
Exploration is King. Swing your sword, jump, slash the Dinos, break the game, shrink and enlarge, jump again, explode and recombine yourself in order to learn more about the Grizzled Planet!
Modeled estimate, not a reported figure. How we estimate →
About
A true open-world setting.
Old-school Quests with no pointers.
An opportunity for genuine Exploration.
Secret areas.
Various Skills, Items and Passive abilities.
Unique opponents and epic battles.
A real human being behind the screen.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Portuguese - Brazil, Korean, Spanish - Latin America, Polish, Slovak
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]«Grizzland»[/h1] [b]Увлекательная незкопиксельная метроидвания. Исследуйте Серую планету с динозавроподобными существами и спасите погибающие инопланетные деревья.[/b] Геймплей: https://youtu.be/N33q6dJHZnU Игра создана в 128x96px разрешение с использованием 5 цветов, но на удивление разнообразна и детальна. Каждое существо анимировано, а окружающий мир интерактивен: на заднем фоне движутся звезды, из-под ног персонажа поднимается пыль, а враги после смерти разлетаются на куски. Как в любой метроидвании все комнаты связаны в один большой, открытый мир, населенный разнообразными существами, напоминающими летучих мышей, собак и другую живность, но основные враги – местные жители, часть из которых к вам дружелюбна. У некоторых из них вы сможете взять задания и получить награду. У персонажа есть инвентарь с предметами, журнал заданий и записки (странички с историей приземления на планету). Мы собираем их по мере прохождения. Кроме этого получаем новые навыки и прокачиваем героя. Для этого придется разгадать кучу загадок, найти множество скрытых мест и сразиться с разнообразными боссами. [code]Отличная метроидвания. Рекомендую в коллекцию. Геймплей интересный и разнообразный. Напоминает классические приключения с подбором предметов и нашинковыванием врагов. Порадовало, что это не один из тех хардкорных платформеров, в которых заставляют бесконечно прыгать и гибнуть десятки раз на одном месте. Эта игра с адекватной сложностью, которую одолеет любой игрок. Тут мы чаще загибаемся в битвах с врагами. Они каждый раз появляются снова, как только вы покинули экран и вернулись, но кругом куча чекпоинтов, поэтому в случае смерти не придется далеко бежать. Тем более не придется проходить игру с самого начала: прогресс прохождения сохраняется (слот можно выбрать со стартом новой игры).[/code] [i] Обзор был написан для группы [url=http://steamcommunity.com/groups/Obzzor4ik]Обзоры Онлайн[/url]. Почитать другие отзывы можете[url=http://store.steampowered.com/curator/28776273/] тут[/url].[/i]
[h1] The Metroidvania Review[/h1] [url= https://metroidvaniareview.com/2019/07/29/grizzland/] Scored Summary[/url] | | [url=http://store.steampowered.com/curator/30503887/] Subscribe to our Curator [/url] [b]How Metroidvania is it?[/b] Medium Fit – [i]Griizzland[/i] uses literal levels to divide its various sections, but optionally there is backtracking to use powers you’ve obtained, which you will need to do to see everything the game has to offer. [url=https://steamcommunity.com/groups/MetroidvaniaReview/discussions/1/3140616601483955738/] Want to hear a different opinion, or want to share your own review? Check out our Forum here.[/url] [h1]Full Review[/h1] [i]The Review Code for Grizzland was provided by the developer through Curator Connect.[/i] The concept of memory is something that Video Games use often to involve the player in the game’s world. Memory loss allows the story to start [i]in medias res[/i] so that the player can get right into the action. [i]Griizzland[/i] sort of does that, but it’s a little different. It takes full advantage of the fact that when you put your hands on the controller of a new IP like this, you have no idea what to expect until the game introduces its tutorial and however it wants to present its narrative. At its core, [i]Griizzland[/i] is something of an interactive mystery, and being a Metroidvania style game allows uncovering that mystery to be fun in that explorative unfolding way. Combat and the game’s other elements are incidental to this goal, and [i]Griizzland’s[/i] complete focus on allowing the player to come to his or her own conclusions is part of what makes it a great game. After a short tutorial where you have a lot of the game’s power-ups from the outset, you’re thrown into the game proper without single ability to your name; you can’t even jump. You’re given no information on what you’re supposed to be doing or why, but there’s a tree in the early area of the game that keeps talking about how thirsty it is. Defending nature is something we often do in video games, so collecting water seems like the obvious thing to do. Maybe it’s because of other indie games that use similarly monochromatic palettes, but with my lack of knowledge of what goals I should be achieving I was immediately suspicious of