
Guidus Zero is a real-time grid-based action roguelike game. Explore the sinkhole known as the "Scar" to search for spirits and treasure chests, and defeat the corrupted enemies and bosses as you strive to reach the deepest floor of the Scar, where the source of chaos awaits.
Modeled estimate, not a reported figure. How we estimate →
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About
Long ago, during an era of racial wars fought to control the continent, a massive sinkhole suddenly appeared at its center.
Born for unknown reasons, what secrets does this mysterious sinkhole hold?
Join the famous explorers of the continent and dive into the unknown to uncover the secrets of the Scar.
Guidus Zero is a real-time grid-based roguelike game where you navigate the field in four directions.
Pay close attention to the positions of enemies and their attack ranges.
Time your moves precisely to dodge all enemy attacks and aim for a no-hit clear.
While exploring the Scar, you will come across relics imbued with mystical powers and receive blessings from spirits that aid you in combat. Forge strong bonds with them to unleash even greater power.
A dark aura rises from the deepest parts of the Scar, bringing forth corrupted enemies.
Defeat various enemies and powerful bosses as you descend to the deepest floor of the Scar.
The secrets of the Scar and the source of the dark aura await you there.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
그래픽 좋고 인게임 플레이 재밌음, 스토리는 번역이 좀 잘못된 듯
너무 재밌어요 난이도도 적당해서 도전할 맛나요
还不错,值得一玩
재밋서요
Really fun , cute art style, unique grid based action. Not super high on build variety but the game just feels really good to play.
内容太少了,局外成长大约等于没有(符石只能使用一套,无法根据人物特性更换),其次一共就三个职业,全都依赖近战平a(珍这个法师技能也全都和平a有关气笑了😀),一旦难度提高就非常刮痧,打不动风险就高,离得近分分钟暴毙,这个走格子的移动方式实际没有任何意义,单纯让自己手感变卡,只有美术比较好。 现在应该是不更新了,感觉就是个ea产品,不推荐游玩
забавная штука, поиграл в пиратку и решил кукпить чтоб поддержать разраба. надеюсь дальше будет контент расти иначе в игре скучно
rn
開始5分で進行不能バグ、操作も微妙に悪い キャラデザと音楽はよいがそれだけ
A very charming game, although it suffers a little bit from not enough information being explained and being rather unfair a lot of the time. Gameplay wise, I had a lot of fun all the way through, with the whole grid-system being quite engaging. Most bosses were very fun to learn the patterns for, and some are easily baitable to do specific attacks that might be more convenient to dodge or abuse for damage. The story is okay, typical fantasy "save the world from evil forces lurking in the depths" going on here. It gets the job done. Endings being gated behind harder difficulties is quite an odd choice though. While it may be manageable on the easier ones, Eclipse and Total Eclipse are a huge jump in difficulty (those alone took more than half of my total playtime to do). Enemies get so condensed on the harder difficulties that it becomes basically impossible to avoid damage, on top of some enemies teleporting right into attacking range out of player reach or moving away from you before attacking. They do a lot more damage as well, even with damage reduction (yay!!!!!!). Also, said enemies become faster than normal, meaning they can easily overwhelm you unless you have a way of quickly clearing the room while avoiding most of the madness that is currently happening. Artifacts are very hit or miss. A few are run defining, most seemingly do minimal stat changes, some outright ruin the run, and some do nothing at all or are completely insignificant other than activating spirit powers. Funnily enough, getting flat ATK is a lot better than ATK% since the player has so little ATK to begin with it barely grows, and most artifacts give ATK%. Making builds is basically a no-go. Each playable character gets 2 different abilities to choose from before starting a run, and all of it's performance comes from leveling up and spending trait points to upgrade them. Stat boosts barely do anything to them, although a few artifacts can form synergies (and some can straight up make it unusable). Rooms are very predictable, since from what I've experienced they are not procedurally generated, but preset layouts that get picked at random. I've seen identical floor layouts more than once in my playthroughs, but that allows run optimization for speedruns and whatnot, so I'm not that against it. Getting the achievements is a breeze considering you will get all of them before getting the good ending, and I really like that. I'd love to see this more often in more games, because hunting collectibles is just not fun at all. One glaring problem this game has is that it has no documentation about it anywhere, no dedicated wiki, nothing. This means that you will need to figure stuff out yourself as you play. There might be stuff on the official Discord for the game but I never bothered checking, nor do I care. Also one texture is broken half the time, not that it affects the gameplay but it's quite funny. While this game has quite a few flaws, I'd say this is worth playing. I enjoyed the time i had with this game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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