
Monsters and Monocles is a frantic top-down shooter for 1-4 players. Use teamwork and your arsenal of weapons to defeat the overwhelming hordes of evil, either locally or online. All the levels are procedurally generated with new layouts, objectives, and secrets each time you play.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
[h1]Mediocre Monsters & a Distinct Lack of Monocles. [/h1] Monsters & Monocles is a top-down shooter from developer Retro Dreamer. In M&M you fight your way through hordes of evil monsters that have been unleashed upon the world by yourself or with friends in online or local co-op. M&M currently features three different zones to fight your way through. One of my biggest issues with M&M is the fact that I’ve seen all the game has to offer in less than an hour and a half and as it stands it has zero replay value. I’ve been through the entirety of each zone and without any kinds of unlocks or achievements there’s no reason for me to go back. I get that it’s an Early Access game and there will be another three zones but in its current state there’s simply not enough content to warrant a $15 price tag. The main defense I’ve seen of the game’s lack of content is its procedural level generation, i.e. the fact that level 1 & 3 are always different. Yes, the layout of the level is different each time. Yes, you sometimes have objectives other than simply reaching the stairs that lead down to the next level. However, ‘procedurally generated levels’, or in M&M’s case randomized presets, is not enough to give a game replay value. Take The Binding of Isaac: Rebirth for example, it has randomized levels but the randomized levels by themselves do not make it a highly replayable game, it’s all the different items, enemies, bosses etc. that make it highly replayable. These things are all missing in M&M so far and that, combined with only having three zones in the game currently, is why this game is not worth $15. The three different zones each have their own monsters (around five or six unique to each zone with a couple of monsters which may be found in more than one zone) and each zone features its own boss as well. The zones are split into four different levels; the first & third level are filled with hordes of enemies, the second level is a shop and the fourth floor is the boss fight. I found it a tad pointless to have the shop as the second floor since you don’t usually get enough coins in the first floor to buy much. You can backtrack but the levels are quite long so it’s not really worth doing. It would be nice to see another shop before the boss fight. I found the levels to be too long for their own good and filled with far too many enemies. I felt as though fighting off enemies (the only thing you do in the game) quickly descended into tedium. This was probably made worse by the fact that I played single-player. I did, however, quite like the boss fights. The bosses provide a good level of challenge (though that’s mainly due to how much health they have) and they have different stages dependent on their health which helped make things a bit more interesting. As I mentioned earlier, there aren’t a whole lot of weapons in the game. This is a problem. Each character (identical except in appearance, another thing I wasn’t a fan of) starts with a revolver and then throughout the levels there’s a chance that weapons will be dropped by enemies, you can also find weapons in chests and of course you can buy them from the store level. From what I’ve seen there are around ten weapons in the game, around five of which are likely to be dropped by enemies. The lack of weapon variety made the combat fairly repetitive for me. Also worth mentioning, you can only carry two guns at once. This restriction isn’t too awful but due to the cooldown/overheating mechanics I feel like at least three weapons would be nice. So about that cooldown/overheating mechanic for guns, it’s not great. This isn’t a problem for basic weapons such as the revolver or hand cannon but ‘better’ weapons overheat as you use them and when they overheat they have to cooldown. I felt like some of the weapons weren’t balanced in this area, for example the burst rifle overheats quite quickly and doesn’t cooldown at all between bursts of fire. My main problem with this mechanic ties into an issue I have with the overall combat in the game (I’ll circle back to overheating stuff in a second). M&M loves to throw large groups of enemies at you. This is a problem whether you have good weapons or not because if you’re presented with what I would consider a large group of enemies (six or more enemies) you’re not going to be able to fight them off before they reach you. At that point you become a pinball, bouncing between them as you’re smacked around with huge amounts of knockback and contact damage. You may be wondering what this has to do with weapon cooldowns. Well you see, if you have (for argument’s sake) a heavy machinegun and the default revolver, you may decide to use the machine gun to try and thin out the