
Destroy... Absorb... Grow... GRIME is a fast and unforgiving Action-Adventure RPG in which you crush your foes with living weapons that mutate form and function, and then consume their remains with a black hole to strengthen your vessel as you break apart a world of anatomical horror and intrigue.
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Parting Shade - Face the grueling platforming challenges of the Abandoned Opus, a new Area which lies at the top of the Weeping Cavity.

Tinge of Terror - NG+ Mode added, along with Major modifications to existing Bosses, and an entirely New Boss, Music & Weapons.

Colors of Rot - Explore Childbed, a massive new interconnected Area. As well as 3 New Bosses, New Music, New Abilities, New Weapons Traits and more.

Destroy... Absorb... Grow... GRIME is a fast and unforgiving Action-Adventure RPG in which you crush your foes with living weapons that mutate form and function, and then consume their remains with a black hole to strengthen your vessel as you break apart a world of anatomical horror and intrigue.
An unusual material collapses in on itself, the world shudders and contracts, and suddenly you are squeezed into existence.
What awaits you is a world unknown, alien in its own familiarity, and you must survive what terrors you face. Explore your surreal surroundings, absorb the many enemies you encounter, and use their own traits against them as you let yourself become far more than you once were.
GRIME lets you play to your preference, upgrading only those traits you feel most suited to your unique style. You’ll find there is more than one way to break open an enemy as you move through a variety of evocative environments, meet their inhabitants, and discover the source of their madness.

• Eye-Popping Surrealism - Uncover mysterious secrets in weeping caves and face-covered deserts. Meet otherworldly characters in distinct civilizations across an organic, interconnected world - all rendered in unearthly 3D. Face foes born of the world itself, and swallow them whole.
• Death-Defying Combat - Punish enemies by parrying their attacks, smash them from the ground or even airborne, and absorb them to grow your strength as you wage war on a living world.
• Living Weapons - Seamlessly swap weapons made of living creatures that mutate form during combat, from clawing swords to centipede whips.
• Unique Skill Progression - Hunt down and absorb challenging monsters to improve your skills and bring true customization to your play style.
• Challenge Menacing Bosses -Defeat creatures dozens of times your size. Adapt to their strategies, withstand their assault, and consume them to gain game-changing abilities that affect both combat and traversal.
• New Game Plus - Old foes challenge you in new ways. Surpass your limits and upgrade weapons and traits with infinite progression. Find and fight a formidable secret boss.
• Ever-Evolving Expansions - Return to the depths of GRIME with 3 DLC expansions that mutate the world around you. New abilities, bosses, enemies, and undiscovered truths await you in this writhing, growing, desolate deathscape.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 63 reviews with recorded playtime.
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Buen Metroidvania
8.5/10 美术风格独特的类银 +地图设计优秀 +boss设计很不错 -画风问题引导很不明显但有大量隐藏
I'm not skilled enough for this game, but it is infuriatingly so. This game starts out fine, but quickly develops into levels of "Why the hell is every attack of his unrepellable?" and it is seriously ridiculous. Later bosses (for how far I got into the game): - Have attacks that you would need to dash through, and then immediately do some other move afterwards which at times is impossible - Have attacks that just kill you instantly, and most other attacks deal half+ of your health bar. - Do full screen attacks that have to be jumped over very, very often - Have all of their attacks be unblockable at all, requiring constant dashes - Even if you do stagger the bosses, they follow up with an attack regardless This frustration would be lessened if I did not have to consistently walk back to the boss arena as most bosses do not have a spawn point directly outside of their boss arena. That is all. If you're masochistic enough to like that type of thing, go ahead. I enjoyed every other boss that did not have more than one of the things mentioned above because they felt fair at the very least.
好玩,弹反手感太爽了,boss战就无脑弹反就行了,都不是太难,交几次学费基本就过了。地图设计的也好,跳跳乐难度大多也是正常,多死几次就过了,正反馈高,对喜欢探图的玩家非常爽,有些逆天跳跳乐也可以直接跳过,不影响游戏体验。就是魂类系统看个人喜好了,体力条和升级是个双刃剑,尤其在机动性高的游戏里加个体力条挺烦的,但等级上来了就爽了
Tem um começo bem devagar, burocrático, chega a ser meia chata a exploração. Mas conforme vai liberando as habilidades, ir abrindo os mapas fica mais prazeroso, além das novas armas que vamos encontrando. A viagem rápida demora para ser liberada, então até conseguir ela, foque primeiro nos objetivos principais, ai qdo conseguir viajar pelos Surrogates, volte nos mapas para explorar 100% de cada um.
