
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Modeled estimate, not a reported figure. How we estimate →
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About


In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter" — no compromises.
GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in — enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. Managing your height over bore when shooting around obstacles or aiming for precision in CQB is critical. In GROUND BRANCH, what you see is what you get.
A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.

Say goodbye to pre-defined kits and fully customize your character. From gear, basic appearance, and outfit, to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined by your loadout choice, which carries realistic consequences: with the encumbrance and stamina system, too much equipment will impact your character’s speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.
Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away — courtesy of the Agency.
Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH’s unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and a killhouse with multiple floor plans. Integrated VOIP with both 3D positional voice and team radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) are also available for the mic-less and the shy.
Prefer single-player? Missions with friendly A.I. and a full command system are planned for the future.
In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and prone stances, each with multiple movement speeds. Unique weapon postures (including low- and high-ready), leaning, free-look (head movement independent from aim), and optional and customizable free-aim (dead zone) put every part of your movement in your hands. Add dedicated mouse sensitivity sliders for point-shooting, unmagnified, and magnified aiming, and highly configurable key binding options.
You can also alternate between default actions of certain controls, such as whether a bolt action operates itself after firing or requires another click to operate.
☑️ = FULLY or PARTIALLY IMPLEMENTED
⏳ = PLANNED/UPCOMING
⏳ GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
☑️ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
☑️ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.
☑️ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
☑️ Full and 100% free dedicated server support. Host a server wherever you want!
☑️ Unit patches that can be attached to your character's sleeves and gear.
⏳ Full support for MP ladders.
☑️ After-action review (AAR) following each mission/round.
☑️ Server-side options.
⏳ Full mod support.
☑️ No item unlocking, hit markers, kill confirmations or score pop-ups.
⏳ Weapon bracing/supporting.
☑️ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with a full suite of optics and attachments to complement them.
☑️ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
☑️ Unlimited loadout save slots.
☑️ Item sharing/dropping/pickups.
☑️ Accurate ballistics with penetration, bullet drop and stopping power simulation.
⏳ No regenerating health or health packs: Administer first aid to non-lethal injuries that would further reduce combat effectiveness if not treated.
⏳ Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
⏳ Drag teammates to safety to administer first aid – or to safely recover their ammo, gear, or cargo.
☑️ Appropriate and realistic playable female characters.
☑️ Partial controller support (configurable).
GROUND BRANCH V1.0 launches with the campaign Prologue and the base multiplayer experience. Each following release expands the campaign with a new chapter and various upgrades, eventually wrapping up the current roadmap with a major multiplayer update bringing new gear, map updates, an improved health system and new game modes.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 770 reviews with recorded playtime.
Reviews
Themes across 769 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Из плюсов только костамизация. Оружие ощущается, как лазерган, импакта от оружия нет совсем, кто то типо скажет, что в реальности же при стрельбе оружие не улетает, но его нужно контролировать. Так же персонаж застревает в стенах
If you have the game already 1.0 is worth spending time with for the co-op Extraction mode alone. Extraction actually gives the maps purpose. It gives you a reason to be smart and observe, to make actual decisions on what to do. The AI has been improved considerably and no longer endlessly man-train to the last loud noise. I have not played the new Story missions, so I cannot speak to their quality yet. I know there's no friendly AI so I certainly hope it's co-op at least. There aren't a lot of new items here, they are appreciated but aren't moving the needle or giving any new interesting options. The .22 pistol is the only possible exception to that. Visually the new Plane map looks great, the Player Models are far better and lose the uncanny vibes they had before. The problem is while the AI is much better and has some new behaviors (idle smoking animations, better running to cover when grenades go out, etc.), they still suffer from the classic tactical shooter AI issue of 50millisecond headshots. They don't do it all the time but it happens a lot. Overall they're still pretty robotic. Better than before absolutely, but we're hitting the bare minimum for a game like this, not exceeding expectations. As far as Extraction mode goes, it's great but only works on a handful of maps. The choices are good, but I really hope to see the rest set up for as soon as possible. I know not all maps may be optimal for it, but surely more than 5 are. I'll give this a positive score for Extraction mode alone, it finally provides some of the old Rainbow Six feelings the game should have had years ago. That's just the problem though. This game is not 1.0 ready. We should have had this so long ago. Ground Branch released on Steam in 2018. Early Access, sure- but it took us 8 years to get a PVE mode tangibly more complex than Terrorist Hunt. The AI is just now past the point of letting me pile up 30 bodies in a stairwell- which I've been doing consistently for years for quick laughs. The core things I do like about the game: the customization, player movement, weapon handling, and smart use of a Stamina system have been in the game since at least 2020 and probably longer, but it just now feels like we're getting anything added that improves how the game actually plays. I very much hope this is the start of a real push into making this a fleshed out game, but this as a 1.0 isn't going to cut it. Especially in a post Ready or Not, Operator, and Reforger world. We didn't have many choices for modern released tactical shooters in 2018. We have quite a few now.