enemies getting close to you. Sucks to be you because your gun will overheat before you can get rid of all the enemies and your revolver won’t clear them out fast enough. I’ve lost my entire health bar in one go several times simply because my decent gun overheats before I get swamped by enemies and the other weapon I’m carrying doesn’t pack enough of a punch or has a really low fire rate. It gets pretty annoying. There are a couple of other things I’ll touch on: dodging, weapon levels & items. Dodging is fairly self-explanatory, you have a recharging bar that is used when dodging, it recharges in a few seconds and the dodge does not negate damage so don’t try and dodge through enemies/projectiles. Your weapon level increases as you kill enemies, the higher the level of your weapon the more damage it does. You lose your level very quickly once you stop firing at enemies. And lastly those items I mentioned. Just like weapons, these have a chance to drop when you kill an enemy or open a chest. Most of the items have a positive and negative effect, such as a Donation Box item that gives you more health drops but less coin drops. The items are cool but I do have one problem with them, there’s no way to know what they do before you pick them up and there’s no way of dropping them. A simple description next to the name would be a nice addition. The last thing I’ll mention is that there’s currently no way to rebind controls and in-game control prompts are always for an Xbox controller which is annoying if you’re using M&KB. I wasn’t completely satisfied by the game’s default M&KB bindings so I hope to see key rebinding in the near future. [h1]Verdict [/h1] Between its lack of content and gameplay that leaves a lot to be desired, Monster and Monocles simply isn’t worth the $15 price tag right now. M&M is an Early Access game so hopefully things will get better soon, this review will be updated/re-written if/when that happens, until then I cannot recommend this game for full price or on sale. [i][url=http://steamcommunity.com/groups/lonerangerreviews]Lone Ranger Reviews.[/url][/i] El K.
[h1]200 character summary[/h1] Monsters and Monocles is a great rogue lite twin stick shooter with a lot of weapons, items, different biomes and random generated floors. You can play the game with up to 4 players locally or online. [h1]Story & Characters [b]7/10[/b][/h1] The game starts with a small intro without dialogue, so this is my intepretation of it, There is some Wizard? and when he opens a pot ghosts fly out and strange phenomenom happen. Then the 4 playable characters read about it in the news and decide they are the ones to fix it. I think the drawings are very nice, but how does that wizards mansion explain the forest, tomb or city, And how does it explain the Dog with a Gun? You do collect fragments every time you kill a book, 4 fragments create a page which tells a bit about the story, But they are cryptic at best. I hope they will put in a bit more lore, a bit more mystery to uncover. The characters are nice and unique, but they lack a backstory and some personality, Like a few one liners could tell a lot about a person, I also think 4 are not nearly enough for a 4 player game, There is a great diversity in shopkeepers and enemies, It is just a shame most appear in all levels. [h1]Gamemodes & Gameplay [b]8/10[/b][/h1] The game has 1 gamemode, Online and local are the same. You start out in the Airship and if you die anywhere all your progress will reset and you will start at the airship again. Here you can change your starting relics and upgrade them, You can trade in fragments for journal pages, and you can start a run by standing on a biome tile. You will spawn in level 1 of your chosen biome, The map is completely random but there is an arrow pointing to the exit. The maps are full with chests, enemies, NPCs and secrets. Enemies drop money and sometimes health pickups. Chests can contain coins, weapons items and even relics. Secret areas are mostly accessable by a ladder under a destructable prop or trough hidden paths, You mostly find big chests here and sometimes big tea pots which drop a lot of health pickups. Once you find the exit you enter level 2, If you find the exit again you reach level 3 and this is the boss. If you beat the boss soul gems will drop, These are like the currency you don't lose when dying The game currently has over 30 weapons, some are better than others, but it all depends on your preference and playstyle. There are over 20 items you can pick up in your runs, Most items have a good and a bad perk, Like Speed up, Defence down. but some are all good. Then there are over 20 Relics, They are rare but once you find them you keep them even if you die. You can carry 3 relics at a time and change which ones in the airship. When you beat a boss you return to the airship, You can then start a second run, Each biome you complete the game gets a bit harder, and if you completed all biomes without dying you can loop and do it again while the game keeps getting