
Guardians of Graxia takes on the form of a card-based board game set in a floating island environment high in the sky of the Graxia world. Releasing with four powerful Guardians that will guide your armies into battle, charge onto the battlefield by laying out your forces strategically.
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Painfully slow. A card game where you can't customize your deck or your cards. Every fight stacked against you, both on the opponent and because you can't do the above and customize cards. No.
[h1]Selbst dem Publisher unangenehm? [/h1] Das Spiel ist mittlerweile nicht mehr auf Steam verfügbar und hat auch nicht grade eine gute Bewertung. Zur Vollständigkeit meines Reviewzwanges wollte ich es mir aber anschauen und bewerten. [b]Gameplay[/b] “Guardians of Graxia” mischt Strategie mit Spielkarten. Ein Phänomen, dass 2010 noch relativ frisch war, mittlerweile von vielen Entwicklern mit RPGs und Roguelikes verbunden wird. Hier folgen wir aber eher dem Prinzip, dass wir auf einer kleinen Karte mehrere Einheiten platzieren und versuchen, dass gegnerische Lager zu vernichten. Kämpfe laufen dabei so ab, dass zwei Einheiten aufeinandertreffen, und der Kampfwert dann, ähnlich wie vielleicht in [url=https://de.wikipedia.org/wiki/Munchkin_(Kartenspiel)]Munchkin[/url] mit Karten nach oben und unten getrieben wird. Dabei kann man nach Lust und Laune Karten zulegen und anschließend darf jeder noch eine Zauberkarte mit Zauberwert verdeckt opfern, was die Kampfwerte dann noch einmal beeinflusst. Man weiß also nie bis zum Schluss, ob der Boost wirklich für den Kampf reicht. Das war es dann eigentlich auch schon zum Gameplay. Aber das Spiel hat viele Probleme und eins davon ist die klobige Handhabung und das Drücken von viel zu vielen unnötigen Buttons. Auch so wird man als Anfänger trotz kleinem Tutorials ziemlich in das Spiel reingeworfen. Außerdem gibt es neben der kurzen Kampagne und dem schnellen Spiel auch keinen Multiplayer, was das Spiel einfach dringend gebraucht hätte. Die Probleme fangen übrigens früh an. Ändert man nicht manuell [url=https://steamcommunity.com/app/90500/discussions/0/864980277830075866/]zwei Sprachdateien[/url] im Spielordner, wird überall nur TBL und ???, anstatt die richtigen Beschriftungen der Buttons angezeigt. Also ein guter erster Eindruck. [b]Story[/b] Wir sind wohl Entdecker im neu entdeckten Graxia. Ja, soviel mehr gibt die sehr kurze Kampagne nicht her, die ihre Geschichte auch bestenfalls mit einer kurzen Beschreibung bei der Levelauswahl erzählt. Jedes Level ist im Grunde ein kleines eigenes Szenario. [b]Grafik/Sound[/b] Das Spiel ist alt und war damals schon nicht sehr schön. Darüber hinaus liegt ein blöder Filter über dem Spiel und die Karten sind ohne ranzoomen kaum erkenntlich, wobei das noch ganz gut klappt. Aber trotzdem nein, wirklich nicht toll. Da hilft das 30er FPS Lock auch nicht weiter. Das Spiel ist mit dem erwähnten TBL Fehlers und eigentlicher Sprachauswahl zudem nur auf Englisch verfügbar. Beim Umstellen der Grafikleistung ist mir übrigens dann auch nochmal das Spiel abgestürzt. Der eine Soundtrack gefällt mir sonst noch ganz gut, aber das war es dann halt auch schon. Besondere Musikstücke oder Voicelines kommen nicht vor. [b]Fazit[/b] Ja, ich verstehe, warum der Entwickler „Guardians of Graxia“ nicht mehr auf Steam anbietet. Alleine auf technischer Natur ist das Spiel ja eine halbe Katastrophe und die Mängel sind hier nicht auf das Alter zurückzuführen. Das Spiel verspricht an sich eine gute Idee, aber auch hier gibt es ein paar Mängel. Wär es nicht so alt und hätte nicht so technische Probleme, würde ich ja noch vielleicht sagen. Aber insgesamt macht das Spiel keinen guten Eindruck auf mich und ich würde ja davon abraten, aber: Man kann es ja eh nicht mehr kaufen. Immerhin levelt mein Review um +1. Für viel mehr Reviews kann man [url=http://steamcommunity.com/groups/Drakeschool] meine Steamgruppe[/url] besuchen, in der ich auch viele Spiele reviewt habe, die man oft sogar noch kaufen kann!
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Hours played at review time, across 40 reviews with recorded playtime.