購入時点で最新評価が賛否両論になっておりそんな期待せずに購入 結果から言うとかなり尖った良ゲーだった グラフィック〇 世界観〇 戦闘システム◎ じゃあなんで賛否両論まで落ちてたのってなるけどまあそれも分かる ボス戦は派手だが道中の戦闘が酷く地味 連続で吸収キメたりすると爽快感があるものの、基本的には真顔で処理し続ける 中盤までワープがまともに使えない 事あるごとに前のマップ探索し直したりする自分にとってこれが一番キツかったかも パリィができないと回復もままならない 難易度は調整不可 アスレチックも多い 総じて無骨で不便で初心者お断りなのである そりゃあ評価も下がる しかしその中にある面白さは本物だった ゲームにある程度慣れている人向けかも え?2週目?いや流石に作業感出そうだからちょっと・・・うーん・・・
GRIME is a game hailed as the 2nd best of all time by one of my friends, and I must say it is an enjoyable experience, with it’s Metroidvania gameplay, intriguing world, and amazing visuals. But I feel it is held back by a middling early game, strange gameplay decisions, vague story, and un-prominent OST. But through building yourself up as you go, it becomes a carved together classic. [Gameplay] While I like the gameplay quite a bit in the late game, the early game is pretty insufferable with the low Force (Stamina) you have to begin, and the game feels like you’re punished for attacking at all in the early boss fights unless you’re parrying everything. But after that, the game opens up quite a bit and it’s pretty simple and rewarding to win against bosses. Backtracking is rewarding and fun to do once you’ve unlocked new abilities, and often leads to you finding new areas or optional boss fights that give upgrades such as more healing or other abilities. The Upgrade system is a smart way of forcing players to really think about where they are allocating their resources, as the material is not infinite or grindable (As far as I know), and gives players another way to spend their Mass (item gained when defeating enemies). The game’s platforming is pretty fun to do and pull off successfully, pretty easy to enter flowstate while exploring. The armor system felt not fleshed out at all and is hopefully improved in the sequel, as in this game they only served as small stat buffers that gave a benefit when 3 of a set were used together. The weapon swap system and the requirements for weapons were good, as it restricts a player with no build direction and has them focus on what their weapon needs. Although in regards to weapon swapping, I can’t recall a single fight where I actually swapped between the 2 to be more effective, I simply stuck with one for the whole fight and just kept a secondary that had a different speed attribute (If I had a slow weapon in slot 1, then slot 2 would be fast and vice versa). Parry timing in this game is more generous than some other soulslikes, but with the way enemies are animated, it is very easy to parry too early thinking an attack was coming. When parrying you absorb your opponents, but only if their health bar is red, as if it is gray, it does nothing. I also believe that absorbing enemies gives Breath (your healing), but for some reason bosses don’t give any at all unless they summon mobs of some sort, just wanted to note that cause I thought it was strange, as it causes the first 2 Breath upgrades to be useless in most boss fights because it doesn’t give you enough for a second charge. Some slight annoyances aside from the early game feel was that the game felt like it’s upgrades were just taking away basic things you would normally start with, but just stripped you of them as some sort of progression, most common in Prey Skills using Hunt Points, and the Surrogates (Checkpoints / Campfire) not being fast travelable until beating an optional boss. Another one is that you cannot open your inventory while in a Surrogate, and this slows down the flow of the game if you’re trying to use the Husk pieces that let you claim Mass while at a Surrogate. I also ran into a bug where I got shoved into the walls at one point, and had to click the ‘Destroy Vessel’ button. [Story] The world is pretty interesting, but not enough to make a full story off of if your protagonist is silent and you have to read item descriptions to understand further backstory of the place (it is also very vague most of the time, and connections have to be made by the player most of the time, notably in Pale Sky). Yon and Shindra were basically the only characters to have story roles aside from the silent protagonist, Yon was interesting enough, as he begins worshipping you and eventually rising up in the world, only to begin to believe that their existence is pretty much meaningless because of the way they obsess over appearance, and that they won’t find happiness in this idyllic pursuit. Shindra basically just wants to keep the world going while a good majority of it’s resident just wanna die, so in a way you’re kind of the villain of this game, but you’re an emotionless alien blackhole that exists only to consume, so not much is done in that regard. [Controls] Overall good, but some small hiccups along the way. Sometimes my controller would disconnect and then not reconnect until I went back to the main menu and back in game for some reason. Sometimes when trying to dash midair it wouldn’t work if you were positioned close to a wall. And sometimes it would feel clunky fighting enemies (sorry for the vague wording, but that’s