
A dark fantasy RPG blending dungeon crawling, turn-based combat and roguelike mechanics with hand-drawn art and written storytelling. Part solo tabletop campaign, part choose-your-own-adventure, it offers an immersive experience designed for both quick ventures and night-long sessions.
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Part dungeon crawler, part choose-your-own-adventure book, Grim Quest blends turn-based combat and roguelike mechanics with the kind of written storytelling and worldbuilding you'd expect from a solo tabletop campaign, all the while respecting your time. If you love getting lost in dark fantasy worlds, this one has plenty to get lost in, even in short, bit-sized sessions.

"When the Dark closes in, your own mind is your worst enemy..."
Welcome to Ashborne, an ancient city teetering on the brink of destruction and madness. Take control of one of its many hired mercenaries, and shape the city's destiny alongside your own.
Explore the ruins of a fallen civilization and, at the same time, plumb the hidden depths of your own mind to face your inner demons. Uncover sinister secrets of the Dark, a mysterious force that ended an era of prosperity. What will you find amidst all that horror and desolation? Do you even know what you're looking for?
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"Mundane human failings eat at the core of Ashborne from within, just as the hordes of eldritch horrors, shaped by subconscious thoughts of its own inhabitants, besiege it from without."
*** FEATURES ***
immerse in a rich dark fantasy setting with its own history and lore
defeat unique enemies and fight boss battles in a classic turn-based combat system
manage your character's sanity or suffer unexpected consequences
customize your character in a classless system with more than 50 skills and spells
select one of 27 character backgrounds that each affect gameplay in a different way
experience the game world through a variety of interactive, text-based events
manage defences of a besieged city, endure raids and other calamities
tailor your experience with 4 difficulty levels, optional permadeath and other adjustable settings
play at your own pace, completing a single dungeon run in a few minutes, or sink into hours-long sessions

"Can you bring a glimmer of hope to a decaying world gone mad... and at what cost?"
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America +7 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played the demo of Grim Quest a couple of years ago but found it didn't grab me. Then, earlier this year, I impulsively picked up the second game, a prequel by the name of Grim Tides, and really enjoyed it. That was enough to prompt me to give Grim Quest another go. Like the prequel, Grim Quest is essentially a 2D dungeon crawler, with interludes back in the local town allowing you to improve your abilities and restock on stuff you need. You can definitely see how the second game improved on what was established here, though. Where Grim Quest has a sporadic minigame where you have to defend the town by blindly guessing which type of enemy is attacking (arbitrary guesswork is neither engaging nor satisfying), Grim Tides replaced it with an arena and ship-to-ship combat. Where Grim Quest (appropriately for its title) has a gloomy, oppressive, almost Dark Souls-ish doomed fantasy setting, Grim Tides opted to move the action to a tropical archipelago. Grim Tides, then, is definitely the better game. The differences are relatively minor, though. They do make a difference, but not enough to make or break a game. The core gameplay is consistent across both titles, and while Tides is better, Quest is a solid minimalist dungeon crawl too. There's very little plot here, though you do get a certain amount of flavour text and there's story progression of sorts. It's repetitive and grindy, but in a way that works pretty well. Each dungeon delve is fairly short, with returns to town coming frequently, which means it's easy to pick up for quick play sessions. It does suffer a bit from excessive length though - for how simple and repetitive the gameplay is, 20-ish hours is just too long; 12-15 would probably have been ideal. This is exacerbated by the pace of the late game, where you find yourself in combat every 2-3 steps, which really drags things out. I enjoyed most of my time with Grim Quest, but if you're only going to play one of these two games, the prequel is the one to go for. The story (though still sparse) is better, the setting is more enjoyable, and the some of the activities between delves just work better. On the other hand, if (like me) you enjoyed Grim Tides and feel like more of roughly the same, Grim Quest is still pretty solid in its own right. Too long and a bit too grindy, but a decent minimalist dungeon crawl.
Very good, get it here or in mobile for free.
i don't know what it is about old school rpgs that i'm drawn to so much, and i also don't know what it is about grim quest in particular that i love so much. more than anything, i truly enjoy that i have something else i have to mansge outside of health, something that could be even more debilitating if not watched. really like the sanity feature and, even more so, how it alters encounters (outside of manifestations). the world is not just about you, hell it couldn't really care less for the most part (pre glacial pass). the world is active. when killing the prince of thieves, there's a massive drop in sieges on the city, but especially raids from humans. i really like that difference; feels like it really adds extra wiehgt or meaning behind slaying him
very nice classic grimdark quest rpg 9/10
穷且爆率低,但怪也不难,普通难度最大地图保持补给过关轻轻松松。炼金和铁匠强化依赖打怪爆的或是商店卖的物品,但商店似乎从来没刷出过好东西。但是穷,我不想体验真实的贫穷雇佣兵生活,尤其是在我同时要指挥一个城市并且花钱雇佣另外一批雇佣兵的时候。
It's an extremely simple game loop and the mechanics couldn't possibly be more basic. In the early/mid 2000's, I wrote games for myself in Visual Basic 6 which weren't all that much different than this, and if you have done any hobbyist level programming, you'll think the same. Still though, it's clean. The balance seems good. Graphically it does what it needs to do. And it goes on sale, I bought this for like a dollar and at that price it's nothing, it's no choice at all. Is it worth full price? Not sure I'd go that far, myself. But it's worth picking up. The demo is a spot on representation of what you're getting. How you feel about the demo will be how you feel about the game, so give that a try.
12 hours in on Nightmare difficulty with a gun with poison build with some magic to complete the build (level 14 with Lynx), managed to kill the Orc Chieftain and damn, the need of items in theese boss fights is crazy, had to use 3 or 4 60 hp heals to be able to kill the boss, the game is amazing and worth the money ,on steam deck I do get not unfortunately do not get any sound, Idk if is a bug or not but other than that is perfect, wish there were more items like ,after you kill the orc boss you can find more powerfull items in the shop or something ,maybe a revolver with 3 damage and 2 armor pierce or something, or armor with higher stats than the ones you could get in the begining
Great Game.
GOATED
um dos melhores RPGs simplificados que já joguei
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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