
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $74.2K — a different platform, not this one.
Hex grid based soft-strategy puzzle game Campaign mode with randomly generated maps puts your problem-solving skills to the test Cozy and idyllic gameplay 8 different animals with unique abilities to expand your toolset for exploring Points of Interest reward with additional animals and in some cases even with special ones 9 different tile types allow for beautifully crafted maps Highly replayable Growth is a cozy, hex grid based soft-strategy game. Explore and populate a procedurally generated world by utilizing the unique abilities of animals. Growth blends the beauty of cozy exploration with challenging navigation around obstacles such as mountains and rivers to populate fertile soil, transforming barren landscapes into lush forests, meadows, and more. Experience an unforgettable mix of discovery and strategy. Start growing your own idyllic landscape! Explore and expand an ever-growing, procedurally generated map by cleverly connecting clusters of wildlife. Claim newfound clusters or points of interest to receive additional wildlife or in some cases special rewards. As you expand the landscape you will discover new types of animals, providing unique abilities to overcome obstacles. Whether you're looking for a quick break from work or a relaxed puzzle session, Growths' intuitive gameplay lets you explore a beautiful landscape, tile by tile.
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $1.99−80% | 37ratings | 76% | — | not modelled |
| $1.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 9 | 94% | $5.99 | |
| — | 60 | 84% | $4.99 | |
| — | 18 | 82% | $8.99 | |
| — | 22 | 96% | $6.39 | |
| — | 4 | 96% | $10.39 | |
| — | 11 | 78% | $8.99 |