
Fight through post-apocalyptic South Korea in this retro survival horror. Uncover the truth behind the devastating meteor impact that left the country in ruins and turned every living organism into a terrifying monstrosity. Fight. Solve puzzles. Upgrade gear. Make every bullet count.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.56/day in the week to Aug 4 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ground Zero is a retro survival horror set in post-apocalyptic South Korea.
A devastating meteor impact has wiped out South Korea. 2 months later as the dust and lightning storms settle and the air becomes breathable, an elite Korean operative and her Canadian partner are sent to investigate. What waits for them in the foggy remains is more terrifying than they ever could have imagined…
Fight terrifying monsters that lurk in the dark corners of Busan, mutated by the fallout of the impact.
Uncover the truth of what really hit Busan that day. What are these strange growths unravelling from the meteor impact, and why has it corrupted what little life remains in the aftermath?
Explore a beautiful city in ruins, from shoreline towns and temples to the urban center.
Defend yourself with an array of abilities; shoot, stab, kick and counter as an expert soldier trained in firearm and martial combat.
Perfect your fighting skills and get rewarded. Cleaner kills means more Genome Points, which can be traded for powerful gear upgrades.
Take on huge, terrifying bosses. Seo-Yeon has no idea just how bad the mutations can get in the heart of the city. Be prepared for anything.
Relive the spirit of classic Survival Horror. Ground Zero captures the nostalgia of retro horror titles with fixed cameras and pre-rendered backgrounds, puzzles, custom difficulty and optional tank controls.
Have fun with unlockables and extra content: alternate outfits, additional game modes and hidden endings await players curious enough to find them.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 774reviews | 90% | — | $315.2K |
| $13.39−33% | 525ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 167 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic experience. This game recreates the original RE experience quite nicely. It does have a few faults that I'll cover now: The aiming controls does take a lot of patience. Having full 360 degree aiming while in a static camera style game gets frustrating at times if the autoaim doesn't get you within the ballpark of the enemy. There's also a few puzzles in this game that a bit extreme, even on the easiest puzzle difficulty setting. I needed to look up a guide for a couple of them. For example, the symbol puzzle for the subway get isn't exactly in your face when looking for the solution, and the police station is a tad overkill making you explore every nook and cranny looking for security answers to crack open the Chief's PC. The game does also stretch out a bit. I think the game pacing have done better by having Evan's sections just cut completely. By time I got to the game, I was feeling like the game stretched out a tad far for what it was providing. Evan's story missions would have been better relegated as an optional mini campaign you can unlock once the story is cleared. Outside of that, I had a great time playing this game. It had me immediately hooked from start to end. The old school PS1 graphics is a great change of pace in the current gaming market, and allows just enough vagueness that your imagination can cover any visual details that didn't need to be over defined. There are quite a few dead ends the game didn't really need, but this is made up for the fact that only about half of them are actually pointless, the other half have bonuses, extra items to collect, and some non-marked Zodiac medals to find. The game offers a bunch of collectables you can unlock, including outfits, extra weapons, and even their on RE styled Mercenaries/Raid mode. This game absolutely scratches that Survival Horror itch without the pitfalls some of the other indie devs like to do (ie: over abundance of impossible puzzles, extreme difficulty spikes, or just some flat out unfair scenarios) This game provides a solid experience from beginning to end.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $19.99 |
| 141ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 167 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Can't recommend it. The aiming controls are very bad and the game is rather simple.
Unnötig frustrierend.
i cant even with that boating segment in the middle. completely kills the game for me.