every action I took. I even tried to avoid killing enemies for a very long time in case there was some pacifist ending to shoot for (I’m not entirely positive that there isn’t.) But collecting water was the only thing the game gave me to do that seemed somewhat clear, so might as well go for it. Water vessels double up as checkpoints – restoring your health and respawning you at that point when you die. So on each level of the game, your object is to use every checkpoint at least once – then it’s back to the center of the stage to move up a level. Along your way you’ll be faced with some basic enemy obstacles, each one having specific and predictable behavior. Bats take a minute to break off their perches, so if you’re fast enough you can avoid their pursuit. Dinos will chase you down, and these weird dwarf men will run up to you and explode. Each playable area consists of a single screen rather than scrolling around (similar to [i]La-Mulana[/i]), so every obstacle can be tackled an a controlled area. Understanding of enemy patterns and methodically moving between screens is the key to keeping your health up. Your sword is very slow and awkward to use, and swinging puts you in a very vulnerable state for a while. You can combo your attack to mitigate this somewhat, but ultimately knowing when you’re safe to attack is far more important than your reflexes – which is going to be a turn-off to anyone looking for something more similar to the more action oriented Metroidvania games out there. Combat isn’t what makes [i]Griizzland[/i] great though. It’s figuring out how to fill in every square of the map and finding all of the notes that expose what’s really going on in the game’s world. Paying attention to the level architecture and keeping track of where you might want to come back to once you get new powers is rewarding. Solving the NPC’s various quests is sometimes even surprising. In spite my having been exposed to numerous gaming tropes to the point of possibly being jaded, I still found myself completely intrigued by what [i]Griizzland[/i] has to offer. It’s beyond the scope of a review to spoil anything further, but I think it’s safe to say that if you enjoy the mystery aspect that a lot of Metroidvania games are able to capture, you’ll enjoy [i]Griizzland[/i]. I probably should mention one other minor thing that might annoy some people; the game really only has one song. It plays different music when you fight bosses, and the song will be somewhat altered when you’re underwater or in the game’s cave area, but for the most part you’ll be listening to a single melody. I personally liked it – it’s a fine 8-bitish track from a very talented music artist, but it’s also still stuck in my head several days after finishing the game. If that kind of thing bugs you then definitely consider having some MP3s to supplement the soundtrack. [i]Griizzland[/i] has a few quirks as mentioned, but what it does well is very strong. It’s a relaxing explorative game that simply put me in a good mood after finishing it. At its budget price and not too obtrusive length (but also not quite short enough to be a Mini-Metroidvania), I have no problem recommending this to absolutely anyone who enjoys a good unfolding enigma. 4 out of 5
[h1] Grizzland [/h1] [b] 总评: [/b] 游戏画面比较的单调,音乐随场景变化比较有特色;游戏玩法以探索为主,打斗手感较差,游戏缺乏核心的吸引力,个人感觉游戏还有待打磨,但也不失为一个解闷消遣的选择。 [b] 打分: [/b] ⭐⭐⭐⭐ ========================================= [h1] 1.画面 [/h1] 游戏的画面,可以说是十分不起眼了。 全由黑白灰三色组成的画面,加上8bit的像素风格, 整个画面,显得比较的简陋。 虽然场景中有较多的动态背景,增加场景丰富感, 但是整体无论是场景还是角色,都无法给人留下太大的印象。 没有中文,尽管英文用词并不难,但是像素化的字体会比较不便于阅读。 相比之下,游戏的动态效果制作得算是还行。 看着还是比较自然流畅的。这一点好评。 游戏的音乐,是一种比较简单复古的类似8bit的音乐, 一下子有种回到了小时候玩FC红白机的感觉。 但是听久了会有点让人头疼。 不过游戏让我比较印象深刻的一点,是玩家跳进水里,或者是进入洞穴, 背景音乐会随着发生改变。 这一点还是挺有意思的。 特意反复跳了好多次水就为了听这音效。 但总的来说吧,游戏的画面还是显得简陋了些。 [b] 打分: [/b]⭐⭐⭐ ========================================= [h1] 2.游戏性 [/h1] 游戏内容,主打探索。 没有什么特别深入的剧情, 没有指定的任务目标指引,基本上游戏过程就是不断探索,收集元素,解锁更多的地图。 把关卡需要的元素设置为存档点和回血点,这一点我觉得还是比较有意思的。 游戏的攻击手段,有剑有弓箭,但是个人感觉上,打斗的手感并不好。 很多时候,玩家的意识反应不是问题,反而是游戏的攻击手段及攻击节奏让人头疼。 就比如游戏中的狗,个人觉得就是完全为了恶心人而设计的。 你的第一下攻击将其击退,在你第二刀没下来之前他就攻击到你了,然后一直贴着你(这个位置你是攻击不到他的),特别的让人恼火。 在战斗动作的衬托下,感觉其他的各种操作都是那么的丝滑流畅。 敌人设计上,小怪没有太多的特色,都是比较常见基础的怪种(除了狗); Boss战的设计还是有点意思的,有躲避类,有竞速逃脱类,整个挑战过程还是挺有意思的。 游戏中融入了不少角色变大变小的地图探索元素,还有传送门、穿墙等能力, 这些方面还是给我挺不错的游戏体验。 整体来说,游戏内容还是比较不错。 作为无聊的休闲游戏选择,还是挺不错的。 但游戏的内容上,没有给我太大的不停打开的动力。 一方面,游戏缺乏深入的剧情引导,玩家会觉得不知道在玩什么。 其次,游戏也没有给玩家太大的成就感,就是不停的探索, 而探索类,也有许多更好的作品。所以游戏细节还是有待打磨。 [b] 打分: [/b] ⭐⭐⭐⭐ ========================================= 感谢阅读~ [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
ru_RU: @xyeть спасибо Khud0 за релиз 2019 года серого цвета en_GB: Nice mario clone xdd 10/10 en_US: XO XO XO Works with Steam Proton (Linux)
얼핏 보면 단순하고 양산형 8비트 게임으로 보일 수도 있지만, 게임을 하면 할수록 깊이가 느껴집니다. 불편해 보이는 길찾기나 상점 이용등도 플레이 하면서 찾아가는 재미가 있고 빠르게 엔딩을 보고 싶으신 분들은 3~5시간만에도 가능하며 파고들고 싶은 분들을 위한 각종 숨겨진 컨텐츠들도 풍부하네요. 쉽게도 느껴질 수 있고, 어렵게도 느껴질 수 있으며 잘 어울리고 중독적인 게임 음악도 마음에 드네요 플레이 하다보면 어느새 몰입하고 있는 자신을 발견 할 수 있을겁니다.
