
A tiny dungeon crawler played right in the windows file explorer. Explore a loot-filled dungeon by dragging and dropping your player folder into new rooms, equip powerful files, defeat terrible monsters, and banish evil once and for all.
Modeled estimate, not a reported figure. How we estimate →
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About
Directory Dungeon is a tiny dungeon crawler played right in the windows file explorer.
Explore a monster and loot filled dungeon by dragging and dropping your player folder into new rooms, equip powerful items by dropping them into your equipment folder, and defeat terrible monsters in auto-resolved combat.
Play the game in the windows file explorer and console window! Think of the file explorer as the playing pieces of the game and the console window as the dungeon master keeping track of everything.
Explore the dungeon by dragging and dropping your player into a new room, or just cutting and pasting them there.
Fight and defeat terrible monsters! And then loot their folders!
Arm and armour yourself with the loot you find throughout the dungeon, by dropping it into your equipment folder.
Enjoy a tasty cabbage, or other dungeon treats, to refresh yourself between fights!
Figure out the secret to banishing evil from the dungeon forever!
Nope! Directory Dungeon only ever touches files which it has created, never looks at files outside of its install directory, and doesn't use any weird file system hacks. Check out the FAQ in the Steam Discussions for more info!
No generative AI was used at any point in the creation of this game.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
What a clever little idea made manifest as a short and sweet game. Had a fun time saving the realm and destroying evil, all within the comfort of the all-too-familiar Win file explorer. Woe unto you heathens and your vile sorcery! You are no match for the power of the two harbringers of divine retribution: Ctrl-X and Ctrl-V!
Got offed by a Drow in the first encounter. To be fair, I was wear a very trendy bucket on my head, and hadn't scoffed a load of cabbages since my last encounter with a skeleton that I swiftly deleted, mistakes were made. Great game, I love a good text based adventure, and this one's great! I paid £1.09, which is a steal really, considering an actual cabbage would cost roughly the same.
Very cool concept and interesting use of the windows explorer. Great work!
Highly rate this game. Clever use of your OS's directories and files. Short and sweet, doesn't overstay its welcome.
Just nice.
Short and fun game. Makes you remember that games do not have to be a movie like experience to be fun. Btw I think you should rename the doors to have names of where they lead to since backtracking is sometimes confusing.
this is such a neat little game! I really enjoyed the structure of it, I'd love to see something more involved in this format. I could imagine a really interesting store in this style. It reminds me of desktop explorer (not released yet) but on your own computer. So cool!!
[url=https://store.steampowered.com/curator/43083373/]Clever games curator review: 5/10[/url]. This game really is played completely from the Windows Explorer File Manager. This is definitely a gimmick, and it’s also pretty much the entire substance of what makes this game worth trying. As an RPG, it’s extremely basic: Kill the monster and loot the body, choose to keep the better equipment, and occasionally eat cabbage to restore health. The interesting part is learning how to use a file manager to do these things. To that end it would make a lot more sense if the actions you took in the File Manager were sort of sensible. e.g., opening things to inspect them. Guess what, that’s not how you inspect an object: you delete it! The somewhat odd choices made here plus the fact that the File Manager is not a very sensible way to build a UI for an RPG makes the actual experience of playing the game pretty clunky. Navigation in particular is a chore, involving copying the player character into the appropriate folders and then navigating there yourself. More than once I put my player in one location and then changed to a different one by mistake and then lost my player. This would be a lot harder to do if the locations were named, however they’re just given as cardinal directions e.g., N, W, S. I’m left with a question: Was this even a good idea? It’s hard to say. Done perfectly I suspect it would have been more enjoyable than the actual implementation, but maybe not that much. As is, it’s still an interesting experience for the first five or 10 minutes. But the second time I got hopelessly lost and couldn’t backtrack to the fork in the road that I needed to find, I rage-quitted and uninstalled. Now don’t get me wrong. I love how unique the idea is. And I want to commend the developer for trying to do something really different. The idea is almost as important as the gameplay. However, the total experience certainly could have been done better. In some forum posts it becomes clear that part of the design choices came from not wanting to be too invasive, such as not making any file associations. But I think that really nerfed the design too much. However, if this idea sounds intriguing at all to you, I do think you ought to give it a try. This is a game that’s so short that you can definitely ask for a refund with no worries about having played too long. And of course, if you do enjoy it, please don’t abuse the refund system.
Fun, short and a bit meta :).
Concepto interesante, es entretenido de jugar, estaría bien más contenido, que la historia fuer más larga, clases, más cantidad de enemigos e Items/equipo, pero está muy bien. PD: Estaría bien un modo infinito.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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