
A new Gear arises, its name Leopaldon. As they threaten to lay waste to the world, you prepare to mount your offense. The good news? You won't have to face them alone. Guilty Gear Isuka introduces the brand new mechanic of cooperative gameplay to the tried and true fighting madness of the Guilty Gear XX series.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
don't, unless funy.
IT HAS ROBERT KYLE 2 IN THE GAME! Anyways, I had a lot of fun playing the game IF I treat it as a party game. By fighting game standards, it has a lot of cheap/silly moves that may as well be removed. With that, of course, Robo-Ky MK-II's arcade mode is why I played the game. If you want to experience the only time Robo-Ky MK-II is in a game, and why Japanese fans love him enough to be in MUGEN, go play it. We robos love every single Robo-Ky(s).
Might be the worst guilty gear in the franchise
Есть бриджет. Порвали жопу геймплеем на четверых.
👍
Port extremamente mal feito, as opções de configurações gráficas e de controles são ruins, a compatibilidade com o Windows 11 também é péssima. Se você jogar num emulador acredito que terá uma experiência melhor do que com esse port.
удалил как только увидел ручную смену направления вместо автоматической
It's fun
нет мультиплеера, разрешение кривое, игра еще и идет не плавно на фоне остальных частей
The black sheep of the series and only now do I understand why. Not only does it not want to run well out of a fresh install… but it plays terribly too. Trying to change window sizes, resolutions, and trying to get a controller or leverless to work were all battles each on their own. Even when I got my leverless to work… I found I could not switch directions without throwing or being thrown. Of course once I got everything mostly functioning I felt that the game was more of a beat ‘em up than a fighting game… Imagine my surprise when there is a mode just like that and plays wayyyyyy better than the story/arcade. The arcade mode is absurdity incarnate. You don’t go up a bracket but instead get to the next fighter by leveling up during your fights. After so many levels you start to fight increasingly difficult opponents and even multiple at a time. It gets chaotic to say the least and whatever was meant to be the health bar… well it was lost to me. If you manage to get through the onslaught of chaotic battle all the way to level 100… you face the boss. Dear lord does this boss suck as it’s only damagable part is at jumping attack height and it has many attacks to push you back and/or ignore yours. I’ll give the boss credit, it’s definitely a unique design. Frankly, after the arcade mode I was only willing to give the beat ‘em up mode a bit of my time before shelving the game for good. The experience was just that awful. It was only during the beat ‘em up mode that I realize there was a button specifically for switching direction… though I don’t think it ever worked on my actual arcade run anyways. Fighter of Choice: Bridget Pros: ??? (Beat 'em up mode was kinda alright) Cons: Arcade and gameplay in general.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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