
Exploration is King. Swing your sword, jump, slash the Dinos, break the game, shrink and enlarge, jump again, explode and recombine yourself in order to learn more about the Grizzled Planet!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A true open-world setting.
Old-school Quests with no pointers.
An opportunity for genuine Exploration.
Secret areas.
Various Skills, Items and Passive abilities.
Unique opponents and epic battles.
A real human being behind the screen.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 46reviews | 85% | — | $4K |
| $4.99 | 120ratings | 67% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo sensacional que ainda não pude terminar de jogar. Recebi diretamente do criador, o qual agradeço bastante!!! O único problema que enfrento é que o FPS dropa bastante no meu computador, então eu tenho que jogar ele quase que em Slow-Motion. Me divirto bastante jogando ele e espero que vocês também possam!
Disclaimer: My scores/reviews are almost always based on having bought the game at close to the "lowest historical price" on steam at time of purchase. Quick score: 3/5 Notes: it was interesting enough to finish, but It wasn't amazing by any stretch. Would suggest many other metoidvanias before this one, but it wasn't bad. Its very abstract and mostly just exploration. The combat and platforming is not particularly challenging. I finished the game with 85% completion in about 3 hours.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Portuguese - Brazil, Korean, Spanish - Latin America, Polish, Slovak
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you like Metroidvania's and the art style appeals to you, this game is a lot of fun. The game advances well with the abilities you learn add a lot to the game and how you explore the environments. I wish the music was a little more varied, but the boss fights are fun and there's a lot of variation to the bosses, their attacks and patterns. If you're looking for an interesting, fun Metroidvania - I would recommend checking it out.
4,5/10 A small but unpolished metroidvania. The main issue is the controls. With such minimalist graphics it's amazing how it was possible to fail so greatly at the most important aspect of the game. The gameplay is super rigid for no good reason. The character is slow to attack. The attack animation is also slow. It's so slow that ennemies can kill you during the four sword attacks combo. Each action locks the next. You can't attack and move in the same time. You can't jump and shrink/grow (a power got later) in the air. You can't cancel an attack... And the developer probably never tried to play his game with a controller. The UP arrow allows you to scroll through the text using the keyboard, and this command is called "interact". I tried both the Xbox controller and the Steam Deck and the result is the same: several lines of text disappear in a fraction of second if I use the left joystick. It's as if the game is registering multiple "UP" each time the stick is used once. Odd designs The introduction displays the controls for the player in the background of the first two screens. But why two screens? The first screen display nearly every actions possible and the second screen displays only one command, "interact". I was so confused, I believed I had to interact with something on this screen. And I really tried, until I understood there was nothing to do... The health bar is shaped as a heart. Each time an enemy is defeated, it drops hearts. But the hearts don't heal... I had several hundred of them when I've found my first shop. So there is also money to trade. But hearts only exist to be sold for money and that's the only way I found to get money. So why this extra step... It would be simpler if either the shop used hearts as currency, or enemies drop money... To look at the map, it's not just one button. Why complicate things again... The narration, while very secondary is also a problem. The introduction is very weird in many ways. A tree is stolen by two dudes. I go after them and when I reach the tree, somehow I lose all the abilities I have. Why? No text, no animation, or nothing else is shown to explain it... Now the tree is speaking and want water. Ok, why not. There are weirdly named bosses that throw 1 or 2 lines of text. Or is it really them? Because every text are displayed in the same place and it's unknown who is speaking. Each time I die, someone speak, but who??? So if I die during a boss fight, text from two different people are mixed in the same place... But Grizzland is not irredeemable. The game offers a good dose of exploration, secrets, lore notes, alternative ending, and a clear main objective at each new area: finding water for the tree. The ability to shrink and the ability to pass through walls were also good ideas. And by finding all the hidden notes, it reveals the story of the game, which was quite original. Overall, it was a clumsy game that did some good things. But my first impression was so bad and the controls were clearly not polished, so I'm not inclined to recommend Grizzland. Yet I took the time to 100% it... So it's a close call.
Если быть кратким это очень хорошая игра данного жанра . Великолепное музыкальное сопровождение , геймплей довольно прост, но не значит что не интересен , добротный концепт .Боссы заставили меня попотеть так как способы их прохождения разительно отличаются . Рекомендую всем не равнодушным к жанру инди в целом , а так же всем любителям поиграть в старые добрые игры в частности .
..5 button presses to open your rather sparse map. Very simple game but made irritating through trying to navigate it. It's playable but I can't testify to having any fun with it.
Have you.... ... seen my borther.... .... he went out.... ... fishing.... ... this morning.... In the time it takes to scroll text I can literally traverse entire available map instead. You walk so fast that you walk into enemies before the new screen has loaded already. So you have to conciously stop moving. Jumping and attacking is very floaty. It's bad, is what it is.
无中自行配合机翻可完,鼓励性好评。cn plz. 202309,fanatical,steam,steam掉卡抵扣,indie gala,daily indie game,t a o宝,支付宝红包,hxxxx,杉果,它处自定义包入的本体约9元。爱人如己,目前就这,看以后追评。有中文的游戏请耐心自研体验乐趣,攻略指南尽量不用。不建议使用外挂,插件,作弊之类的,游戏都要这样搞,那现实里那更是如此了。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
attacking feels bad. It stops your movement completely. Took 100 button presses to get to the map. Achievements dont work. Shrinking mechanic was cool but thats about it.
This is a perfectly enjoyable metroidvania as long as you can stomach the incredibly frustrating attack cooldown. Swinging your sword feels like it has 2 full seconds of cooldown, and there were several times when it felt like there was literally no way to defeat an enemy without trading hits as a result. I could definitely see the combat being a dealbreaker for a lot of players. Otherwise, it's a pretty fun game. Music is good, though there's only one song for like 90% of the gameplay. Exploration was my favorite part, with a few miniature sidequests, a lot of well-spaced-out lore collectibles, and plenty of easter eggs to reward more adventurous players. Unlike most of its peers, optional exploration does nothing to improve your character, it really is just story content and easter eggs. The story itself is simple but not bad, I had fun slowly piecing it together as I gathered more journal entries. Really short, though. Took me about 5 hours to get 100% achievement completion.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — | |
| — | 0 | — | — |