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Well, meh, but I guess I'll give this an upvote. The graphics are very nice, I like the setup and it could have been so much more had it (as with many games) had some love and ownership attention instead of the typical abandoment. I have not had any of the tech problems I see mentioned (I'm an AMD, Radeon, win 10 gamer). Have had zero crashes, and the the expansion works fine, had no problems or bugs in the time i've played it. My only complaint is at this early stage I do not see any "endless" skirmish mission. The longest being some "kill 15 units" mission. Perhaps more searching will reveal a longer lasting one. The skirmish missions are too short, with a great many of them having turn limits and other "limit" consierations that really kills it. It's this game's only fatal flaw IMO. Workshop would have been great as this game does have nice potential and I have had quite a bit of fun learning (It does have a learning curve) and playing it. Certianly worth it on sale considering I have had no bugs or issues at all and it is quite challlenging, and as mentioned, the art work is just beautiful, I so wish it would get some revival attention and tweaking, which, due to some of the reviews, gave me pause. So far i've found none. Recommended 6-7/10.
Quasi dispiace dargli una recensione negativa poiché, a memoria, potrebbe essere uno dei primissimi giochi del mio account. Eppure ci sarà un motivo se in quasi 17 anni non l'ho mai più rigiocato. Cheers...alla preistoria di Steam.
Love the graphics, wish is wasn't abandoned and had some love shown to it. Could hav been great, especially with workshop maps. I also experiemced none of the technical problems reviews hvae spoken of. I have a low-medium end system and it worked fine for me. It's an innovative strategy card game that offers a detailed tactical challenge on a battle map, combined with the random element of card draws. The strategy is quite deep and not immediately obvious. You can't expect to jump in and play it well without first learning how the game works. Once you understand the mechanics though, it's easy enough to play, but not so easy to win! This is a hard game, which might put some people off, but for those that love a hard challenge, it can be very rewarding.
[h1]Follow our [url=https://store.steampowered.com/curator/36214917/]Curator Group for more reviews[/url][/h1] Guardians of Graxia is a strategy card game with an interesting framework but awful implementation. There are too many mechanics going on at once, making the game confusing and awkward. When a unit is attacking, you have the option to discard from your hand in order to boost their damage or defense, but it becomes far too important of a mechanic. The optimal strategy is to always discard because most cards have less impact than the damage or defense boost from discarding them. The amount of content in this game is also severely lacking, as there are only a handful of missions that can be played, with no way to play a randomized or community created mission. Even with so few levels, the game is still overly long and boring because of how easy it is to get into a stalemate position. Most of the cards in the game have too many mechanics and it gets confusing trying to effectively use cards, especially cards intended as utility, rather than raw stats. Overall, it has a ton of potential but suffers due to a number of bad decisions made by the development team. 3/10 [quote] Visit our [url=https://www.mmmreviews.com]website[/url] for more in-depth reviews and recommendations [/quote]
[h1]Guardians, prepare to slowly battle![/h1] [b][u]PROS[/u]:[/b] This is a card battle board game that has some depth to it. The campaign is brief, & the skirmishes, what amount to side campaign chapters, have plenty of options. The visuals are nice, bringing the design of the cards to life, & the sound effects for the monsters & spells hit very nicely. [b][u]CONS[/u]:[/b] Unfortunately, this game drags. Battles, gameplay, even movement are painfully slow. Some elements of the game don't feel very well explained. Some challenges for the advanced guardian wins are very tight, requiring very precise play & luck on your side to clear. There are only six guardians once the DLC is installed, leaving little variety after testing them all. The soundtrack is fairly forgettable, leaving little memory of any aspect of the game once closed. Finally, the game still has a tendency to freeze up or crash every now & then, but that might be due to playing it on newer hardware. [b][u]ACHIEVEMENTS[/u]:[/b] This list is relatively simple, but tedious to clear. None of the achievements are hard, per se, just requiring luck on some plays, such as Quick Strike. The most tedious is Epic Creature, which requires a large creature to kill 15 units by itself. This is a chore due to map limits on turns, & will take some planning on guardian & map to clear. [b][u]FINAL[/u]:[/b] Guardians of Graxia is not that fun of a game, taking a board that's already fairly slow, & making it even slower. So many aspects of this game fall into the normal pitfalls of the early adaptation of board to video games. Without a doubt, this is a hard pass.