the only way to describe it). [Audio (Sound Effects, Sound Design, OST)] OST wasn’t prominent enough for me to really like it, goes for a orchestral and choir combo like most Soulslike games, which is good for the games esthetic, but has always felt a little boring to me. Though a prominent OST was the Whispering Mother’s boss fight, where I feel the OST for that fight really makes the fight for me. Rock crumble sounds and the like make for good sound design, menu’s didn’t have loud buttons, so pretty good. Only problem was that I set the games Music volume to 100% and Voices and SFX to 70%, and both of them still seemed to be louder than the music. That, or the music is just really quiet and does not want to be heard. [Value/Bang for your Buck] The game has quite a bit to do, including a proper NG+ mode with an exclusive boss included. There are about 6 optional bosses across the map which give minor upgrades once beaten. The amount of weapons was satisfactory, but for some reason I thought there’d be a lot more then I ended up finding, but I probably just missed them. Armor is about a set of 3 per area, usually better to run a set than to mix and match though. Game gives a solid 8-12 hour first playthrough, and even more if you do everything and a NG+ run and experiment with weapons you may not have used in other playthroughs. For $25 or less if on sale, it’s definitely a good steal, although if you’re not gonna do all the optional stuff and not interested enough for a NG+, than you’d only end up getting about 8-12 hours of value from it. [Visuals] One of the things I was actually most impressed about in the game, I really loved the background areas when the camera gave us a good look at them, and the overall look of the game was very good for an indie game. The camera typically always worked to the players favor, however in the final boss fight, for some reason it starts to act up when it summons it’s mobs and that lead to me dying at least once. [Conclusion] Overall I enjoyed the game and plan the play the sequel, but I admit I got mad plenty of time fighting bosses and having to do 2 minutes runbacks to fight the boss. Or dying in a complicated area and not having reached a checkpoint yet, but I do like the way it looks and the bosses were way more fun in the second half than in the first half. Only took me about 8 tries on the final boss, so it’s not that tough. We are Griming it up. Now I am become Endgiver, destroyer of worlds. 7.1/10 Final Rating: Gameplay: 15/20 Story: 13/20 Controls: 8/10 Audio (Sound Effects, Sound Design, OST): 11/20 Value / Bang for your Buck: 15/20 Visuals: 9/10 Total: 71/100
Absolutely lovely metroidvania. I had a blast. I love it. Little janky, still absolutely love it
Классная метроидвания. Классные босы, хороший арт, чувствуется прогрессия. Реальных минусов, пожалуй, всего два: под конец архидушный платформинг и практически нулевая реиграбельность (хотя, нужна ли она?). В остальном, однозначно рекомендую.
В целом нет, я это дропнул. Достоинство игры - она ОРИГИНАЛЬНАЯ по визуалу и "лору". Тут некий каменный мир, гг - тоже нечто каменно-гравитационное, на этом завязана основная механика парирования, и по началу есть свой вайб всего необычного. НО. Жирное прям НО. Тут "оригинальность", к сожалению, скорее из разряда "сомнительного арт-хауса" - т.е. да, сеттинг необычный но это единственный его плюс, сам по себе визуал мягко говоря спорный. Лично мне игра постоянно создавала вайбы 90ых, графон как раз такая аляповатая 3д мешанина сделанная без особого толи умения, толи старания. Внешний вид - как будто из времен, когда сам факт трехмерности был самодостаточным плюсом и всякие мелочи вроде того что деталей мало и шейдеры не особо реалистично выглядят - не смущали. Сейчас выглядит таким ретро стилем ранних 3д анимаций, и убогий, тоже как из 90ых дизайн интерфейса-инвенторя эффект усиливает. Буквально за час атмосфера необычности и мрачности цеплять перестала т.к. сам такой стиль графики меня никак не зацепил, и я это дропнул. А в первом уровне это вообще смотрите как просто халтура, т.е. там вроде дальше графон уже показывает что делали все таки люди умеющие, но первый уровень лепил как будто школьник вчера открывший 3дмакс или синьку. В целом, игра может неплохо погрузить в необычную атмосферу чегото совершенно нового если вы такое хотите - ну т.е. тут постарались побольше всего необычного и нестандартного сделать, все названия непонятые, концепции лора своеобразные итп. Это создает атмосферу такого мрачного таинственного переживания, но лично мне одного только этого оказалось мало. Ну и я посмотрел бегло отзывы - пишут что дальше там еще и жутко душная игромеханника с моментально заканчивающейся стаминой, я такое манал, так что нобрейнер - в мире слишком много других интересных игр.
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Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Korean, Portuguese - Brazil, Russian, Hebrew
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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