
"Grisaia: Phantom Trigger" is a visual novel, specifically a kinetic novel (without branching routes). Returning character artist Akio Watanabe and writer Ryuta Fujisaki bring you the latest installment in the acclaimed Grisaia series.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sorry to drop a negative review here on Vol 1 - as I already finished the whole series - but I want people to know beforehand what they're going to experience on Grisaia Phantom Trigger. I really need to talk about something that bothered me for a long time here: [u]The amount of dialogues talking about food in this whole series is absolutely f*cking ridiculous.[/u] I am not kidding. And I know this will definitely sound superficial or completely irrelevant to you, but I assure you, the people who wrote this series just might have suffered from actual starvation in the past, because you will spend a considerable amount of time reading about irrelevant food topics on every single damn volume here. I've lost count to how many times they've used food as an analogy to explain things, e.g. talking about how guns are supposed to work, or engaging on tedious and boring discussions about why cheap noodles are the best (who tf cares, honestly). That's pretty much the level of food fetish I'm talking about that you will be constantly reading, which is the main issue here. Obviously, this will not bother you for the first Volume. Probably not on the second one either. And then you just might feel a bit unnecessary to read it on Volume 3. On Volume 4, you're definitely going to be self-conscious about it, thinking [i]"Why are they spending so much time talking about this again?"[/i]. On Volume 5, you will develop anxiety whenever they start talking about food, and you will seriously have to control yourself over the urge to skip sections of dialogues. On 5.5, you'll be glad to know it's a side-story so it'll end up fast. On Volume 6, you're going to turn insane over the fact that the entire Volume is about a flashback where people will hear the entire backtory WHILE EATING FOOD. We all love food, I get it, I seriously f*cking get it Frontwing, but that doesn't mean you need to milk this topic on every single god d*mn Volume because you have cheap-ass writers who can't come up with better ideas for the story. The Volumes are already considerably short in-between, so it makes absolutely no sense writing about useless random food crap like it's going to be so awesome to read, because it's not. Even the CGs - which in general are incredible by the way - were already getting repetitive because a good amount of them involves food. I don't understand why would they spend so much time writing about it when they could've used the time to develop the story and/or characters in a more in-depth level. Anyways, if you get easily annoyed by repetitive things like I do, just know that you will be reading about food that you're not going to eat for a considerable amount of time. The fact that it could have been so much better without the food spam nonsense made me really mad.
篇幅是短小的,定价是昂贵的,剧情是闹着玩的,我当然是不推荐的。
Frontwing小时候割包皮不一次性割完,要分成10份一点一点割
Напишу тут обзор сразу на все 9 частей - не вижу смысла писать на каждую по отдельности. Визуалку можно считать кинетической - местами вам дают возможность сделать выбор, но не похоже, чтобы он влиял на что-то, кроме пары следующих фраз. На мой вкус, эта визуалка - одна из лучших в стиме. При этом надо понимать, что экшона тут на деле не так много - по большей части это взаимодействие между персонажами в формате диалогов. То есть это по большей части психология с примесью философии. Но, поскольку речь идёт о взаимодействии персонажей, местами это весьма забавно. Причём оно довольно неглупо и интересно, как взгляд со стороны и чужое мнение. Можно сказать, что всё это - выдумка и чужая фантазия, но любая фантазия имеет под собой основания. Как говорится, книга говорит в первую очередь об авторе. Если говорить об эпизодах, то первая часть, как водится, является своеобразным вводом в тему и представлением действующих лиц. Дальше общая сюжетка будет двигаться, а к ней будут присоединяться другие персонажи. Также, по обложке эпизода можно догадаться, на ком из персонажей будет акцент. Отдельно я бы выделил два эпизода. Второй на мой вкус получился самым "трешовым" - вся эта история с сердцем ощущается довольно скомканной и нелепой, во многом из-за всей этой "русской мафии" и попыток вставить отдельные русские слова. Когда у вас идёт слово транслитом на русском, дальше часть фразы на английском, а затем в скобках перевод на английском, это смотрится довольно странно по меньшей мере. Впрочем, эта часть содержит не только базовую историю, что несколько компенсирует этот треш. Второй частью, заслуживающей отдельного упоминания, является восьмая. Дело в том, что весь этот эпизод посвящён боевым действиям и там присутствует описание довольно нелицеприятных моментов - понравится это далеко не всем. Если говорить о минусах, то основным для многих станет отсутствие русского языка - доступны только английский, японский и упрощенный китайский. Судя по статистике достижений, основной аудиторией являются именно японцы - этот язык самый популярный (даже если предположить, что часть ставит этот язык для получения достижения, как делал я). Причём качество английского далеко не идеально - косячки встречаются нередко, хотя и не мешают пониманию. Также с моей точки зрения, ценник в 6300 (без скидок) на полную визуалку (9 эпизодов) ощущается сильно завышенным. Сам я покупал первые 7 эпизодов еще до отмены региональных ценников. Поэтому брать конечно имеет смысл по скидке. Ко всем эпизодам, кроме последнего, есть карточки и достижения.
