
A short atmospheric psychological horror game. Locked in a corporate contract, you must decide who lives and who dies based only on details that can be written down about them. How will you justify your choices?
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About
(This game is about 1 hour long and must be completed in one sitting)
Become a family member of Extricate Inc.
We are the most ethical non-consensual euthanasia service available in the US government. As a Paper Pusher, you will be the one who decides who gets extinguished and who gets extricated. These choices will be made based on metrics like age, gender, job, income, physical abnormalities, drug use, and much more! This job also comes with a complimentary apartment for the time of your contract and an Extricate Home Entertainment System for you to enjoy during your downtime!
Main Workload
As an Extricate Inc. Paper Pusher, you will be filling papers. Each paper will be associated with a person, including details about their name, age, gender, job, and other relevant information. You then will make a decision of if that person is Extricated (Saved) or Extinguished (Killed). Each day will have 5 papers. Only two people can be Extricated per day.
(This game learns who you are and what you care about in a person as you play.)
Genres
Stats
Languages: English
Engagement
Reviews
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A version of this review with screenshots is on the [url=https://otomelovers.com/2026/03/07/paper-pusher-review-by-celtic7guardian/]Otome Lovers website.[/url] [h3]Introduction[/h3] Psychological horror is a genre that is often associated with disturbing monsters, sinister landscapes, and plenty of spine-chilling scares. Yet not all psychological horror focuses on these aspects, and Paper Pusher is one of them. Sure, this game has monsters in the forms of the government and those who abuse the system, and its office setting could bring horror in any 9-5 worker, but that's not the same as others of its genre. The scary part comes from how you are being paid to execute people, and the toll that takes on one's soul. [h3]Story[/h3] You play as a jobless sap who is willing to take on any work. The only option available is to become a paper pusher (hey that's the title of the game!) for Extricate Inc., a company that works for the government. That's bad enough news, but it gets all the worse when you realize you're in a dystopia. This world has everyone fill out forms detailing their age, IQ, BMI, and other traits to show their value to society. Add in the space where they get to write why they should be spared (or not, in the case of some) and you're left with a dilemma. Who do you decide to Extinguish, and who do you decide to Extricate? There isn't a plot so much as a series of days with some scheduled events. You've been hired for ten days and have to go through five papers a day, along with sometimes getting a letter from one of the very few prominent characters. The lack of a plot and central characters works for this style of game. The focus is on how you weigh the lives of the people you are asked to judge. For each of the five forms you are given, you must mark at least three with Extinguish. Whether you weigh these lives by the benefits they bring to society or by your own values is up to you. [h3]Graphics[/h3] The graphical style in Paper Pusher is of blocky 3D assets. This gives it less of a realistic edge. While nothing special, the graphics do their job. Since the focus is on the forms you're looking at, I prefer the development effort going into the writing on said forms over making the building pretty. Besides, that would defeat the purpose of a temporary corporate job. Why would they spend their millions of dollars on your barely-lived-in apartment? [h3]Sound[/h3] Paper Pusher has no soundtrack, something that I would usually find problematic. Music brings so many layers to games and really adds to the atmosphere. However, the lack of music here is an atmospheric choice in itself. You are in a silent building, far from any other workers that might be present on other floors. The eerie quiet as you go to work and back leaves an eerie sensation that works well. Thus, this is one of the rare times I appreciate there not being music in a video game. Without characters to interact directly with, there's no need for voice acting. There are some sound effects, though not many. You ding the desk bell when you finish work for the day, the elevator whirs when it moves, and the game system you can play has some beeps and boops. I wish that there were footsteps for when you walked, because when I'm alone in a building, that's what makes me really notice how isolated I am. Otherwise, no complaints here. [h3]Gameplay[/h3] As one might expect from a simple concept of working on forms, there is not much to the gameplay here. You have to type in a job application at the start, otherwise no typing is necessary. To get to and from your job, you use WASD to