harder. [h1]Graphics & Soundtrack [b]8/10[/b][/h1] The game has a pixel style old english theme to it, You drink tea for health, The clothing is just straight from victorian times. I really like the graphics tho, And I especially love the 2 English themed levels, The Mansion and The City. The biomes look great, there is a lot of variation in props, some things are more generic props, but they are working on that to make the biomes feel more unique, The bosses fit the biomes, but the enemies could fit better. The enemies do look great, The game really has some great pixel art. The soundtrack might get a bit repetitive over time, It has a nice soundtrack but it just has 1 track for each biome, one for the shops and one for the airship, more music would certainly help the game. [h1]Performance & Support [b]8/10[/b][/h1] The game runs very well, Everything just works, It is locked to your framerate which is a bit of a bummer, Adding some extra fps settings allows people to play it on extremely slow hardware and it would also make it more future proof for when 480Hz will be the default. Still I had no crashes, no bugs, no nothing, It just works great. [h1]Endgame & Replayability [b]9/10[/b][/h1] The game scores well in replayability, The Relics which enable you to customize your starting character, The multiplayer modes, The different biomes and procedural generation makes this game one to be played over and over again. [h1]Improvements[/h1] The multiplayer camera definitely needs to get fixed, It is not consistent, Sometimes people walk off and the screen follows them leaving the others off screen, and other times they just walk off the screen while keeping focus on a certain area. Preferrably the camera would zoom out till a certain level or the game would switch between shared and split screen like seen in Streets of Rogue. 4 playable characters is also the bare minimum, We should have more playable characters, Maybe unlockables? Random generation is a great thing, But it feels a bit too random, I sometimes get entire levels without any weapon chest, Or sometimes I get completely overrun in the first room I enter in level 1-1. I also notice I get a lot of the same items in some runs, Like I don't need a third copy of that item I can't pick up anyway. Or maybe let us scrap items/weapons we don't want to use for cash like we see in Dead Cells. Custom seeds would also be nice to create a more consistent experience. I want to see what an item does before I pick it up, or give me the ability to drop items, I understand the witch with the 3 pots should remain a non droppable mystery because you drink it, but I think pickups should be droppable, And a small dialogue box with the effects would really help a lot of players. More Items would also be great. More Enemy variation between biomes, I see a lot of enemies being reused in all biomes, unique monsters would make the biomes feel a lot more special, Surely we also need more biomes itself, I especially love the mansion and the city, But the other 2 are great too, They are more open than the ones I like, I think it is nice there is also a difference in how rooms generate between the biomes and I would love to see that more. [h1]Early Access[/h1] The game is in Early Access, And it has been for a long time, They had a bit of a rough patch, But they got a new programmer and they are now keeping the community up to date with a monthly report. The game is amazing already, But you can see it still needs a lot of work. [h1]Conclusion [b]8/10[/b][/h1] It is a great game, even in its current state it is well worth the money, Especially if you like twin stick shooters, The game is a true unforgiving bullet hell rogue lite. It has bunch lot of unique mechanics, nice graphics and a great diversity in weapons and enemies. The game surely has the potentional to become a masterpiece. [quote][url=https://store.steampowered.com/curator/35216846/][h1]Follow my Curator Page for more Reviews like these[/h1][/url][/quote] [h1]Game Info[/h1] [table] [tr] [td]# of players[/td] [td]1 - 4 Players Local and Online[/td] [/tr] [tr] [td]Steam Cloud Save[/td] [td]Working fine[/td] [/tr] [tr] [td]Controller Support[/td] [td]Yes, Xbox One Bluetooth Working[/td] [/tr] [tr] [td]Achievements[/td] [td]Not yet implemented[/td] [/tr] [tr] [td]FPS on Ultra 1080P[/td] [td]Locked to refresh rate[/td] [/tr] [tr] [td]Ram Usage[/td] [td]1.1GB[/td] [/tr] [tr] [td]Installed Size[/td] [td]350MB[/td] [/tr] [tr] [td]Launch Command[/td] [td]gamemoderun %command%[/td] [/tr] [tr] [td]Issues[/td] [td]None[/td] [/tr] [/table] [h1]Operating System & Hardware[/h1] [table] [tr] [td]OS[/td] [td]Arch Linux[/td] [/tr] [tr] [td]Kernel[/td] [td]5.5.8[/td] [/tr] [tr] [td]DE[/td] [td]Gnome 3.36[/td] [/tr] [tr] [td]CPU[/td] [td]Intel I7-6800K Hexa Core @ 4.2 Ghz[/td] [/tr] [tr] [td]GPU[/td] [td]Nvidia Geforce GTX 1080 (Nvidia 440.64 Drivers)[/td] [/tr] [/table]
