
Grime Reapers is a first-person horror survival game where you clean haunted houses while avoiding monsters and ghouls. Complete cleaning objectives, distract enemies, or hide to survive your shift and escape the house alive.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Grime Reapers is a first-person horror survival game where you clean haunted houses while trying to survive the shift.
Each job places you inside a property filled with monsters and ghouls. Your task is to complete cleaning objectives while avoiding the hostile entities that roam the house.
Cleaning is never safe. Making noise, moving too quickly, or staying in one place too long can draw unwanted attention. To survive, you must work carefully, distract enemies, or hide until it’s safe to continue.
First-person cleaning gameplay focused on completing objectives within haunted houses
Stealth-based survival mechanics where enemies react to player actions
Monsters that patrol environments and investigate disturbances
Distraction and hiding systems to avoid confrontation
Rising tension as the shift progresses and danger increases
Survive the shift by completing enough objectives to escape alive
In Grime Reapers, success isn’t just about doing a good job it’s about making it out alive.
Developed as a group project as part of the Indie Game Development Course at Falmouth University.
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Languages: English**languages with full audio support
Reviews
Grime Reapers, perili evleri temizlerken canavarlardan ve hortlaklardan kaçınmanız gereken birinci şahıs korku hayatta kalma oyunudur. Temizlik görevlerini tamamlayın, düşmanların dikkatini dağıtın veya saklanarak vardiyanızı sağ salim tamamlayın ve evden sağ çıkın.
I managed to do everything and when it told me to leave it said I escaped and then I just stared at the screen and it says I failed
A really fun concept, and the action of the cleaning is straightforward and fun. However, I can see text appear when the monster starts chase, almost like a debug menu. I also completed all objectives and escaped but it still gave a You Failed screen. I hope the game gets updated in time to become a bit more playable as the idea is a really fun one.
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Concurrent players on Steam, sampled daily since tracking started.
The Main Menu Theme Projects Horror And It's Just Not Scary
оценка игры сюжета нету графика 6/10 играбельность 3/10 звуковое опровождение 6/10 оценка игры 4/10
没有中文,没有成就。游戏场景太暗,没有调节亮度设置,也没有灵敏度设置,画面有点晕。
免费 没中文 没成就 污垢收割者 《污垢收割者》是一款第一人称恐怖生存游戏,你需要在清理闹鬼房屋的同时,设法熬过当班时间。 每一份工作都会把你送入怪物与恶灵盘踞的房屋。你的任务是完成清洁目标,同时躲避在屋内游荡的敌对实体。 清洁工作从不安稳。制造噪音、移动过快,或是在同一地点停留太久,都可能引来不必要的注意。想要活下去,你必须谨慎行动、分散敌人注意力,或是躲藏到安全后再继续。 游戏特色 以第一人称清洁玩法为核心,在闹鬼房屋内完成各项任务 基于潜行的生存机制,敌人会对玩家的行为做出反应 怪物会在环境中巡逻并探查异常动静 拥有干扰与躲藏系统,避免正面冲突 当班时间越久,紧张感持续攀升,危险不断加剧 完成足够任务即可成功逃生,熬过当班时间 在《污垢收割者》中,成功不只是把工作做好 —— 更是活着离开。 本作是法尔茅斯大学独立游戏开发课程的小组合作项目。 欢迎通过此表单提出任何反馈 ——
this is gream cleaners muwahahahahahahahahahaha. ♥♥♥♥ that stink cloud though 1/10
Alta so ein katastrophenspiel!!! Was soll die Scheiße mit dem dunklem Nebel und was sind das für bescheuerte Aufgaben???? Wer spielt sowas? Aber ja jedem das seine! Ich kann es mal nicht empfehlen!!
A buggy student project mess. Text on the screen where there shouldn't be any. Janky enemy AI.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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