
Battle with robots on dynamic, randomly generated battlegrounds, as you attempt to take on the world in this unique turn-based strategy game.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Tactical RPG. Slow and boring. Not really worth your time. [/h1]
Тактическая пошаговая стратегия с примесью рпг. Человеки в конце концов устроили глобальное потепление и уровень мирового океана поднялся. Теперь между выжившими, объединившимися в корпорации, ведётся борьба за остатки территории и ресурсы. Ведётся вся эта борьба "руками" роботов, которыми мы собственно и будем управлять. Присутствует несколько режимов игры: кампания, сценарии, обучение и мультиплеер. Перво-наперво вам предложат пройти туториал, разжуют что и как. Потом я пошел в кампанию. Она не имеет глобального сюжета, а просто являет собой кусок территории желаемого размера, за который вы будете бороться с ИИ. Роботы. Роботы являют костяк вашей армии. Двух вам дадут в начале, остальных можно и нужно крафтить из ресурсов, которые дают после завершения уровня. Роботы имеют свою роль, свои сильные и слабые стороны, область применения и свои скиллы. Территория. Уровень состоит из блоков твёрдой породы, воды или лавы. Разные роботы имеют разное сопротивление воде или лаве. Так же ландшафт от хода к ходу изменяется - одни блоки поднимаются, другие опускаются. Высота и виды блоков напрямую влияют на ваши боевые навыки. Бой. Роботы ходят по очереди, порядок основывается на характеристике "скорость". Стандартно вам даётся один ход на передвижение, и второй на атаку или способность. Побеждает тот, кто первый поделит на ноль роботов оппонента. + забавный сеттинг + необходимость крафта новых роботов и их апгрейд + мультиплеер + уникальные скиллы для каждого робота - графически игра сделана на коленке, хоть и 3Д - довольно высокая цена - отсутствие православной™ локализации Я люблю пошаговые стратегии, но конкретно эта меня толком не зацепила. Если закрыть глаза на почти кустарную графику, то больше громких недостатков и не назвать. Так что это лично моё мнение, если вам не жалко поддержать разработчика 249 рублями - дерзайте.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fantastic turn-based strategy game with surprising strategic depth. You put together a team of up to five robots out of a relatively large arsenal, kit them out with chips to fill in weaknesses and enhance strengths, and have at it. I'm surprised at how there's three different modes just for singleplayer - a one-off battle to help earn specific chips, a sort-of story mode going down a mine, and a long-term, Civilization-esque campaign. Barring a total hatred of turn-based strategy, you're going to be at this for a long, long time.
This game is full of bugs and looks more like a student's assignment prepared to get a passing grade after a praktikum rather than a professional project. The tutorial is hard to follow. Controls are clunky. It seems that the game wasn't tested by anyone except the author. As much as I'm a fan of TBS games, I can't possibly recommend this game simply because its almost unplayable. At best, it's in alpha stage, and shouldn't be on sale yet. [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
Immediately after finishing the tutorial, the game hung. Rebooted and re-loaded my in-game profile. It hung exactly the same way. I'm done. Too bad, the game looked interesting.
TL;DR: If you can overlook the unpolished UX, you'll get a great game for your money. This game is very "indie." By that I mean it definitely lacks a lot of the polish that big-name funding provides. There are copious grammatical errors, although little typos, which leads me to believe it's more of a translation issue than a proof-reading one. However, everything is understandable, it's just occasionally a wonky read. Other than that and the unintuitive HUDs, the balance of the game and some of the mechanics feel a bit odd, especially with the multiplayer aspect. I don't think this could ever have a robust competitive player-base, but it might be enjoyable to play with a friend from time to time. Once you get past having to dig around for certain things (again, with the unintuitive UI), you'll find it's actually a pretty great game. It's obvious a lot of work went into the core of the game, and the battle system itself is great. There are countless ways to configure your team, and the different abilities and attributes don't feel cheap or gimmicky -- afaik there's no way to stack a single skill or effect and munchkin your way through the game. There are many different game types, and a fair portion of your progress (i.e., robots and upgrades) persist across all your games (weird for campaigns/skirmishes and multiplayer, but good for singleplayer progression). The 3D art and animation is great, and the music is decent enough that I haven't muted it yet. After about a week of playing, I'd say it's a very satisfying turn-based strategy, and recommend it even at its full price.
Ground Breakers is a turn based tactical game where you move around on a 3D grid, capture control points and fight enemies, coupled with Japanese style visual novel story spam (which most people are just going to click through real fast). The tutorial (and gameplay, for that matter) don't make a lot of sense. The gameplay isn't really great. The graphics are a bit simplistic despite being 3D. $5 is too much for a game this uncertain about itself, let alone what players must think of it.
Found the user interface difficult to understand. Tutorial missions left me feeling very unprepared. Not enough basic instruction on play field and overall flow of turns. Would reconsider my purchase even though it was less than $5.
Really wish there was a neutral option... I think this game is fun and pretty casual, however it's not always clear what exactly you're supposed to be doing or how to do it. You get blueprints to robots but there is no way to tell what materials you need to create them... What is the point of the blueprint? The worst part of this game is it has crashed at least 5 times since I started playing it about 2 hours ago... That's not good. And the saving for Campaign mode is a little spotty so you can play an entire turn and the game can freeze on your last attack and you now have to do all those attacks over again. Fun game, again, but the crashing keeps it from being very playable.
Pretty smooth gameplay. It has some cool mechanics that add something new to turn-based strategy genre and an interesting story. I liked what I saw so far. https://www.youtube.com/watch?v=vzqEg8tmt2E
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Last Tower | $1.5K | 64 | 41% | $0.99 |
| Falldown 79: Bottle of truth | $1.5K | 100 | 56% | $0.99 |
| Flix and Chill 2: Millennials | $1.5K | 50 | 84% | $0.99 |
| Hooligan Vasja: Christmas | $1.5K | 75 | 43% | $0.99 |
| TAL: Arctic | $1.5K | 100 | 57% | $0.99 |
| Neoncube | $1.5K | 89 | 79% | $0.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Squad | $166.3M | 240.4K | 81% | $39.99 |
| Satisfactory | $164.4M | 275.8K | 97% | $27.99 |
| Kerbal Space Program | $154.7M | 144.7K | 96% | $39.99 |
| RimWorld | $149.6M | 205.9K | 98% | $34.99 |