Monsters and Monocles has just been released into Steam Early Access. It is a steampunk twin stick shooter being developed by Retro Dreamer, a California-based game developer. Although this is their first game on Steam they have a history of creating games for mobile devices. Players who fear that this may be a mobile game can put their minds at ease as it has been developed as a PC game. Although it would seem like their ambitious title it shows a lot of promise. [h1]Heavy Emphasis on Co-Op[/h1] One of the predominant features of the game is co-op play. Thus far I have spent time with two friends in local co-op mode while online is available as well. Personally, it seems like what makes co-op so much fun is the way in which the ruleset has been implemented. You get an opportunity to revive teammates. However, reviving teammates come at a cost as you have a shared pool of lives. As a result, this made our group seriously strategize on when the best time to revive a teammate was. Typically you would rush in and revive a teammate as soon as possible. However, because of the shared pool of lives we often took our time to do so. We generally cleared entire rooms before reviving a teammate. The co-op mode is some of the most fun that I have had in any local co-op game. The game genuinely rewards smart and conscious team play and punishes those who want to go hero. I look forward to spending time in the online multiplayer. I can imagine quite a few people rage quitting and complaining of having poor teammates. The reality here is that the player rage quitting may be the poor teammate. My word of advice is to not be a hero but to work with your teammates even if they are less skilled than you. It's like a team sport. There isn't an I in 'team.' [h1]A Note on Single-Player Mode[/h1] Despite a significant level of focus on the co-op mode, there is a single-player mode available to play. The single-player game, obviously, feels different to the co-op. There is an increased level of challenge (difficulty) in the single-player mode. Those of you who have played similar games in the twin stick shooter genre you will be prepared for the challenge that this mode brings. I have found both modes to be enjoyable for different reasons. I love playing the game with friends who I can develop a level of cohesion with. When we die we've died as a result of our combined actions. When we've succeeded it has been through a joint effort. We've laughed, learned and bonded together. The single-player experience offers a rewarding challenge that feels as though it will only improve with continued development. [h1]Weapons[/h1] My favorite part of the game is the variety of weapons that are already available. It's a challenge finding out what the best weapons are for your individual playstyle. This is because there are some that will strengthen your playstyle whereas others weaken it. If you get the right weapon for your style you almost feel as though you're overpowered. However, getting the wrong one can quickly see you become a liability as a teammate or die in single-player mode. Consequently, until you have had a chance to study every weapon type and how it effects your style you'll face a risk-reward system. [h1]Playability[/h1] Monsters and Monocles already plays very well. However, it is not nearly as polished as similar games such as Enter the Gungeon. For a game just recently released into early access, this is, in my opinion, acceptable. But there are flaws and weaknesses to the game that the developers are well aware of. Mechanics such as dodge definitely need work. As of writing, I don't believe that you can change the controller options from the settings menu. Every time I choose that option I can hear the sound that I have pressed but I am not taken to the next menu. [h1]Is it Steamified?[/h1] Not yet. The game has achievements on the Steam store but they have yet to be added to the early access form of the game. Steam user Batmobilly asked this on the discussion forums and received the following developer response: Achievements are planned for, but won't be in until closer to the full release - we know what we want a lot of them to be, but while mechanics are still in flux it doesn't seem right to have them unlock at this point. The game has yet to have Steam trading cards included. However, as it is an early access title these are generally added closer to the retail release date as a further motivation for potential buyers. [h1]Verdict[/h1] Monsters and Monocles is a tremendously enjoyable experience. Both single-player and co-op modes are developed to a significant degree. The game is very playable. Of course, being an early access title it isn't as polished as some of the instantly recognizable games in the genre but that's to be expected. Consequently, the asking price may be considered a little high when compared to titles such as Enter the Gungeon but I believe that the price will be well worth it as development continues. Therefore, if you're looking for a new title in the genre I would recommend the purchase. For similar reviews and your chance to win great giveaways please visit [url=http://www.steamified.com]Steamified[/url].