第一关就闪退报错,那我就只能退款了
its 1.0 but its still early access, this game has been in development hell forever and 0 progress has been made on the game for the past 5 years. save your money and buy something like operator or literally any other game. don't waste your time or money
realy fun and tactical
Another example of why Early Access is either a hit or a miss. It has been the last straw in the Early Access cesspit for me, release a full ♥♥♥♥♥♥♥ game or develop it fully instead of rushing out some garbage. Everything was fine as you were going with your original update formats, but no: now we have to rush 1.0 cuz blabla.
Apos essa ultima atualização, o jogo esta travando muito mesmo no médio desempenho.
I've played this game off and on since it launched into early access, and it's been fun, but always felt about 60% finished. I always ended up having more fun playing tactical Barbie and customizing my character's loadout and outfit more than I did playing the actual missions. For an early access game, that makes sense, sure. Plus, being only about 35 gigabytes or so, it was easy to install and play around in it for a week. However, at 1.0, the game still feels only about 60% finished, the AI still feel dumb and a bit sterile (e.g.: they don't banter back and forth with each other, talk on their radios, etc., which makes them feel, well, like robots.), and now the game is 100 GIGS?! Where are those 50+ gigs hiding? In the *one* campaign mission? Another odd issue that's never been fixed is the bizarre sound propagation. I literally watched a bot shooting at me through a floor-to-ceiling window and saw the muzzle flashes, but heard... nothing? When you enter a structure, no matter how small, the entire outside world goes silent the moment you step over the threshold of the door--no crossfade or anything. It's odd and takes you out of the game a little bit. I thought this'd be different in 1.0, but... nope. No change to that. Plus, guns and explosives are dull-sounding and thuddy, rather than having the distinct kick-you-in-the-pants boom/pop that they do in reality. Ready or Not and Squad got that right, but Ground Branch hasn't nailed that. TL;DR: Used to be able to recommend this game as a 30GB bot fragger with good tactical Barbie elements, but with bugs and jank still present after an exceptionally long early access period, plus an increase to ONE HUNDRED GRUNGLEBERTS of file size, I just can't really recommend it anymore. If you want belt-fed Ready or Not with frag grenades, or perhaps small-scale PvE Arma 3, this, sadly is not it. :c
I wish I had paid more attention to the reviews that said it was not very good because I wanted it to be better. I so wanted it to be good. It's just not. I went into the training ground, the 'farm,' and it was a reminder of what FPS felt like back in the early 2000's. I figured I would give the game a shot, hoping things would improve. They did not, the game crashed. My specs are Intel(R) Core(TM) Ultra 9 285K (3.70 GHz) Installed RAM 64.0 GB Graphics card NVIDIA GeForce RTX 5090 (31 GB) Intel(R) Graphics (128 MB)Storage 2.39 TB of 9.14 TB used System type 64-bit operating system, x64-based processor No reason for on my end for the game to crash.
The game is a lot of fun. It's still enjoyable even when playing solo, so I definitely recommend it. But I genuinely don't understand why every update takes so incredibly long. Each one feels like it takes forever to arrive. If you buy the game now and then come back three years later, I'm pretty sure you'll only find 1–2 new maps, one new gun, and maybe one new piece of gear and one new weapon attachment if you're lucky. It's honestly that bad. To be fair, the addition of the Workshop has been the best update so far. Modders work insanely fast—they add new guns, new attachments, and other content at a pace the developers just can't match. Seriously, what more do we need? Just give us more guns, more weapon attachments, great weapon animations, plenty of cool gear, and throw in a "gun porn" tag. How hard can that be?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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