
A deadly plague threatens the village of Grimshire. Manage your farmland, forage the bounty of the wilds, prevent your harvest from rotting away and keep the root cellar full. Can you help bring the community together and survive?
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About
You’ve barely escaped the chaos that consumed your hometown overnight. The friendly residents of Grimshire, an isolated mountain village, offer you a new home. Restore the cozy old farmhouse, and tend the fields. But beware, the plague is coming. The community must work together if everyone is to survive.

Feed Them
Keep the root cellar stocked, balance the needs of both herbivores and carnivores.
Prevent food from rotting away by salting, pickling, drying, and smoking.
Cultivate a field of crops, and plant an orchard of fruit and nut trees.
Tame wild critters and raise them for a steady supply of eggs, milk, and meat.
Forage for seeds, flowers, herbs, nuts, roots and berries.
Go fishing in nearby marshes, rivers, and lakes.
Be a part of the Community
Gather materials and construct village projects to strengthen the community.
Donate specimens for research and discover new methods to increase the odds of survival.
Befriend the adorable villagers of Grimshire. But don't get too attached... It's possible that not everyone will survive.
Explore the World
Dive deep in the mines of Grimshire valley, and root out every vein of ore.
Experience beautiful shifting dynamic seasons and weather.
Decorate your home and farm with a variety of furniture, fences, pathing stones, and more!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Portuguese - Brazil
Engagement
Hours played at review time, across 71 reviews with recorded playtime.
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Love the art. It has a unique feeling of cozy, while at the same time a sense of impending doom. If adds a nice dose of edge to it.
Ale dobre. Świetna giera. Wiadomo, że grinding fest jak w stardev tylko, że tutaj nie możesz wybrać ścieżki spokojnego wędkarza ryb bo pół wioski umrze z głodu. Czekam z niecierpliwością na drugi rok i więcej. Udało mi sie wygrać bez jakiejkolwiek śmierci za 1 razem ale na dużym farcie. Jednak te 400h w pewnej grze farmerskiej spędzone na maksymalizacji zysków w końcu się zwróciło
Just played the demo for a little bit to get a feel for the game, and gonna probably wait patiently for year 2 update to play it. Beautiful work dev too excited for whats to come.
"Cozy" style farming game than never lets you get too cozy. There is always something than needs to be done, and never a moment to waste. Solves the issue I always seem to run into where everything is done and you just have to run out another year to actually get to the ending.
As the name already suggests, this is not a cozy farming game where you can walk through the town all day having fun and maybe plant some vegetables once in a while to have money for buying your favorite furniture. Pretty furniture? Who needs that anyway?? Better start selling it and buy seeds if you don't want your villagers to starve! At least thats what I felt while playing the game because I wanted everyone to survive. Therefore I was busy all day preparing for winter or cursing whoever wanted the defender rations this time. Looking back I could have done some things better to make life easier for me (don't be an idiot like me who didn't update a lot of tools). Even then (thanks to taking the recommended beginner setting) I managed to gather four times the amount that I needed for winter. Which actually ended up being...really awkward storywise. It would be very interesting to see different ways winter plays out depending on how much food you stored (besides that failing the task probably has grave consequences). While not telling the player how much is absolutely needed (maybe thats a grim setting?) Anyway I am very curious about year two and getting to know the villagers better. I kinda hope that we also get some cut scenes between the villagers. Just seeing them Interact a bit more. :) Playing again on a harder setting is already raising the stress level. :') I wonder if everyone is going to survive.
So fun to play a cozy farming game with stakes. Totally worth buying and playing even though there's only one year of content.
The only 2D pixel farming game I liked. The story is engaging, the characters are adorable. The game can be challenging for sure, but it does let you get familiar with the world before it gets really tough.
This game is the perfect mix of cozy cute and dark and challenging. If, like me, you've been feeling like some cozy games lately have lost their spark give this one a try, the contrast of sweet and sad really makes it feel more interesting to play. On the other hand if all the talk of heartbreak and punishing consequences is making you hesitate don't let the grim part of Grimshire scare you off! It's not an edgy gore-fest or anything like that, it has soooo much charm and heart and cute critters, plus you can adjust the difficulty to your gaming ability. To relate it to things that I've read or played it would be older Harvest Moon games like A Wonderful Life and the Warrior Cats book series. It's still in early access so of course there are some bugs but the devs are active and keep adding more stuff. I've already played for 50 hours on one save file (I think only the first year is available so far but I haven't even gotten to the end of one yet, I know a lot of people do multiple save files to try and do better or go up in difficulty.) so there's plenty to chew on.
As a big fan of the farming sim genre since the GBA era of Harvest Moon, this is the first time in a while that I've been so enraptured with a game that takes the idea of the genre and turns the difficulty up to 11. Nothing wrong with having a cozy farming sim, but as a short-term goal-orientated gamer, this game really scratched that itch of having something to work towards which tangibly mattered in the story. There's something super addictive to me about the core loop of the gameplay. It's fairly standard in terms of farming sims, where you farm, gather, fish, mine and process resources, however the idea of needing to do that because the villagers are depending on you makes it feel more engaing, like you're really contributing to a community. The friction of how to optimise the day to day, planning ahead of seasons so that you can gather as much forage as possible as well as deciding what to put your mined resources to really gets me to lock in and absorb myself entirely into the game. Mechanically, it gets that perfect balance between friction and reward. I've always kinda felt the 'collection' aspect in other games was just there for completions sake but in Grimshire, it's weaved into the core gameplay loop as it's the main source of unlocking better processors for food. I also really like the realism of seasons not immediately killing crops (instead it's a percentage chance everyday if it'll wilt) and being split into segments where early spring and late spring will give you completely different foragables. It's refreshing and breaks up the predictablity of foraging that you'd fall into after a couple of weeks. I enjoyed the storytelling well enough, with it being a timed quest based system that has actual consequences if you failed the main ones. The characters were quite charming, although it's a bit tough having them be stuck on 4 hearts as there is no romance system yet and by the last 2 seasons I didn't feel the need to talk to them even though there is a relationship decay system. Overall, incredible game that is well worth the price for early access. Definitely give it a shot if you're into farming sims but feel a bit directionless in the cozier types.
I am still early in the game but I love it. The characters are adorable but also have more depth than I expected. I love that there is a challenge in this game. I also love the little easter eggs in the dialogue. ♥
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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