
Destroy... Absorb... Grow... GRIME is a fast and unforgiving Action-Adventure RPG in which you crush your foes with living weapons that mutate form and function, and then consume their remains with a black hole to strengthen your vessel as you break apart a world of anatomical horror and intrigue.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 3 → 2.14/day in the week after.
About


Parting Shade - Face the grueling platforming challenges of the Abandoned Opus, a new Area which lies at the top of the Weeping Cavity.

Tinge of Terror - NG+ Mode added, along with Major modifications to existing Bosses, and an entirely New Boss, Music & Weapons.

Colors of Rot - Explore Childbed, a massive new interconnected Area. As well as 3 New Bosses, New Music, New Abilities, New Weapons Traits and more.

Destroy... Absorb... Grow... GRIME is a fast and unforgiving Action-Adventure RPG in which you crush your foes with living weapons that mutate form and function, and then consume their remains with a black hole to strengthen your vessel as you break apart a world of anatomical horror and intrigue.
An unusual material collapses in on itself, the world shudders and contracts, and suddenly you are squeezed into existence.
What awaits you is a world unknown, alien in its own familiarity, and you must survive what terrors you face. Explore your surreal surroundings, absorb the many enemies you encounter, and use their own traits against them as you let yourself become far more than you once were.
GRIME lets you play to your preference, upgrading only those traits you feel most suited to your unique style. You’ll find there is more than one way to break open an enemy as you move through a variety of evocative environments, meet their inhabitants, and discover the source of their madness.

• Eye-Popping Surrealism - Uncover mysterious secrets in weeping caves and face-covered deserts. Meet otherworldly characters in distinct civilizations across an organic, interconnected world - all rendered in unearthly 3D. Face foes born of the world itself, and swallow them whole.
• Death-Defying Combat - Punish enemies by parrying their attacks, smash them from the ground or even airborne, and absorb them to grow your strength as you wage war on a living world.
• Living Weapons - Seamlessly swap weapons made of living creatures that mutate form during combat, from clawing swords to centipede whips.
• Unique Skill Progression - Hunt down and absorb challenging monsters to improve your skills and bring true customization to your play style.
• Challenge Menacing Bosses -Defeat creatures dozens of times your size. Adapt to their strategies, withstand their assault, and consume them to gain game-changing abilities that affect both combat and traversal.
• New Game Plus - Old foes challenge you in new ways. Surpass your limits and upgrade weapons and traits with infinite progression. Find and fight a formidable secret boss.
• Ever-Evolving Expansions - Return to the depths of GRIME with 3 DLC expansions that mutate the world around you. New abilities, bosses, enemies, and undiscovered truths await you in this writhing, growing, desolate deathscape.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.8Kreviews | 85% | — | $2.4M |
| $24.99 | 1.4Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 170 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
本质类魂,地图设计一坨,地图指引一滩,探索收益之低下,通关后完全没有任何探索欲望
Pretty good Soulslike metroidvania. My only complaint is the level design, which is a problem in a lot of Soulslikes, and it stands out even more here because it's also a metroidvania
Too much running back and forth. Too few checkpoints. Too few teleports. You dont find a map 80% of the time, so you explore the map blindly. Never seen something like this before. One boss is completely ridiculously bad designed. Hit boxes and animations are complete trash. And on top you get 100 AOE effects. And there are still bugs in the boss fights, like clipping through the boss or dashing like 20 meters right into an aoe. I think ive never had so many tries in a boss fight and ive played most soulslike games and beat elden ring dlc on ng+8. They just throw absolute garbage at you to make it artificially difficult. And then i find out its an isrli studio. Boycotted.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Korean, Portuguese - Brazil, Russian, Hebrew
| $14.99−40% |
| 217ratings |
| 84% |
| — |
| not modelled |
| $9.99−60% | 77ratings | 82% | — | not modelled |
| $24.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 170 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
когда убил своего брата и сьел его
A Hollow Knight-inspired metroidvania that isn't a straight rip-off??!??? Satisfactory!
Tedious. That's the best way to sum it up. Probably half of my playtime so far was just backtracking. First of all, you can't fast travel between surrogates (this game's bonfires), only between some very sparsely placed dedicated fast travel points. Then there aren't even that many surrogates in the game in general, so if you die you often have to spend several minutes just walking back to where you died (that's without engaging with any enemies on the way). Then there is the worst aspect of the game: the extremely limited amount of healing you get. The main method of recharging your heals is by parrying enemies, but only when they CAN be parried (some segments of their healthbars are unparryable). You only get a max of one heal at the beginning of the game, so you have to traverse these huge areas with just that unless you get to parry enough enemies to gain another heal AFTER using your first one. But the enemies are often not even the most dangerous part, it's the environment and the platforming. And a lot of platforming in this game is just trial and error, so you're guaranteed to take damage. This makes deaths frequent without it feeling like it was your fault, you just can't heal yourself an inevitably die, then you have to backtrack over and over again. And on top of all of this, you don't even have a proper map most of the time, because you need to find beacons in order to unlock the map of the area you're in, which is sometimes literally unreachable before you completely clear the area or access it from some hidden path in another area. And most areas are basically labyrinths with tons of tiny paths. AND ON TOP OF AAAALL OF THAT, SOME PATHS ARE ONE-WAY AND YOU CAN'T KNOW BEFORE IT'S TOO LATE AND THEN YOU SPEND EVEN MORE TIME BACKTRACKING. This design choice I genuinely cannot comprehend, there is no reason to not allow you to jump up a ledge again to get back to where you came from while exploring some mundane sidepaths. The worst case for me was having to go back to the f*cking hub area because I took some wrong path that accidentally lead me to an area I couldn't explore because I was missing traversal abilities for it, but I couldn't go back to the area I was meant to explore. Either block that area off or give me a way to climb back up, just WTF were they thinking? The boss fights are the only thing I was able to somewhat enjoy so far, but not even those are great because of the abysmal stamina management in this game. I could write another huge paragraph on that, but to cut it short: you're constantly out of stamina and just have to stand there next to enemies waiting for it to regen, it completely breaks the flow of combat. I don't want to hate this game, I want to like it and appreciate it, but it feels like the game hates me. I played and 100%ed Nine Sols just before this (on console), so I can confidentally say that Grime isn't challenging, it's just tedious and punishes you for exploring.
like hollowknight but not goy
неиграбельный кал,карту не заполнить,стамины не хватает,ранбеки огромные. игра для любителей копрофилии
Красивая грустная история
Интересные боссы, интересный сюжет. Очень понравилось дополнение незаконченный труд.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3K | 35 | 69% | $2.99 | |
| $201K | 929 | 79% | $9.99 | |
| $2.9M | 3.8K | 76% | $39.99 | |
| $133.8K | 641 | 72% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 21.7K | 79% | $4.99 | |
| $2.4M | 4.5K | 77% | $14.99 | |
| $2.4M | 4.7K | 86% | $24.99 | |
| $2.4M | 5.7K | 87% | $19.99 | |
| $2.4M | 7.6K | 92% | $19.99 | |
| $2.4M | 10.8K | 96% | $9.99 |