
Walk a working industrial site, read the actual paperwork, isolate and verify real-feeling equipment with your own hands, and see exactly how a skipped step turns into an incident.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $476 | 7 | 100% | $1.99 | |
| approximately $7K | 56 | 75% | $4.99 | |
| approximately $6.9K | 29 | 79% | $8.99 | |
| approximately $6.7K | 27 | 59% | $6.99 | |
| approximately $6K | 47 | 91% | $3.99 | |
| approximately $0 | 88 | 59% | Free |