
Growth is a cozy, hexagonal-grid based soft-strategy game. Explore and populate a procedurally generated world by utilizing unique abilities of animals. Growth blends the beauty of cozy exploration with challenging navigation around obstacles.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Hex grid based soft-strategy puzzle game
Campaign mode with randomly generated maps puts your problem-solving skills to the test
Cozy and idyllic gameplay
8 different animals with unique abilities to expand your toolset for exploring
Points of Interest reward with additional animals and in some cases even with special ones
9 different tile types allow for beautifully crafted maps
Highly replayable
Growth is a cozy, hex grid based soft-strategy game. Explore and populate a procedurally generated world by utilizing the unique abilities of animals. Growth blends the beauty of cozy exploration with challenging navigation around obstacles such as mountains and rivers to populate fertile soil, transforming barren landscapes into lush forests, meadows, and more. Experience an unforgettable mix of discovery and strategy. Start growing your own idyllic landscape!
Explore and expand an ever-growing, procedurally generated map by cleverly connecting clusters of wildlife. Claim newfound clusters or points of interest to receive additional wildlife or in some cases special rewards. As you expand the landscape you will discover new types of animals, providing unique abilities to overcome obstacles. Whether you're looking for a quick break from work or a relaxed puzzle session, Growths' intuitive gameplay lets you explore a beautiful landscape, tile by tile.
Genres
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][b] Reseña de Growth[/b][/h1] [h2]Resumen del Juego[/h2] Growth es ese híbrido entre rompecabezas y estrategia “relajante” donde te ponen un mapa 2D con naturaleza bonita y te dicen: “administra/expande/optimiza… pero con calma”. En papel suena a simulador acogedor; en la práctica es más bien un ejercicio de planificación ligera con toques de exploración y generación procedural para que cada partida te cambie el tablero y te obligue a improvisar. La primera impresión: minimalista, limpio y con vibra indie de “no te voy a gritar con explosiones, te voy a juzgar con números y eficiencia”. Es un juego casual, sí… casual como esos rompecabezas que “según” son para relajarte y terminan haciendo que mires fijo a la pantalla pensando en tus decisiones de vida. [h2]Lo que Florece y lo que se Marchita [/h2] Lo Bueno: Mezcla agradable de estrategia ligera + rompecabezas: pensar sin sudar (tanto). Generación procedural: el mapa cambia y evita que todo se sienta calcado. Compatibilidad total con mando: perfecto para jugar tirado y fingir que “descansas”. Steam Cloud: tus decisiones cuestionables viajan contigo. 30 logros: para la gente que necesita una palmadita digital por existir. Lo No Tan Bueno: Solo un jugador: si buscabas caos cooperativo, aquí solo hay tu conciencia. Comunidad congelada: 0 jugadores actuales… el bosque está lindo, pero está solo. Si no te gustan los rompecabezas de optimización, se te puede volver repetitivo. Cero énfasis en narrativa: “historia” aquí es ver crecer cosas y ya. Lo “relajante” depende de ti: cuando te importa optimizar, el zen se va de vacaciones. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Sólida: estrategia casual con rompecabezas que engancha.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Más puzzle que “IA”; reto correcto, sin milagros.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]La variación procedural ayuda, pero no lo convierte en infinito.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]2D limpio y agradable; cumple sin presumir.[/td][/tr] [tr][td]Historia[/td][td]4[/td][td]Prácticamente inexistente: naturaleza y ya.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Acogedora, tranquila, con buen “mood” de exploración.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Funcionales y discretos; no busca deslumbrar.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Acompaña sin estorbar; poco memorable.[/td][/tr] [tr][td]Voces[/td][td]2[/td][td]No hay enfoque en voces (y se nota).[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Variedad principalmente por mapas/procedural, no por “modos”.[/td][/tr] [tr][td]Rendimiento[/td][td]8[/td][td]Ligero y estable: el 2D suele saber comportarse.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Repetible por procedural, pero depende de tu tolerancia al loop.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.0[/b][/td][td]Estrategia relajante competente, con pocas sorpresas y buena ejecución.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Growth es un juego “bien hecho” para quien disfruta la estrategia suave y los rompecabezas de optimización con estética natural. No intenta ser un blockbuster: es más como un té caliente… que a veces te lo sirven hirviendo si te obsesionas con hacerlo perfecto. Lo controversial: la experiencia se siente más viva que su propia comunidad. Con 0 jugadores activos, da esa vibra de “juego tranquilo” o de “pueblo fantasma”, según tu humor. Aun así, 192 recomendaciones totales sugieren que a su público sí le cumplió: no es una revolución, pero sí una compra razonable si buscas algo acogedor, procedural y en solitario. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.0/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: -75% Veredicto: [i]Bueno: bonito, funcional y solitario; ideal si quieres estrategia tranquila sin historia.[/i] Si te gustan los rompecabezas estratégicos con naturaleza 2D, mando y progreso guardado en la nube, Growth cumple. Si esperas narrativa, variedad masiva o una comunidad activa que lo mantenga “en conversación”, aquí vienes a jugar contigo mismo… y a perder contra tu propio perfeccionismo.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, Italian, Spanish - Spain, Polish, Portuguese - Brazil, Russian +1 more
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very basic nature strategy sim. You expand the map, revealing tiles. You use animals as your markers and it actually gets fairly tough to use them to uncover a whole map. If you run out, it's game over. It's pretty simple, if a little frustrating at times. Worth a glance on sale.
なるほど! 2つくっ付けると1匹もらえるのか。3匹だと貰えない。 ならば、遠くに1匹置いてその隣に1匹置いての繰り返しのゲームね。浅いし、あんま面白く無いなぁ。 ~数分後~ あれ?4匹くっ付けるともう1匹もらえる!なるほど。陣地を繋げていくとメリットがあるのね。 ~数分後~ 状況に応じて、飛び石戦法と陣地を繋げる戦法を繰り返すゲームか。 ~1時間後~ おもしれえええええええええええええええええ そんなゲーム。 1時間以内では面白さが分かりにくいかもしれない。 そういう意味ではちょっと残念なゲームだけど、おススメです。
[h3] Achievement Hunting Rating 4/5 [/h3] Try the demo first. If you like it and want to play 11+ hours of that, then getting the achievements is pretty easy. Got a bit grindy by the end.
Not for me.
Good but the existence of points of interest make the maps look the exact same, I mean actually the same, the exact corner to go around, the exact same spot where you need to use goats/ducks/bees, so I feel like the AI generated maps are quite lacking. Also the volcano map at the end is 100% the same map every time, just turned one way or another depending on where it spawns which is really disappointing. So it's a good 10h game depending on how good you are at this kind of game and then there's literally no entertaining replayability. So at full price it's a bit disappointing but on discount is a big yes :). Ah another disappointing point which proves the lack of map generation is that there's no endless mod, that was a huge disappointment.
Ottimo gioco.
...
有点chill,但并非乱点;有点益智,但并没有太多策略。利用动物和自然开垦土地的意向是好的,但是重复游玩的乐趣确实没有。 如果说有一个下午,你实在没事做,而且恰好这个游戏在 -75% 的折扣上,那么你可以试着玩玩,哪怕之后再也不打开也不会太亏。 [b]- 6 / 10[/b]
6/10,打发时间能玩
Players by region
Where this game's players are, estimated from review languages.
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