
Collect over 1,300+ cards and build or draft a guild roster to compete in PvP/PvE leagues, tournaments, and dungeons! New updates weekly! No pay-to-win, no cash shop, and no subscription required!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Guild Manager 26 is a dark fantasy hero collector and auto-battler. Recruit fighters, forge formations, and command fully simulated 20v20 battles where every stat, ability, and position matters.

Discover 1,300+ unique fighters across 10 races and 5 rarities. Open packs, trade on the Auction House, complete missions, and sacrifice the weak in the Sacrificial Pit. Every card has a race, archetype, unique abilities, and 22 stats — no two play the same.

Place 20 fighters across front, mid, and back lines. Stack races and archetypes to unlock 92 Unity Buffs that transform your entire guild. Every position, every pairing, every stat matters.

Every battle simulates fighter-by-fighter — damage, healing, crits, abilities, and positioning all play out in full. Review detailed scoreboards to see who carried and who fell.

Enter 32-team Tournaments, draft fighters in Gauntlet runs, grind through Melee League seasons, and climb the Ranked Divisions. Buy and sell fighters on the player-driven Auction House. Take on 50-floor Daily Dungeons with Hard Mode, or fight through three full Campaigns with boss fights, rest stops, and charm selection along the way.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Game wasn't playtested by the developer or the obviously AI generated UI would've actually been fixed. Game has multiple positive reviews by accounts with 1 review, which are either friends or paid bots, but there is no actual game here. No harm in downloading it for yourself and forming your own opinion here as the game is free, but many people (that don't have an agenda to boost this game's reviews) will tell you the same thing. If you're looking for a game that scratches "guild management/simulation", I'd honestly recommend Gargadusa's Tower which actually has depth and feels like a passion project. This is slop.
bad ui, gameplay is non existant, progress is abysmal slow and not rewarding. bad conection on a text game
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 22 reviews with recorded playtime.
Not only is it AI-generated card trash, but it doesn't even have automatic login through Steam — you have to sign in separately. Highly questionable.
For such a simple game with few players, the developer has yet to figure out how to stabilize the servers a month into release. Might have been worth trying if the game ran, but it is unplayable. On average for every 60 minutes you play, 50 of those minutes will be wasted trying to reconnect.
Not only was the tutorial long and boring. I still had no clue what to be doing after it was over. Seems neat but needs wayyyyy better onboarding.
Tips for new players: 1. Start by going to missions, scroll down to 2 missions you can instantly complete. 2. You will get coins and a currency called honor from the missions. 3. Preferably play some drafts to get a feel for the cards, before spending on packs. 4. Profit Game has no microtransactions to speak of at the moment, so you have to grind to get the cards you want.
A combination of spreadsheet sim/card collection/auto battler that is the best of both genre's with PVE and PVP so that anyone can play and find something they like! There is NO paid anything in this game and the dev spends a lot of time working on it with updates coming out constantly.
Game is surpsiningly approchable, specially if you have experience with sport sim! The dev is active and take feedback seriously. entirely free. No microtransaction ! Its fun. My only complain is once you are done with the dungeon and the roguelike all you can do is draft . Which is fun ! But i want more gold lol !
go to the formation tab and SAVE your formation - ♥♥♥♥♥♥ its not possible - stuck after 12 sec unbelievable - now i am forced to buy a card pack for 1.000 gold, and i only got 202
Its not as complex as it looks at first glance. You take your party on runs either through dungeons or campaigns, the more floors you clear the better your rewards. After runs you use the gold you earned to pull packs or spin a gamba wheel to unlock new heroes for your party. Theres no cash shop like some comments are saying (that i've seen yet at least?), the gold shop for packs is all in-game gold. Get better heroes so you can clear further in dungeons, earn more gold for more pulls, and honor for deterministic hero recuiting. Rinse and repeat. There's some mid run roguelite elements like being able to swap out heroes and add abilities. Long-term, build up your collection so you can do all the missions. Problems right now: server seems super unstable (frequently disconnecting during wheel spins, mid dungeon runs etc. devs are aware of this issue and have a banner in game about it) Missions tab is absurdly disorganized. The UI in general needs polish. if i'm buying a power mid campaign run, i'd like to be able to see the stats and current abilities of my heroes to help me choose who to apply it to. Same goes for guild fighter swap. I'd like maybe a mini recap happening mid run too. As it stands you kinda just click through runs, it would be cool to see at least dmg dealt to my party and who survived at a glance without having to go into full recap.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.