupted :((( its just a slide show, but i got the achievement for the speedrun, ill record another later today Deeper Thoughts on final/climax section: [spoiler] As the big send off to the entire game, it still feels weak. And I am talking about where the relapse ending leads you to, I have no clue about the second ending, I don't know if that's a different section. I feel like with the invisible walls, you can fully play with the maze aspect more, and put more branching paths, but adding more of a puzzle element into it. Mouthwashing had that psuedo-maze with invisible walls, but the code scanner revealed the path you were supposed to follow, maybe your left most tool can show you the correct way to navigate or the flare could ignite a bad pathway. Also it just does not feel quite right as the final send off to the end of the game. I kind of wanted a big test of the climbing/repelling ability you had been building throughout the game at the end, but I get what the narrative is doing there. [/spoiler]
The game is surprisingly, purposefully, unnerving. The platforming mechanics, the limited resources, and obviously the hell world you're in all add to that sensation. It is hard to see (by design, I know, I know), but that doesn't make it less frustrating if you get stuck or turned around. It's rough, and maybe I'm recommending this game more as a concept, but I am recommending it.
I feel so small. Scary and difficult stuff! Excellent experience.
As much as I enjoyed the bits that I played, I just cannot finish this. Up until a certain point, the ICBH, the game has really fun gameplay and puzzles, [spoiler]especially the parts where you need to swing and catch another tether[/spoiler], but there are too many frustrating issues that just ripped me out of it. The main one that made me quit was the section after [spoiler]the ICBH gets swallowed.[/spoiler] That mixed with the broken, stuttering movement walking on the ICBH, invisible walls blocking progression, and random times the game would suddenly forget I'm holding the handbrake, I just got too frustrated to bother continuing. Even though it frustrated me to the point I won't continue playing, I do really love the concept and gameplay, and I look forward to seeing what else the developer cooks up.
A fairly short horror game with multiple endings. The atmosphere is great and the Gullet itself is a fairly unique location, though there are a few issues with sign-posting here and there where I got stuck on what to do next. Thankfully the developer is constantly updating their game and has already made changes to several segments. Now to hunt down the second ending!
This game sucks
Players by region
Where this game's players are, estimated from review languages.
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