[b]See written review below[/b] or watch it here: https://youtu.be/sms70VV6VRI [h1]THIS IS A MIXED REVIEW! TL;DR SKIP TO CONCLUSION![/h1] Monsters and Monocles is a roguelite twin-stick shooter that can be played either solo or with up to four players in local or online co-op. Your goal is to shoot and kill hordes of monsters, to make your way through the levels, and then kill the end boss in each zone. You’ll have to do this while dodging projectiles and kiting enemies to avoid dying. You have limited lives, and once you lose them, it’s game over and you have to restart. [h1]Pros:[/h1] [list][*]play solo or with up to four players either online or locally [*]you can complete the zones in any order you’d like, which is a nice since it let’s you experience all parts of the game even if you’re struggling with a zone (only 3 out of the 6 zones are currently available) [*]each of the zones has a unique design, and most of the enemies types differ from one zone to another (with the exception of a few that seem to be recolours) [*]plentiful weapon and item drops [*]no doors closing behind you, and you can tackle each area from range if you want (this does make the game easier though) [*]pixel style graphics look good, and the bright colours make it very easy to see incoming enemies and projectiles (the style made me think of Enter the Gungeon) [*]sound effects are decent, and the music is very good [*]to get to the next level in each zone, you have to complete a quest to unlock it - it’s nice to have an objective other than just “find the door” [*]can backtrack to the previous levels, and it can be advantageous to go back to the store top up before the boss (you can accidentally go though while fighting though, and you shouldn't be able to while in combat) [*]boss encounters are enjoyable, and are challenging at times[/list] [h1]Cons:[/h1] [list][*]not much of a story right now, which is fine for this genre of games so far all the zones have essentially the level structure: level 1 & 3 with monsters, level 2 with a store, and then the final boss level 4 (some variance would be good) [*]sometimes enemies twitch out, or get stuck on the terrain when they try to get to you (some issues are expected in early access, and I’m sure they’ll iron out the kinks with the AI pathing before release) [*]even though it's procedurally generated, the levels within the different zones feel pretty much the same after a few clears, and there weren’t any areas that stood out as new or unique; there's a boss for each zone, and it's always the same - random boss spawns would help to keep replaying zones more exciting [*]as stated in the store page description: there isn’t much weapon variety in early access right now, and with there being no ammo, once you find the weapons you prefer, there's no need or desire to change items since ou never run out of ammo [*]no minimap - the addition of a minimap showing the areas you’ve already cleared would be helpful [*]keyboard and mouse works well, but lacks customization (using a controller would have been more effective though)[/list] It took me about 3.5 hours to successfully complete all 3 zones while solo without running out of lives. Once you finish all the levels, the enemies gain additional health and damage, and you can continue with your lives and items and play the levels again. I tried playing online co-op, but I had some issues connecting to a few lobbies, and didn’t bother to continue trying. I expect it would be even more enjoyable while playing as co-op, where you can revive your allies. [h1]Conclusion:[/h1] I’m looking forward to playing Monsters and Monocles again once all of the content is released. Even though the game is currently lacking on content, it’s still fun, and it’s not too difficult either. There are some pathing and balance issues that need to be addressed, but other that, I didn’t experience any bugs. Overall, I still prefer Enter the Gungeon, but I think Monsters and Monocles is off to a good start, and it’s worth keeping an eye on. If you like my reviews, please feel free to join my Steam group, and follow my curations [url=http://steamcommunity.com/groups/AzralynnReviews#curation]here.[/url] You can also view this review on my website [url=http://www.azralynn.com/monsters-and-monocles-early-access/]here.[/url]