📘 Grisaia Phantom Trigger Vol.1 줄거리 요약 Grisaia Phantom Trigger Vol.1은 전작 그리자이아 시리즈의 세계관을 계승하면서도 새로운 주인공들과 새로운 조직 구조를 중심으로 전개되는 ‘리부트적’ 첫 번째 이야기다. 이야기의 배경은 Heath Oslo 사건 이후, 미·일 합동 대테러 조직이었던 CIRS가 세상에 존재가 드러나며 사실상 붕괴한 시점이다. CIRS는 재편되었고, 그중에서도 비밀리에 수행되던 기능은 SORD(Social Ops, Research & Development)라는 새로운 기관으로 분리되었다. SORD는 미래의 위협에 대비하기 위해 젊은 요원들을 양성하는 교육 기관을 전국에 설립하는데, 한때 폐교 직전이었던 미하마 학원도 그중 하나로 재탄생한다. ■ 미하마 학원의 새로운 모습 미하마 학원은 더 이상 문제아들의 보호 시설이 아니라, 실전 투입을 전제로 한 소녀 요원 양성 학교다. 학생들은 모두 사연을 가진 ‘미스핏(misfit)’들이며, 각자 특수한 전투 능력이나 정보 능력을 지니고 있다. 이들은 총기와 실탄을 실제로 지급받고, 위험한 임무에 투입되며, 국가의 안보를 위해 목숨을 걸고 싸우는 존재들이다. ■ 주요 등장인물 Vol.1의 중심은 아리사카 시오리(Shiori Arisaka)의 미하마 학원 합류와, 그녀가 팀에 적응해 가는 과정이다. 시오리는 비교적 일반적인 감성을 가진 신입이지만, 학원에 들어오면서 자신이 맡게 될 임무의 무게와 팀원들의 과거를 마주하게 된다. 또한 팀의 중심에는 후카미 레나(Rena Fukami), 시시가야 토오카(Tohka Shishigaya), 쿠지라세 크리스티나(Christina Sakurako Kujirase), 무라사키(Murasaki) 등이 있으며, 이들은 각자 다른 배경과 상처를 지니고 있다. ■ Vol.1의 핵심 전개 Vol.1은 시오리가 학원에 도착한 직후부터 시작된다. 그녀는 미하마 학원이 단순한 학교가 아니라, 실전 임무를 수행하는 특수 요원 양성 기관이라는 사실을 곧 깨닫는다. 팀은 시오리를 받아들이면서도, 그녀가 실제 임무에서 살아남을 수 있을지 시험한다. 이후 팀은 첫 번째 실전 임무에 투입된다. 이 임무는 비교적 작은 규모의 작전이지만, 신입인 시오리에게는 생사의 갈림길이 되는 경험이다. 작전 과정에서 팀원들은 서로의 전투 스타일과 가치관을 드러내며, 시오리는 이들이 단순한 학생이 아니라 국가의 어두운 곳을 떠받치는 ‘병기’ 같은 존재임을 실감한다. 특히 레나는 팀의 리더로서 냉정하고 효율적인 판단을 내리지만, 그 이면에는 과거의 상처와 책임감이 자리하고 있다. 토오카는 밝고 활발한 성격이지만, 전투에서는 누구보다도 치명적이다. 크리스티나는 정보전과 기술 분야에서 뛰어나며, 무라사키는 침착하고 감정 표현이 적지만 팀의 안정감을 담당한다. ■ 주제와 분위기 Vol.1은 본격적인 대규모 사건보다는 세계관 소개, 팀 구성, 캐릭터 관계 구축에 초점을 맞춘다. 하지만 그 과정에서 이미 SORD의 임무가 얼마나 비인도적이고 위험한지, 그리고 소녀들이 왜 이 길을 선택할 수밖에 없었는지 암시한다. 작품은 다음과 같은 질문을 던진다. “살아남는 것만으로 존재 의미가 충분한가?” “총을 들고 살아가는 삶을 선택한 이들에게 미래란 무엇인가?” “국가가 필요로 한다는 이유만으로, 미성년자에게 죽음의 책임을 맡겨도 되는가?” 이러한 질문은 시리즈 전체를 관통하는 핵심 테마이며, Vol.1은 그 서막을 여는 역할을 한다. ■ Vol.1의 결말 작전이 끝난 뒤, 시오리는 자신이 선택한 길의 무게를 다시 한 번 느끼지만, 동시에 팀원들과의 유대가 싹트기 시작한다. 그녀는 미하마 학원에서 살아남기 위해, 그리고 팀의 일원으로 인정받기 위해 앞으로 더 강해져야 한다는 사실을 깨닫는다. Vol.1은 이러한 ‘각성’의 순간을 끝으로, 이후 권들에서 펼쳐질 더 큰 사건과 캐릭터들의 과거를 예고하며 마무리된다. ■ 그리자이아 : 팬텀 트리거 01. SORD(애니메이션)에서 Vol.1 내용이 포함되어 있다.
插画不怎么样,一直都没有买 今天看完第一卷感觉配音挺喜欢的,对白不仅幽默还有深度,能够学到东西,剧情也有看下去动力, 就把1到8多买了,要是插画好看点,销量应该好很多 一卷能够看10小时+,8卷长度应该就是80小时+。看评论有人抱怨一个游戏拆成8份卖。一个游戏卖700你愿意买?还是分成8个,每个有成就有卡牌你愿意买? 游戏截图已发布在个人主页
For context, I went through all the Grisaia series before this sequel. I'm at volume 4 rn, and to me it doesn't deserve to be included in the Grisaia series as it's not satisfying for Grisaia fans. I don't see the point of including it in the Grisaia series if all we get is the same location (Mihama academy) and some very detached references to the grisaia games. In the end when there's a reference it feels more like a "Remember this better game ? That was the good old time right ?". The new characters aren't even that interesting. The only one that felt kinda unique was Murasaki, her "Russian Ninja" gag was kinda funny, but apart from that, the characters are pretty bland and generic. A lot of the time they also just feel like variations of previous characters. For instance, Tohka feels like a Makina in the body of a mix Amane-Yuyuko. and Chris feels like Sachi 2.0. In the end it's just "mediocre generic military girls VN wearing the skin of the grisaia series"
刚开始感觉有点热血就没了
Where do I start..- As another fan of the Grisaia series, I was attracted by the style of the artworks and character designs reminding me of the characters from the previous not so related title of the series. I knew what to expect after reading through almost all of the series, besides the Eden that I had to drop and haven't felt like picking it up after getting a bita disconnected after having months passing by and no longer finding myself confident enough about knowing what's been going on.. Hence why I dropped it for now, and instead decided to try this one. I have really enjoyed the pacing of the previous Grisaia titles, so it wouldn't be all that off to claim that I was expecting something similar. True enough to that, the game of words was more or less the same, though the parts that have been giving it the deep philosophic thoughts are gone this time around, along with many of the encounters. .. And I haven't liked that at all. Not only the game feels having too rushed of a story, there's a huge lack of events going on. The entire entry to the Phantom Trigger is quita full of introductions, which makes sense as to allow the reader to feel with the characters, but due to barely any important event happening, there's not much to draw the conclusions from. The characters will have some encounters that are enough to know what to think of them on the surface, leaving them still mysterious deep down.. Which sort of seems to be getting more deep with each entry to the Phantom Trigger series. The artworks are amazing. The detail to each character, not just the artistic but also personality wise is really nicely done, and that's what I care about a lot, so I still got quite a lot despite finishing the reading in no time. Yup, the Phantom Triggers do seem to be some real shorties, taking into consideration that I'm a medium-fast reader, so it's safe to assume that a person who's not used to reading would require about an additional hour or two to finish this one up. - The visual novel is kinetic. There are no choices to be made. It's all based on the plot, and everything is of what you see. There're no