
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Modeled estimate, not a reported figure. How we estimate →
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About


In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter" — no compromises.
GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in — enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. Managing your height over bore when shooting around obstacles or aiming for precision in CQB is critical. In GROUND BRANCH, what you see is what you get.
A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.

Say goodbye to pre-defined kits and fully customize your character. From gear, basic appearance, and outfit, to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined by your loadout choice, which carries realistic consequences: with the encumbrance and stamina system, too much equipment will impact your character’s speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.
Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away — courtesy of the Agency.
Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH’s unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and a killhouse with multiple floor plans. Integrated VOIP with both 3D positional voice and team radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) are also available for the mic-less and the shy.
Prefer single-player? Missions with friendly A.I. and a full command system are planned for the future.
In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and prone stances, each with multiple movement speeds. Unique weapon postures (including low- and high-ready), leaning, free-look (head movement independent from aim), and optional and customizable free-aim (dead zone) put every part of your movement in your hands. Add dedicated mouse sensitivity sliders for point-shooting, unmagnified, and magnified aiming, and highly configurable key binding options.
You can also alternate between default actions of certain controls, such as whether a bolt action operates itself after firing or requires another click to operate.
☑️ = FULLY or PARTIALLY IMPLEMENTED
⏳ = PLANNED/UPCOMING
⏳ GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
☑️ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
☑️ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.
☑️ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
☑️ Full and 100% free dedicated server support. Host a server wherever you want!
☑️ Unit patches that can be attached to your character's sleeves and gear.
⏳ Full support for MP ladders.
☑️ After-action review (AAR) following each mission/round.
☑️ Server-side options.
⏳ Full mod support.
☑️ No item unlocking, hit markers, kill confirmations or score pop-ups.
⏳ Weapon bracing/supporting.
☑️ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with a full suite of optics and attachments to complement them.
☑️ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
☑️ Unlimited loadout save slots.
☑️ Item sharing/dropping/pickups.
☑️ Accurate ballistics with penetration, bullet drop and stopping power simulation.
⏳ No regenerating health or health packs: Administer first aid to non-lethal injuries that would further reduce combat effectiveness if not treated.
⏳ Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
⏳ Drag teammates to safety to administer first aid – or to safely recover their ammo, gear, or cargo.
☑️ Appropriate and realistic playable female characters.
☑️ Partial controller support (configurable).
GROUND BRANCH V1.0 launches with the campaign Prologue and the base multiplayer experience. Each following release expands the campaign with a new chapter and various upgrades, eventually wrapping up the current roadmap with a major multiplayer update bringing new gear, map updates, an improved health system and new game modes.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 770 reviews with recorded playtime.
Reviews
Themes across 769 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
1.0. Uh yeah right, it's not lol. Better luck next time!
정발한 기?념으로 적는 리뷰 일단 개인적으로 느끼던 얼엑의 부족한 느낌들이 개선된게 하나도 안느껴짐 기존에 있었던 맵, 그리고 동료 AI가 추가된 것도 아닌데 Operation이라고 버튼 하나 추가하고 나레이션 조금 읊어주고나서 "님들 이제 우리 정발했음!!" 할거면 뭐하러 지금까지 질질 끌었는지 잘 모르겠음 게임하면서 느꼈던 이 묘한 조작감은 여전히 불편하고, 어중간하고 부자연스러운 애니메이션도 여전히 많음. 걷는 조작감이 내가 바닥에 붙어있는게 아니라 무슨 0.5cm 정도 공중부양해서 걸어다니는거 같음 개인적인 생각으로는 나는 오퍼레이터 복장, 총기 커스텀해서 킬 하우스에서 노는 것만으로도 즐겁고, 가끔 빈라덴 안전가옥 견학가고싶다 하시는 분들은 구매해도 좋을 것 같습니다. 안전가옥은 진짜 잘만들긴 했음
12 Year of developpement to still get clunky ass movement that are worst than MODS from arma 3. Bots are seeing through walls and even in the easiest difficulty get their shot out so fast you cannot get your weapong up since you caracter as the fitness lvl of a 80 year old grandma. 1 second into the mission the weapon already sway like crazy without even running. absolutly horrible. Get RON or Operator you will have much more fun
This is one of the worst g 1.0 releases ever, low level AI is one shotting me at 00:30 with them apperently "unaware". DO NOT BUY
shame
1.0 OK.
Game runs worse now, is 90+ GB, and the 1.0 release only released a prologue chapter of the campaign, one hell of a release, guys, good ♥♥♥♥♥♥♥ job.
When they first started working on it and the field for this kind of game was less saturated it would have fared better, but the market for tactical shooters is becoming saturated and nothing here makes it particularly stand out. This was kindly gifted to me by a friend and I'm thankful for that. For the price range of this game you can find other tactical offerings that play smoother, run better, and are more engaging.
My friends and I love the idea of this game and have been on board for many years awaiting a 1.0 release. The customization and feel of the weapons is incredible. It's as close to real life weapons handling as it gets. Sure the AI needs work; I've noticed gradual improvement and it's appreciated. The killer issue is optimization and stability. The game runs terrible and crashes frequently. No matter what I do, I am getting bad performance and crashing. It's totally unplayable!
O jogo tinha um potencial enorme. Era divertido, muito bem otimizado e, em vários aspectos, superior ao que temos hoje, a atualização 1.0 conseguiu transformar essa promessa em uma enorme decepção, depois de uma espera interminável, o resultado foi um jogo que perdeu justamente aquilo que o tornava especial, é triste ver tanto tempo de desenvolvimento culminar em algo tão BOSTA. Não apoiem os desenvolvedores, tiveram tempo, dinheiro e até paixão, até certo ponto, espero que aprendam a lição e tomem outro rumo. Se procuram uma alternativa 10x melhor, recomendo o OPERATOR, concorrente direto desse jogo, é desenvolvido por uma única pessoa que claramente demonstra paixão pelo projeto e dedica a sua alma para entregar uma experiência de qualidade. Minha nota é 3/10, me entristece saber que já foi um 9/10
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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