
A dark fantasy idle ARPG where you prepare a character, send them into automated PvE runs, collect loot, craft stronger gear, and shape your build through skills, passives, and long-term progression.
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About
Bahast is a dark fantasy idle ARPG about preparing an adventurer, sending them into dangerous field runs, and turning every haul of loot into the next edge.
Combat resolves automatically, but the decisions are yours: choose a class, shape your build through gear, skills, passives, crafting, and town services, then push deeper into hostile regions built around loot, risk, and long-term progression.
Every expedition starts in Bahast. Manage your inventory, tune your equipment, use crafting currencies, visit town services, and decide when your character is ready for the next push. Once a run begins, your adventurer fights automatically while your preparation is tested.
Choose from distinct character classes
Develop your build through gear, skills, and a full passive tree
Use support systems to sharpen how your character survives, deals damage, and scales
Chase better item rolls, stronger combinations, and build-defining upgrades
Bahast’s world opens through multiple hostile regions, each with its own enemies, rewards, and progression pressure. Push farther, unlock new routes, and return to town with the resources needed to survive the next step.
Collect weapons, armor, accessories, gold, sigils, and crafting materials
Sort, stash, sell, gamble, and refine your finds
Use Reagents and other crafting currencies to improve your equipment
Turn repeated runs into lasting power
Bahast is not a click-heavy action game. Your character handles combat automatically, but your planning determines how far they get. The core loop is simple: prepare the build, send them out, study the results, and come back stronger.
Bahast is designed around the satisfaction of idle growth, ARPG loot hunting, and deeper endgame goals. Early progress teaches the systems. Later progress asks you to refine your build, target better rewards, and make harder choices about what your character is becoming.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Dutch, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Reviews
Game launches multiple shadow processes that run in the background that are not detectable by alt+ctrl+delete. Runs like malware.
in general it's good but here is more it could add to its perfect 1 add support to other languages such as Chinese 2 fonts adjustable ..now numbers and letters are a bit too small to read 3 talent tree seems only with digits .. can we see more mechanics as we level up ? or is it just numeric? 4 despite the fact it's meshed together by AI, it's not that bad, every scene has its own bgm. i'd love to see more of the game to come, so dear dev, please don't give up.
汉化 才是你目前优先完成的内容
My old review is kept for posterity, but I am changing to an upvote on the simple fact that the dev responds to bug reports and suggestions. There are still issues with the game, but it seems they will be fixed, given time, so I will continue to update my review as that happens. ------------------------------------------------ Can't really say it's a good game right now: It's unoptimized: I click the Passives tab, and it takes a solid 2-3 seconds to actually switch to the Passives screen. How is that even possible in a game that lacks any sort of heavy graphics and should lack in major processing power? It's UI is unfriendly: When you are in combat, you can equip items you get. But, for some reason, tooltips do not appear. You can only see the stats of gear to compare them when you are in town. Also, I could not figure out how to spend my skill points: I'd open the Passives tab, click a skill connected to the 'Mage Starting Passive', and then click 'Apply and....nothing was applied. I still had 2 skill points and no skill. I tried right click, then Apply. I tried left click, then Apply. I tried selecting my 'Starting Passive', then Apply. None of these spent my Skill Point. Whatever the game expected of me was not clear, which is a major fumble when skill trees have been in games since the late 90's. -------------------------------------------------- I know the dev is a solo dev, and I wish him or her luck. I won't refund, and I'll try to remember to pop back into the game after major updates to see if I should update my review.
This is what you would get if you turned something like Diablo into an idle rpg. It is not one of those usual Runescape inspired idle games. This is loot, levels, and skills. It is really good. With the price as it is you won't find a better game of this type.
什么垃圾,首先,有一个角色出门的天赋全是闪避,最大生命,格挡,元素抗性没有一点伤害的;其次,捕获3个玩意,在 The Gilded Plains,我在线刷了一个小时,离线了一天没捕获到一个,最后,什么垃圾
buy this game!!! -The President
nice idle game with talent tree and different skills. Enjoyable to try and get everything lined up in synergy.
遊戲 雖然好玩.........=口= 可是 翻譯就...........不完整 期待 更新補全
TL;DR: English translation bad; items and passives bland. Disclaimer: The highest level character I had was level 22. It's possible there's more interesting mechanics deeper into the game. * Has a Path-of-Exile-like passive grid, but the passives are bland - increased damage, life, mana, attributes, accuracy, defenses, block and crit chance. I'm assuming they're not placeholders as the game is not marked as Early Access. * English translations are a bit too awkward to not break immersion. Games with interesting interactions (e.g. Magic the Gathering, Path of Exile) need precisely-worded descriptions. Either the build mechanics remain bland in which case they're uninteresting to me, or more interesting mechanics exist deeper in the game or will come through updates, in which case the translations will become more of a detriment. * The Auto-Sell feature should be more complex given the choice of item system. At present, I can configure Auto-Sell to sell all items of a specific rarity (normal, magic, rare), but can't tell it to keep all amulets.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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