[h1]가벼우나 결코 하찮지는 않은, 아타리 감성의 메트로배니아 게임[/h1] 1. 21세기에 만든 레트로 게임. 맵 구성, 플레이 매커니즘 등, 게임의 모든 부분이 굉장히 익숙하다. 헌 것 같은 새 것이란 이런 느낌이다. 2. 노력한 만큼 알게되는 게임의 스토리와 세계관. 모든 노트를 다 모으면, 다소 충격적인 이야기를 알게 될 것이다. 3. 숨겨진 다양한 요소들. 본 게임의 프로토타입부터 게임 내 사용되지 못하고 버려진 많은 오브젝트들까지. 숨겨진 장소를 찾다보면 게임 너머의 개발자까지도 만날 수 있다. 심지어 숨겨진 NPC도 있으니 맵을 꼼꼼히 살펴보길. 4. 본인이 응가손이라 그런지 많이 죽었고, 난이도 높다고 생각했으나, 다른 게이머들에겐 순한맛으로 느껴질 것이다. 그래픽-사운드-게임성, 이 모든 것이 레트로함으로 똘똘 뭉친 게임이다. 레트로 게임 그리고 플랫포머 게임에 편견 없는 분들께 추천드린다. 개인적으로 길지 않으면서도 강렬한 게임을 좋아하기에 재밌게 즐겼다. [spoiler]번역자로서가 아니라 진짜 재밌었음![/spoiler]
[h1]Simple but nice little metroidvania[/h1] While having all the ingredients needed to brew a decent metroidvania, Grizzland also feels like a breath of fresh air in the genre due to its unusual simplistic (but neat) visual style and fascinating way to reveal the plot to a player. Probably the only weak side of the game is its length - you can easily complete it 100% within 6-7 hours. However the cheap price makes it a fair deal. If what you see in the preview doesn't turn you off, then go ahead and buy, most likely your gameplay experience won't disappoint you either.
I'm baffled this game has nothing but positive reviews. The clunkiness of your sword attacks combined with the "graphics" being a nondistinct mess should make this a non-starter for anyone used to playable games. Skip this, save up money, and buy a real Metroidvania with controls that aren't a garbage fire - may I suggest Bloodstained: Ritual of the Moon?
[b]Üst düzey piksel grafiklerin eşliğinde oynayabileceğiniz bu oyunda; platform üzerinde ilerleyişi sağlamaya çalışabiliyorsunuz. Bu platformdaki ilerleyiş aşamanızda, arka planda çalan retro müziklerin sizlere eşlik etmesini, kendiniz için bir avantaj durumuna bile dönüştürebilirsiniz.
게임 클리어 후 느낀점을 몇 가지 적어봅니다. 1.브금부터 그래픽까지 8비트 GBA로 플레이 하는 듯한 느낌을 받았습니다. 레트로 느낌의 게임을 좋아하시는 분들은 괜찮은 작품입니다. 2.제작자가 설명란에 써놓았지만 퀘스트 같은 것에 크게 설명이 없습니다. 그래서 불친절하게 느껴질 수도 있습니다만 반대로 생각하면 어렸을적 영어를 잘 모를때 계속 죽으면서 게임을 배웠듯이 '부딪히면서 배운다' 라는 말이 어울리는 게임이였습니다. 3.난이도는 쉬운편이니 크게 부담 갖지 않아도 된다고 생각됩니다. ------------------------------------------------------------------------ 가끔씩 복잡한 게임에서 벗어나 단순한 추억의 GBA 느낌의 게임을 플레이를 해 보고 싶은 신 분들에게 괜찮은 작품
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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