walk, and thankfully it's at a brisk pace. E interacts with certain items, such as allowing you to read letters and to sit on a chair. You click on the forms to pick them up and to check the Extinguish or Extricate box on each. The latter is one of the only grievances I have with Paper Pusher. Sometimes when I thought I had my mouse pointer on a box and clicked it, the game would instead think I was clicking the form. Clicking on a form causes your character to put it back down. That meant I'd have to pick it back up and try clicking the box again. It's not a big deal, but I did get annoyed when it kept happening. Bigger boxes for marking the forms might have helped. There's a minigame that you can play on a legally distinct NES in your apartment. All you do is move back and forth to pick up green boxes that drop from the sky while pushing aside orange ones and avoiding red ones. It's a nice optional thing to have, but I got bored of it quickly. That's most likely the point; it's showcasing that the corporation is doing the absolute minimum to provide your character entertainment during their stay. Depending on certain decisions you make, you can get a variety of endings. I discovered four during my six playthroughs (the latter two having some differences in gameplay narration but not the endings themselves). It's very quick to go through the game again, though your first playthrough will probably be about forty-five minutes to an hour. Unfortunately, there is no save option, but if you have to quit out, it's not difficult to get back to where you were. Pressing the Escape key will give you a very limited menu. Look Sensitivity and Sound Volume are as implied, yet for some reason Music Volume is there too. Trying to adjust it is useless because it resets when you leave the menu. And because, ya know, there's no music. Joking aside, what could be tedious gameplay is made compelling because of the contents on each form. Do you save a rich programmer who could bring change to the world, or do you prioritize a young waitress because she has two children that need her to survive? Is it for the best to let someone with Alzheimer's go when someone else is volunteering to die instead? What about the janitor, who does menial jobs that could theoretically be easily replaced, yet are important jobs nonetheless? These are the first five people you have to decide between, and there are many other rough decisions to follow. A nice bonus is that the end of the game will show the statistics of who you chose to Extinguish and who you chose to Extricate, giving you something of an idea of how certain aspects may have affected your choices. [h3]Conclusion[/h3] For the low price of free, Paper Pusher is absolutely worth a playthrough. It's got a disturbing concept that made me question what value I would put on a human's life, especially when compared to other individuals. Once you add in the small moments of hilarity and the slightly creepy setting, you've got a well-balanced emotional spread. I look forward to seeing what else this dev does in the future, especially if their take on psychological horror continues to differ from the norm. - A key was provided by [i]Phillip Hubbard[/i] to The Butterfly Effects for review purposes. [quote]When [url=https://store.steampowered.com/curator/4680120/]Otome Lovers[/url] encounter [url=https://store.steampowered.com/curator/44686303/]The Butterfly Effects[/url], it's a blend of enchanting love stories and the magical ripples of fate! If you enjoyed the review, please follow us.[/quote]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 39 reviews with recorded playtime.
I decided to extinguish a doctor, a cancer specialist, and a firefighter so a necrophiliac could live. 10/10
It takes what you wouldn't expect to be that bad, and proves that it is. The last day, I had to choose between a 12 year old running a lemonade stand and myself... Worth the hour or so that you spend playing it
Makes you ponder over what makes life worthwhile. Also a reminder that just because a job exists doesn't mean that you should do it-there's always a choice NOT to participate.
It is just what it says it is. Sweet simple and short. It think the game would be better if there more choices per Level(?). That being said the plot is light but it really builds up an a want to know more about the world and how it came to be. Lastly the ending was little cliche but actual last screen is something I did not expect but really liked.
Wow. Really cool concept. Loved it. It's free to play! https://www.youtube.com/watch?v=cSL0xD9_BXs
Kısa bir atmosferik psikolojik korku oyunu. Bir şirket sözleşmesine kilitlenmiş halde, kimin yaşayıp kimin öleceğine yalnızca onlar hakkında yazılabilen ayrıntılara dayanarak karar vermelisiniz. Seçimlerinize dikkat edin unutmayın GÜÇ içinizde.. ohh wişşşş
багованная, нет сохранений, слабая оптимизация, на инглише
Couldn't get past the the videogame thing after first work day.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.