alternative routes or anything along such lines as in the previous Grisaia entries. Luckily, or perhaps not so luckily, the soundtrack seems to be very similar and on par the notes as the Grisaia entries, which I enjoyed listening to a lot. Those who haven't, however, will be listening to it once again.. Luckily, for just a while due to what I'd call massive pacing issues. That's to say, the voice acting is done to the utmost perfection. It's nothing to talk negatively of, but instead of some truly professionally done work. That alone was also another surprise that the game's got for me, and that probably carries over in the other entries to the Phantom Trigger's world aswell. If I shall say.. I'd, in the end, recommend this piece of visual novel to everyone who's not into the [i]prolonged types[/i] of visual novels, the Grisaia series being the perfect setting example, as well as to the fans of Grisaia.. Because it feels almost the same. - Overall? Yes, I'd go ahead and recommend it.. But I guess, that's merely the nostalgia speaking on my behalf, having my mind clouded over with the ever so positive experiences. That shall cover up the review.. In case I re-read it and notice something missing or something along those lines, I will be sure to edit it- Happy reading! Enjoy the alternative not-so Grisaia!
⑨等分的灰色幻影扳机,单卷内容较少,就算听全语音也就5小时差不多就能看完,看快一点甚至还能2小时速通火速退款。文笔延续了老风格,叙事中掺杂了胡闹搞笑营造欢快气氛,与不那么让人愉快的大背景(以及每个人身上携带的灰色故事)形成反差,这种非日常的日常类题材我还挺喜欢的。前期一笔带过的伏笔较多,但是因为分卷的缘故,有些伏笔不在本卷中使用可能不一定能够发现,分割销售坏文明。 本作作为整个系列开篇,内容还是以介绍为主,以外来老师的视角去揭开这个世界的暗面(不过主角应该是春人,毕竟男主no配音也是一个Gal的老传统了,增强代入感),里面专业词汇挺多,世界观也是继承的老三部曲,这方面可能先看过系列动漫会好理解些,也算是一个对老粉丝的回应的地方吧,至少看到塔纳托斯串场的时候我还是有点小惊喜的。战斗内容的话,毕竟是第1卷,可能侧重于视觉效果的宣传,所以都是简洁快速的扫除作战,不过看下来有些大材小用的感觉,主角团战力太高而与之匹配的对手则都太过杂鱼,加上设定上这一行又是高死亡率的工作,不过这才是开头倒也不至于太急(说到这个我又要吐槽分卷销售,每一卷有篇幅限制感觉就不好再塑造出一个希斯奥斯陆一样影响深大的人物了)。除此之外最大的争议就是全年龄向了,虽然我认真看剧情的时候可能会不那么侧重涩涩的部分但并不是意味着涩涩就可以不要了,大概就是这种感觉。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Euro Truck Simulator 2 | $421.6M | 932.1K | 97% | $19.99 |
| Battlefield™ 2042 | $256.9M | 325.3K | 47% | $59.99 |
| Marvel’s Spider-Man Remastered | $130.9M | 135.7K | 96% | $59.99 |
| Planet Coaster | $109.4M | 72K | 91% | $44.99 |
| Human Fall Flat | $109.3M | 225.6K | 95% | $19.99 |
| Need for Speed™ Unbound | $106.2M | 58.8K | 60% | $69.99 |
Related
| The Curse of Kubel | $83.6K | 629 | 70% | $7.49 |
| Dino Path Trail | $83.6K | 234 | 78% | $14.99 |
| Someday You'll Return: Director's Cut | $83.6K | 286 | 85% | $19.99 |
| Demon Hunter: Chronicles from Beyond | $83.6K | 313 | 64% | $14.99 |
| Silent North | $83.6K | 110 | 33% | $19.99 |
| BURGGEIST | $83.5K | 259 | 98% | $12.00 |