Пошаговая стратегия с карточками. Точнее ты просто кидаешь картинки. Лучше играть в гвинт
[h1]Overview[/h1] [list] [*]A turn-based tactical board game with cards. It is more about the board than the cards. [*]Campaign with 6 missions, and a skirmish mode with 20 more missions. Singleplayer only. [*]Each mission has its own scenario and board setup, which offers different objectives to achieve. [/list] [h1]Art & Graphics ★★★☆☆[/h1] [list] [*]Artworks on the cards draw parallel to MTG; not too bad. [*]Graphics quality of the game engine is excusable for a 2010 game. [*]The visual aesthetic is ugly, but the style is nonetheless cohesive. [/list] [h1]Music & Sounds ★★★☆☆[/h1] [list] [*]Epic music, making use of orchestra and war drums. [*]But it gets repetitive with the small selection. [/list] [h1]Plot & Characters ★☆☆☆☆[/h1] [list] [*]"A day in the life of a warrior king." [*]Goes anywhere, starts a war. [/list] [h1]Gameplay ★☆☆☆☆[/h1] [list] [*]Pacing of the game is painfully slow, with slowmo animations and long pauses in between player actions and phases of the game. [*]The card aspect of the game is drastically downplayed from what a real card game should be. There is no deckbuilding. There are no mechanics that interact with the deck, hand and the opponent's. You draw cards, pay the mana cost, and play them. That's all there is to cards. [*]The cards are just there to add some RNG influence to the board game and make it more unpredictable. [*]This randomized availability of minions and spells could be presented not as cards and it'd still work. [*]For example, minion cards could be shown as reinforcements that arrive each turn—chess pieces that can be dragged and dropped from a sidebar onto the battlefield. Spell cards could be presented as an action bar at the bottom of the screen, with new options popping up each turn as the battle progresses. [*]The board aspect of the game is much better developed and comes with quite a bit of depth. [*]First of all, the board is divided into staggered square tiles, which is another way to render hexagons. Each tile represents a different feature of the world — there are plains, hills, swamps, villages, castles and more. [*]These various land types can be synergistic or antagonistic to different unit types. Plains favor calvary, while hills are advantageous for ranged units. Forest cover provides damage reduction for defenders of any type. [*]When units enter a tile to attack, they are subject to its combat characteristics and rules of traversal. [*]Units who lost their trades are required to retreat, while the victors are granted with stat boosts from their battle experience gained and given the choice to advance. There is a constant tug-of-war going on to occupy the most beneficial plots of lands. [*]The tutorial is terrible and just dumps out paragraph after paragraph. And yet, some key mechanics are still left out. It is never explained that a unit who has moved cannot use its skills even if available, and vice versa. You will need to do more reading in the in-game manual to fully understand how the game works. [*]There appears to be discrepancies with game rules and what actually happens on the ground. For instance, Mountain tiles are supposedly impassable, and requires a spell or special skill to enable a unit to occupy it, and yet I've encountered an adjacent enemy who doesn't have such ability and still able to enter and attack it. Here's another one: Castle tiles reduce Command Phase damage by 2, but when I did a Command Spell which dealt 2 damage splash to all units, my unit garrisoned in the castle still took 2 damage. [*]The game balance is poor. [*]There are some blanket spells that outright force the opponent to give up a phase of a battle, or calls off the fight altogether without refunding the used spells. You could just hit Pass every time the opponent plays a buff/debuff, and then nullify everything when the stack looks big. All for just 7 mana (a minion costs 8-10 mana on average). [*]Stealth units are broken with really high attack and can't be damaged during Command Phase if they are in stealth, i.e. if you want to take them down you must face their high damage. Rolling siege vehicles push garrisoned enemy units out of their castles without a fight and with no counterplay. High HP skeleton mages heal back to full each turn for free, and can heal an ally for 4 HP (units have Max HP averaging 7-10) at the dirt cheap cost of 2 mana and with no range limit (global cast). [*]Add to the fact that the enemy already outnumbers the player in most scenarios and still has access to such potent healing, and is still able to summon more units. The playing field is never level. [*]Losing a fight and the enemy unit getting stats upgraded makes it very snowbally. Damage values getting halved as a standard procedure while HP values are counted fully doesn't help either. Once a unit gets onto an ideal land, it becomes increasingly difficult to drive them out. [*]Mana costs are too high especially with the mechanic to buy card draws using mana. Card sacrifice mechanic which discards a card to deal more damage / reduce incoming damage is too crucial to skip out on. This means that you need a full hand of cards to play normally *and* cards to always sacrifice in every fight, making it mandatory to use mana to draw cards. [/list] [h1]Controls & Interface ★★☆☆☆[/h1] [list] [*]Unable to see how many cards the enemy has. No card play history. [*]Cards not overlapping in hand is a nice QoL because you can view all your cards at a glance. Mouse wheel to set the zoom level, MB2 to pan left and right with a hand cursor. [*]Unit models are reused but names aren't shown on the board until you mouse hover over them and it is very confusing. [/list] [h1]Verdict [/h1] [quote]Guardians of Graxia is an old game, but it is by no means the first PC game with board and cards. The title goes to Sanctum, released in 1998. As a matter of fact, this game seems to draw heavily from Sanctum but did a poor job of copying other people's homework: https://www.youtube.com/watch?v=hokCeJHP0PA It is bewildering that a game preceding it by 12 years can have more fleshed out gameplay and a deckbuilder, which Guardians of Graxia glaringly lacks. If you are interested in board + cards gameplay, do yourself a favor and skip this one and try out Duelyst, Faeria, Shardbound or Mahokenshi instead. [/quote] [b][/b]
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