es un juegazoooo! lo recomiendo, me toco mis fibras de la infancia cuando jugaba los residents clasicos y dino crisis 1 y 2, si tiene su bugs eso si pero nada que impida disfrutarlo, god con todo el afan de alabar
CLASSIC . SURVIVAL . HORROR . . . Spiritual successor to Resident Evil 3: Nemesis (PS1). 10/10
It's not a bad game but it also not great at the beginning i liked it a lot it did catch the vibe of an old school survival horror but there is some flaws in the game at least for my perspective. the shotgun in the game they feel underpowered like sometimes they miss somehow and they only deal full when the enemy is literally in front of you there is full auto shotgun you get to unlock when completing the game but when i tried it out a full clip of 20 rounds wasn't enough to deal with three zombies but the revolver which you can also unlock only takes exactly 3 rounds. apocalypse crisis the mercenaries version of the game is challenging but not exactly fun it looks like you just end up memorizing the enemies in the route and run pass most of them as the game doesn't give you ammo to really deal with them unless you critical shot constantly so spray n pray not a thing in this mode. the unlockables have no description how to get them so you basically have to guess but they are not expensive to get at least. a bit of a spoiler for the game the pursuing enemies in some section of the game you cant kill them they are pratically invincible until you get to there actual area where you suppose to fight them. this seem like a miss chance i thought if you take them down or stun them they either drop an item like nemesis or stun them or even go away they just there to waste youre resources. this is slightly better than the re3 remake so take that as you will.
I'm not sure if it's a love letter to Resident Evil, but it wears its inspiration it its sleeve. I thought there were careful nods to some of the installments of RE and even some Dino Crisis in there. Unique enemies, decent weapons, with its own wee story that while its not fantastic, its just as good if not better than some of the RE story elements. The branching paths was also something i liked. I enjoyed the game, liked the characters for the most part, levels were good, enemies were good, weapons felt good, bosses were interesting and sometimes silly, but thats part the fun. Ammo was perhaps sometimes too plentiful. The crit system is an addition you don't necessarily need to interact with, but its there and the Genome Currency from scanning corpses was also an interesting . One section almost put me off the whole game as it went on too long and the controls with the camera were very frustrating, i wont say which but you'll probably know it if you play it. Consider it a blip in an otherwise very good game. I'd recommend.
As a fan of Survival horror games and the Resident Evil games, I've had a blast with this game. There are branching paths too that seem to be quiet different. At one point you decide between going to the hospital or the Police station and the Police station was a pretty big area so I'm excited to see if the hospital is the same. It has the staples of early resident evil with Item management and Item boxes to keep stuff in that are all connected so you can get what you want out when you want it along with items that allow you to save. Which are kind of like ink ribbons except you only have to use them once to turn on the save point and then you can save at that point as many times as you want. On normal I've never ran out of them so it's been easy to keep saving. The combat is different and the aiming takes some getting used too. You can focus and have a little quick time event where you have to let go while its in a red square and you can do basically a critical hit and with the Magnum it mostly one shots all the early to mid game enemies You can aim while doing it (I've been playing on controller) with the other joystick it is kind of weird to get used to but I've been enjoying the combat now that I've gotten it down. I'm interested in the plot and it's cool seeing a horror game set in Korea the visuals are great and reminiscent of the early Resident Evil games or playstation 1 games. If you like Survival horror or the early resident evil style games I'd say pick this up and give it a shot. It does include Tank controls or the more Modern control style kind of like Resident evil 1 remake.
Игра конечно не для всех, а на определённую аудиторию. Авторы попытались сделать клон первоначальных Resident Evil серии и во многом у них получилось. Да и глупо ожидать от этого жанра чего то особенного. Т.е. вас ждут исследования, менеджмент ресурсов, головоломки, куча оружия и противников. А так же вы будите плеваться от камеры, пустой траты патронов в препятствия, застревания в текстурах (движок новый, проблемы от старого). Плюс: локаций много, интересные и обширные. Есть что по исследовать. Минус: карта мало информативна, нет пометок, всё приходится запоминать. Плюс: инвентарь переработан, добавлен удобный шприц, убрано всё лишнее. Минус: нет сравнения характеристик оружия. Переключение между оружием производится в инвентаре, а не как уже стандарт колёсиком мыши. Плюс: реализован прицельный выстрел. Минус: его очень сложно использовать, особенно новичку. Плюс: добавлены увороты, блоки, контрудары и добивания. Минус: всё это богатство похоже нормально применимо только на джойстике. В целом игра получилась. Остаётся надеяться что авторы её доведут под текущие реалии. Если хотите ненапряжно побродить и пострелять вражин, это для вас. Увы, только хоррора не подвезли. Вероятно в бюджет не влез, как и красивые текстуры. Зато не требователен к железу!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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