
Colony 19 is a VR horror climbing game. Immerse yourself in a harrowing struggle for freedom as you crawl your way out of a dystopian megastructure.
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Having finally escaped your white room, you find yourself in an overwhelming and unfamiliar world hidden from you all your life. Piece together the true reality kept from you and people like you whilst locked away.
This game is a VR climber game where you must physically climb out of the concrete and metal hell that towered over your head all your life. Explore a monolithic environment and ascend through an unforgiving megastructure that is COLONY 19.
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Languages: English**languages with full audio support
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[h1]Experienced on the Meta Quest 3[/h1] You can view my gameplay & impressions here: https://youtu.be/j5dSVG9FWxI This was a very fun game to experience. It took me about 40-45 minutes to get to the end. Since it is free to play, this is an easy recommendation from me. This game punches way above its weight. They could have charged $5-10 bucks and I would have been very happy with the game. Best of all, there is no monetization of any kind, it's just completely free. Thank you devs! Locomotion is sort of like Gorilla Tag style locomotion. You grab the ground and propel yourself around. You hang on to the rungs of the ladder or climbable surfaces. You also swim for parts with a smooth swim motion (cup water and propel yourself around). Locomotion is just a breeze in this game, so it's fun to explore this "dystopian megastructure." There is some horror, but it's mostly just the atmosphere. It's dark and dreary. The megastructure is omnipresent and there are some harrowing climbing points in the experience. Game is running on the Unity Engine. Game ran fine on my RTX 5090. You only have snap turning (no big deal in this game). Lastly, while you can play comfortably seated, it is more pleasant to play in standing so you can easily turn around and so you're not so low to the ground. [b]Rate 8/10.[/b] [quote]Thank you devs for making this free to play! If you enjoyed my review, please consider joining my Steam Curator group [url=https://steamcommunity.com/groups/Oculus_WMR]Oculus Rift Reviews.[/url][/quote]
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Colony 19, bir VR korku tırmanma oyunudur. Distopik bir mega yapıdan sürünerek çıkarken, özgürlük için zorlu bir mücadeleye dalın.
VR фигня.
免费 有成就 没中文 《第19号殖民地》 终于逃离纯白房间的你,赫然发现自己置身于一个被终生隐瞒的、令人窒息的陌生世界。在被禁锢的岁月中,拼凑出那些对你和与你相似之人隐藏的真相。 本作是一款VR攀爬游戏:你必须用双手攀越那座终生笼罩头顶的混凝土与金属地狱,探索巨型建筑群,在名为“第19号殖民地”的残酷巨构建筑中不断向上攀登。
Pretty cool megastructure climbing game. Has some issues where it will randomly teleport you into freefall state and doesnt have save feature, at least i didn't see one.
It's defo rough around the edges, but overall I really enjoyed the experience. And can't beat free xD
Really cool game but its missing some jumpscared, not a lot but some times it would be really funn! Also make the game last longer
Габен живи вечно!
Played on Quest 2 I fully recommend giving this game a try if your into unthinkably large set pieces. I've never played one like that since Half life 2. I must have spent 3 whole hours crawling into every little place could find, and I'm certain I haven't seen it all yet. For a free game, It has a pretty intriguing story. I'll leave it at that to avoid spoilers, but I genuinely did not expect to be franticly trying to figure out how to get to the next barcode. I seriously hope the idea this game shows off becomes more popular. 9/10 Absolutely Phenomenal
Works on Reverb G2. Colony 19 is a horror/climbing game with minimalistic visuals and superb atmosphere. It is a bit rough around the edges though, and duration is appropriately short for the price of free. It uses Gorilla Tag-like movement system, but player's body and arms are not physical objects and go through the environment, making it much more clunky. There is also gesture based swimming, that works fine, but it is spoiled by a terrible water, that barely looks or sounds like water. Main environment looks amazing and works very well for a climbing game: you can clearly see where you need to go from the bottom, and look at how far you've gone from the top. Scale and lighting of the building helps creating oppressive atmosphere, that is supported by unsettling lore bits from the terminals. I respect the decision to not have any jumpscares, but during vents section it could have been extremely effective to have one. I ran out of flashlight during this part and had to recharge it in almost complete darkness. If upon regaining the light the game spawned literally anything nearby, I would have shat my pants :)