
Destroy... Absorb... Grow... GRIME is a fast and unforgiving Action-Adventure RPG in which you crush your foes with living weapons that mutate form and function, and then consume their remains with a black hole to strengthen your vessel as you break apart a world of anatomical horror and intrigue.
Modeled estimate, not a reported figure. How we estimate →
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Parting Shade - Face the grueling platforming challenges of the Abandoned Opus, a new Area which lies at the top of the Weeping Cavity.

Tinge of Terror - NG+ Mode added, along with Major modifications to existing Bosses, and an entirely New Boss, Music & Weapons.

Colors of Rot - Explore Childbed, a massive new interconnected Area. As well as 3 New Bosses, New Music, New Abilities, New Weapons Traits and more.

Destroy... Absorb... Grow... GRIME is a fast and unforgiving Action-Adventure RPG in which you crush your foes with living weapons that mutate form and function, and then consume their remains with a black hole to strengthen your vessel as you break apart a world of anatomical horror and intrigue.
An unusual material collapses in on itself, the world shudders and contracts, and suddenly you are squeezed into existence.
What awaits you is a world unknown, alien in its own familiarity, and you must survive what terrors you face. Explore your surreal surroundings, absorb the many enemies you encounter, and use their own traits against them as you let yourself become far more than you once were.
GRIME lets you play to your preference, upgrading only those traits you feel most suited to your unique style. You’ll find there is more than one way to break open an enemy as you move through a variety of evocative environments, meet their inhabitants, and discover the source of their madness.

• Eye-Popping Surrealism - Uncover mysterious secrets in weeping caves and face-covered deserts. Meet otherworldly characters in distinct civilizations across an organic, interconnected world - all rendered in unearthly 3D. Face foes born of the world itself, and swallow them whole.
• Death-Defying Combat - Punish enemies by parrying their attacks, smash them from the ground or even airborne, and absorb them to grow your strength as you wage war on a living world.
• Living Weapons - Seamlessly swap weapons made of living creatures that mutate form during combat, from clawing swords to centipede whips.
• Unique Skill Progression - Hunt down and absorb challenging monsters to improve your skills and bring true customization to your play style.
• Challenge Menacing Bosses -Defeat creatures dozens of times your size. Adapt to their strategies, withstand their assault, and consume them to gain game-changing abilities that affect both combat and traversal.
• New Game Plus - Old foes challenge you in new ways. Surpass your limits and upgrade weapons and traits with infinite progression. Find and fight a formidable secret boss.
• Ever-Evolving Expansions - Return to the depths of GRIME with 3 DLC expansions that mutate the world around you. New abilities, bosses, enemies, and undiscovered truths await you in this writhing, growing, desolate deathscape.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 63 reviews with recorded playtime.
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's good, I quite enjoyed it.
3/10 drop it
Interesting concept but not really my cup of tea
Классная метроидвания, по сравнению с Hollow Knight менее "резкая", но в ней свой шарм, визуально потрясающая игра, боссы не свупер сложные, но некоторые могут дать челенджа, 7.5 из 10, хороший пример своего жанра.
똥맛. 하지만 이걸 퍼먹으러 올 정도면 이미 소울 똥맛을 다 즐긴 게이머들임. 그러니까 패리 손맛만 느끼면 된다. 솔직히 다른 메트로베니아 게임 하세요.
this is one of those games that either you like or don't like. YMMV, but it's a small gem that need more appreciation, that's for sure. aesthetically, it's for people into dark fantasy (actual dark fantasy, not romantasy), german gothic and bleak worlds. skills-wise, it's for people who like things like nine sols, hollow night and such. it's not easy, but it's also not the hardest.
Grime is a by the books Soulslike, Metroidvania. With that said, it's still good. Exploration is on point, the weapons/upgrades are fun to use, and the fleshy, rocky locales are honestly the best thing that Grime has to offer. The boss fights leave a lot to be desired, all of them are very simple and not that fun to fight.
Metroidvania qui pourrait être sympa, mais qui a trop de problèmes pour être recommandé. Il y a évidemment du bon dedans : - le gimmick de la parade, qui redonne de la vie / donne des capacités, - c'est plutôt joli. Mais c'est entaché par plein de problèmes : - plus tu avances dans le jeu, moins la parade est utilisable contre les ennemis, - la caméra est vraiment horrible, elle ADORE mettre ton perso sur les bords de l'écran, donc tu ne peux pas voir les pièges, pas voir les plateformes sous toi etc, - le côté peu fiable des mécaniques. Des fois tu tapes dans les airs ça t'immobilise comme prévu le temps de l'attaque, des fois non, - le mouvement flottant, je n'aimais pas ça dans Bloodstained mais là on joue un caillou contre d'autres cailloux, - les hitbox sont mal faites. Ce n'est pas rare qu'une attaque nous rate visuellement, mais que le jeu considère que si si tu devrais rater 1/3 de ta vie, - l'équilibrage, soit le jeu privilégie les armes rapides, soit mon arme lente maxée fait des dégâts pourris, soit les ennemis ont bien trop de PVs, - confusion sur où aller. Un PNJ te dit à un moment d'aller tout en bas à droite de la carte, il faut l'ignorer et en fait aller à 5 mètres à droite de lui, - la carte, déjà je n'aime pas l'idée de devoir trouver une "balise" pour débloquer le droit de créer la carte de la zone, et y'a que 3 types de marqueurs, donc aucune envie de backtracking, - les runbacks, très souvent mis dans les jeux mais personne n'aime perdre 30s minimum pour revenir aux boss.
The most annoying Metroidvania I've ever played
Pretty fun. People complain about the parkour but its honestly pretty fun.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Korean, Portuguese - Brazil, Russian, Hebrew
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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