アップデートを続けると嘘を付いて延命を続けた悪質な開発 結局アップデートはされず完全に放置 実は別なゲーム作ってましたと言う終わりを迎える ここの開発のゲームは買うべきではない
https://youtu.be/QnMzAJ4V2xE [i]Game:[/i] Monsters and Monocles [i]Genre:[/i] 4-player Coop Twin-stick Shooter [i]Developer:[/i] Retro Dreamer [i]Publisher:[/i] Retro Dreamer [i][u]Copy supplied by developer[/u][/i] [b]Monsters and Monocoles[/b] is a 4-player coop twin-stick shooter developed and published by Retro Dreamer. [h1]STORY[/h1] The game doesn't have a story, but the basic premise is that a mad scientist has unwillingly unleashed a giant purple cloud that spawns monsters all over the world, and it's the job of four aristocrats (a man, a woman, a robot, and a dog) to save the world. [h1]GRAPHICS[/h1] Even though the levels are randomly generated, each area looks great: the pixelated assets and enemies each fit perfectly in their area, be it a gothic town or the Egyptian desert. The animations are very smooth, and the performance surpasses 90FPS most of the time. [h1]GAMEPLAY[/h1] The game is a 4-player twin-stick shooter. Each level has a different objective: kill X amounts of enemies, find a key to open the exit door, find Y objects... They are pretty standard objectives, but the best thing of all is how consistently engaging the combat is, thanks to a huge variety of enemies and weapons. At the end of each area you also visit a small shop where you can buy health, weapons, or even perks that improve your character. And after having finished two levels, you have to fight a big bad boss that usually requires you to strafe and keep on shooting him. [h1]CHALLENGE[/h1] The game is very, very hard. Your health goes down quickly, and after you have lost your two hearts you have to restart the game from scratch! The boss fights are really challenging, and playing with other players is paramount if you want to finish the game in a reasonable amount of time. [h1]SOUND[/h1] The soundtrack is great, fitting each area perfectly. The sound design is also pretty great, with monster sounds and gunshots that are never annoying. [h1]REPLAYABILITY[/h1] Even though it is randomly generated, the game is so hard and frustrating that after you finally finish it you don't want to revisit it at all. Overall, fans of twin-stick shooters are going to love this one, and I think it is one of the better entries of the genre for this year. It also reminded me of LucasArts' classic [b]Zombies Ate My Neighbors[/b], so if you like that you are going to love this. [h1]Story: n/a Graphics: 9 Gameplay: 8.5 Challenge: 10 Sound: 9 Replayability: 7 [b]ENJOYMENT: 8.5 FRUSTRATION: 8[/b][/h1] Follow me on Twitter: @nickygra97 [url=https://www.youtube.com/channel/UC_VuBkttXIrpbrxwfYL_B-w]Subscribe to my channel[/url] [url=http://www.facebook.com/EnjoyTheGaming]Like on Facebook[/url] [url=http://steamcommunity.com/groups/EnjoyTheGaming]Join my Steam group[/url]
They are terrible at communication. I wouldn't waste money on this until you are sure they will finish it as it seems they are just throwing it in the corner and forgetting about it.
I'm very excited to see the progress of this game, it's already fun to play. The dev has been responsive and helpful when I've posted bugs.
Played this a fair bit at preview events so I knew whal to expect going in. Monster and monocles is a twin stick shooter set in a Victorian England kinda setting. Spread over multiple levels you must reach the end of each level picking up new weapons and powerups as you go. Quite a tactical shooter and charging in is rarely the right move. Still got quite a bit of room to grow but a great start to def one of the best twin stick shooters out there. Check out our video in depth look for more info : [url=http://www.thegametutor.co.uk/videos/game-tutor-examines/160817_game-tutor-examines-monsters-and-monocles]The Game Tutor Examines Monsters and Monocles[/url]
