
Exploration is King. Swing your sword, jump, slash the Dinos, break the game, shrink and enlarge, jump again, explode and recombine yourself in order to learn more about the Grizzled Planet!
Modeled estimate, not a reported figure. How we estimate →
About
A true open-world setting.
Old-school Quests with no pointers.
An opportunity for genuine Exploration.
Secret areas.
Various Skills, Items and Passive abilities.
Unique opponents and epic battles.
A real human being behind the screen.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Portuguese - Brazil, Korean, Spanish - Latin America, Polish, Slovak
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Мне очень понравилась концепция игры. Автор не даёт понять с первых сцен чего ожидать от сценария, или от игры в целом. Но как только вникаешь становиться интересно искать тайники и проход на уровень дальше.
Если быть кратким это очень хорошая игра данного жанра . Великолепное музыкальное сопровождение , геймплей довольно прост, но не значит что не интересен , добротный концепт .Боссы заставили меня попотеть так как способы их прохождения разительно отличаются . Рекомендую всем не равнодушным к жанру инди в целом , а так же всем любителям поиграть в старые добрые игры в частности .
4,5/10 A small but unpolished metroidvania. The main issue is the controls. With such minimalist graphics it's amazing how it was possible to fail so greatly at the most important aspect of the game. The gameplay is super rigid for no good reason. The character is slow to attack. The attack animation is also slow. It's so slow that ennemies can kill you during the four sword attacks combo. Each action locks the next. You can't attack and move in the same time. You can't jump and shrink/grow (a power got later) in the air. You can't cancel an attack... And the developer probably never tried to play his game with a controller. The UP arrow allows you to scroll through the text using the keyboard, and this command is called "interact". I tried both the Xbox controller and the Steam Deck and the result is the same: several lines of text disappear in a fraction of second if I use the left joystick. It's as if the game is registering multiple "UP" each time the stick is used once. Odd designs The introduction displays the controls for the player in the background of the first two screens. But why two screens? The first screen display nearly every actions possible and the second screen displays only one command, "interact". I was so confused, I believed I had to interact with something on this screen. And I really tried, until I understood there was nothing to do... The health bar is shaped as a heart. Each time an enemy is defeated, it drops hearts. But the hearts don't heal... I had several hundred of them when I've found my first shop. So there is also money to trade. But hearts only exist to be sold for money and that's the only way I found to get money. So why this extra step... It would be simpler if either the shop used hearts as currency, or enemies drop money... To look at the map, it's not just one button. Why complicate things again... The narration, while very secondary is also a problem. The introduction is very weird in many ways. A tree is stolen by two dudes. I go after them and when I reach the tree, somehow I lose all the abilities I have. Why? No text, no animation, or nothing else is shown to explain it... Now the tree is speaking and want water. Ok, why not. There are weirdly named bosses that throw 1 or 2 lines of text. Or is it really them? Because every text are displayed in the same place and it's unknown who is speaking. Each time I die, someone speak, but who??? So if I die during a boss fight, text from two different people are mixed in the same place... But Grizzland is not irredeemable. The game offers a good dose of exploration, secrets, lore notes, alternative ending, and a clear main objective at each new area: finding water for the tree. The ability to shrink and the ability to pass through walls were also good ideas. And by finding all the hidden notes, it reveals the story of the game, which was quite original. Overall, it was a clumsy game that did some good things. But my first impression was so bad and the controls were clearly not polished, so I'm not inclined to recommend Grizzland. Yet I took the time to 100% it... So it's a close call.
..5 button presses to open your rather sparse map. Very simple game but made irritating through trying to navigate it. It's playable but I can't testify to having any fun with it.
Disclaimer: My scores/reviews are almost always based on having bought the game at close to the "lowest historical price" on steam at time of purchase. Quick score: 3/5 Notes: it was interesting enough to finish, but It wasn't amazing by any stretch. Would suggest many other metoidvanias before this one, but it wasn't bad. Its very abstract and mostly just exploration. The combat and platforming is not particularly challenging. I finished the game with 85% completion in about 3 hours.
Jeu très cool, même si c'est dommage qu'il y ai trop peu d'indication lorsque on est bloquer... Sachant qu'on se perd très souvent
Juego de 2D estilo pixelado generico, rotulado correctamente como metroidvania, muy simplificado pero esta bien, graficos y musica decentes dentro de todo, jugabilidad pasable, corto pero bueno, dentro de todo pasable. Tiene logros, cloud y CROMOS que dan algo mas de valor al titulo. Precio barato y requisitos casi nulos. 5.5/10 - Como para gente que quiere probar algo generico y no gastar mucho
Рекомендую эту замечательную метроидванию, которая станет отличным дополнением к вашей коллекции. Геймплей захватывает и предлагает множество возможностей для исследования. Игра напоминает классические приключенческие квесты, где нужно собирать предметы и сражаться с врагами. Радует, что это не один из сложных платформеров, где приходится бесконечно прыгать и погибать десятки раз на одном месте. Уровень сложности здесь вполне адекватный, и с ним справится любой игрок. Чаще всего мы умираем в битвах с врагами, которые возрождаются, как только мы покидаем экран и возвращаемся. Однако по всему уровню расположены чекпоинты, поэтому после смерти не нужно далеко бежать. Кроме того, прогресс сохраняется, и вы можете выбрать слот для старта новой игры.
Have you.... ... seen my borther.... .... he went out.... ... fishing.... ... this morning.... In the time it takes to scroll text I can literally traverse entire available map instead. You walk so fast that you walk into enemies before the new screen has loaded already. So you have to conciously stop moving. Jumping and attacking is very floaty. It's bad, is what it is.
JUEGAZO 😎👍💛🌟
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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