
In Guild Commander you manage your guild to victory! Deploy your guild members and save your world from the Necro Lord!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Simple game, but a bit of fun to be had. It should be 5.99, not 15 bucks. Not a lot of content, but the difficulty makes it re-playable. Would still recommend if you go into it not expecting a lot.
This is way too trivial and repetitive.
so far it's really lacking in the ui, i love the idea but the excution is not really there yet. fea things that really needed to be added to the game: 1. need to be able to start a new game from the menu after you start a game or go back to main menu, right now once u start a new game, your only option is to exit the game completly and run it again to start a new one. 2. more info and control on rooms and what guild members do and assigned to. 3. tool tip on your coins to let you know your over all expenses and income etc with out waiting for report every so often. 4. better controls over all. there's a ton more suiggestions but it's too long of a list, either way i love the idea, but lot's of things need to change.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoy a lot of the story and theme to the game. It also really brings home the pressure you tend to overlook a guild leader being under. I think the game is really well designed and am thoroughly enjoying it. It can be tough to adjust your expectations of progress, but I feel it is properly designed. I give it five stars.
ok
Had high hopes... its a shame really.
Missing a key ingredient...fun.
Весьма интересная игра.
This game is complete garbage. There is no progression and the tutorial video is useless. You need people to go to places but there is no clear designation on where they should be sent. Based on the points in their stats they have you would think that they should be sent to places with that specific designation but apparently no, that is not the case because the majority of the time even when sent to the aligning character stat + location designation they will net zero guild points or monetary income. You spend, what appears to be, an arbitrary amount of money to send characters to different areas. Then they, typically, don't make back that amount of money even if you send them to somewhere that their stats are supposedly good for. They come back all beaten up and low on stats so you spend money on rooms to raise their stats back up but the amount of money going into the room cost and the cost of sending out characters completely dwarfs any kind of income that you receive from the missions that you send them on even if you do happen to get a good paying job. This seems like a situation where the developer played their own game too much and ended up making it overly difficult specifically because they knew exactly how it all worked and didn't take into consideration the learning curve of new players. Also it doesn't start you out slow and work you into it, you have access to every location from the start. So, even though you are an unknown guild you can send people to the far reaches of the kingdom instead of slowly building up your local area and gaining clout there and then expanding your reach little by little. It's not enjoyable to trial and error your way through assigning bad quests without any kind of feedback on whether you are doing it right or not or what kind of progress/affect you are having in the province. Also, the guild floors don't line up properly. I give it 1 silly guild member name out of 6 initially chaotic provinces
L'idée du jeu est bonne, mais mal fichue. Hyper redondant, un challenge soit inexistant soit quasi infranchissable. Le jeu est d'une pauvreté, c'est dommage.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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