[b]N.B.[/b] Il gioco è al momento in Early Access, dunque il prodotto non è completo al 100% in quanto ancora in fase di lavorazione; se volete un prodotto finito aspettate l'uscita del gioco. Monsters and Monocles è essenzialmente uno sparatutto steampunk twin stick sviluppato da Retro Dreamer, team di sviluppo californiano. Il titolo è il loro primo progetto per Steam, ma in passato hanno lavorato per alcuni giochi mobile. Nonostante questo, il titolo sembra abbastanza promettemente e, anche se da un lato può avere aspettti che lo accomunano ad un gioco mobile, dall'altro sembra soddisfare buoni requisiti per essere proposto su PC. [b]Gameplay[/b] Tutto sommato il gameplay sembra abbastanza fluido e senza particolari ed evidenti bug che lo rendono totalmente ingiocabile ed anzi, per essere una versione in Early Access pare abbastanza ben ottimizzato anche se ovviamente ci sono alcuni dettagli da migliorare. Ad esempio sembra che, al momento, non si possano modificare i comandi di gioco e, sembra che sia più ottimizzato per un controller che per mouse e tastiera, sebbene utilizzandoli io non abbia comunque avuto problemi a destreggiarmi! Il gioco è strutturalmente molto semplice; dovrete seguire le indicazioni ed affrontare i mostri con diverse armi a disposizione. Questa infatti è forse la parte più interessata e curata dell'intero titolo. Infatti disporrete di un ingente numero di armi diverse che renderanno il gioco davvero interessante. Ovviamente ogni arma possiede una caratteristica diversa e starà a voi, giocando, capire quali si adatti meglio al vostro stile di gioco e quale vi permetta per l'appunto di proseguire nella maniera a voi più consona. Perciò la prima parte del gioco consisterà nel provare le varie armi e capire quale sia adatta a voi, poichè la scelta di un'arma giusta vi portarà sicuramente alla vittoria, d'altro canto però la scelta di un'arma sbagliata potrebbe portarvi alla fine della partita. [b]Modalità sigle-player e co-op[/b] Sicuramente la modalità più curata e predominante del gioco è quella cooperativa; il titolo pare infatti incentrato su questa modalità di gioco. Questa può ovviamente essere affrontata sia in locale, che in multiplayer online, permettendovi di giocare sia con degli amici che con persone online in rete, garantedovi sempre una buona esperienza di gioco. Certo, scegliere sempre gli stessi compagni vi aiuterà a studiare una strategia di gioco vincente che si dimostrerà tale in diverse occasioni, mentre l'avere compagni occasionali potrebbe sconvolgere un po' le vostre tattiche di gioco. Sicuramente questa è la modalità più divertente, sia perchè vi concede la possibilità di giocare con degli amici, sia perchè premia molto il gioco strategico di squadra. Ricordo però che non esiste solo la modalità cooperativa; infatti oltre a questa, il gioco dispone di una modalità single-player che vi darà occasione di mostrare le vostre sole abilità senza l'aiuto di nessun altro. Sicuramente il grado di difficoltà sarà maggiore senza alcun compagno di squadra pronto a venirvi in soccorso, ma per gli amanti del genere non sarà sicuramente un problema, ma anzi un'avvincente sfida "contro se stessi". Entrambe le modalità sono comunque ben studiate e ben strutturate; in quella co-op è ovviamente premiato il gioco di squadra e avere una buona squadra vi garantirà soddisfazione edivertimento. Quella in single-player invece premierà le vostre abilità individuali ed è proprio qui che potrete iniziare una sfida con voi stessi per migliorarvi sempre di più. [b]Comparto tecnico[/b] A livello tecnico possiamo dire di trovarci certo davanti ad un gioco ancora in fase di sviluppo con diversi punti ancora da migliorare, ma siamo già difronte ad un prodotto ben strutturato, dalle ottime caratteristiche e dalla buona ottimizzazione. L'unica cosa che ho notato è che, senza la sincronizzazione verticale, il gioco sembra essere soggetto al fenomeno dello stuttering, ma utilizzando invece il V-sync ho constato che il problema si risolve, garantendo un'esperienza di gioco davvero piacevole. Il comparto sonoro, essendo il gioco molto semplice è invece tutto sommato buono e non sembra avere nessun tipo di problema. [b]In breve:[/b] Monsters and Monocles è uno sparatutto steampunk twin stick che offre una piacevole modalità di gioco. Il titolo offre sia una modalità single-player che una modalità co-op locale e online, entrambe davvero divertenti e interessanti. Apprezzabilissima la variegata disponibilità di armi diverse, adatte ad ogni stile di gioco. Sul lato tecnico non sembrano esserci problemi troppo evidenti, se non alcuni dettagli da sistemare, ma ricordandoci che il titolo è ancora in Early Access, non c'è da preoccuparsi perchè sicuramente saranno risolti grazie ai feedback della community.
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